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ark216

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  1. But Demulshooter v10.1.3 was not even detecting my wiiimotes at all, v 8.7.0 was detecting wii motes with firing and reloading and rage not working. this is really weird man.
  2. Take a look at this link, these are the screenshots of my settings for twin dolphin bar mode 2: https://imgur.com/a/zOpWuBt
  3. @ginzu I have an xbox 360 wireless receiver and also an xbox one wireless receiver as well because i use wireless pads(xbox 360 and xbox one pads). But the thing is that i do not turn "on" my xbox 360 or xbox one pads when playing any light guns (they are turned "off"). Since i am testing with your methodology (dolphin bar mode 2 for 2 dolphin bars) so there is no point in using touchmote as long as i am using your method. According to my theory touchmote game profiles (created for dolphin mode 4) won't conflict with demulshooter at all (due to the fact the touchmote is not used in your method and the xbox controllers are powered off when playing gun games). I hope you have checked and gone through my AHK script (attached in my previous post). So in that case what do i do next? EDIT: Just to let you know that shooting,aiming and reloading work. The RAGE mode does not work .
  4. @ginzu I am using your AHK script with my demulshooter and game shortcut paths edited everything else is the same. I have attached my AHK kindly check and tell me what's wrong with it (maybe rage buttons not assigned properly). Rambo.ahk
  5. This game was previously named "Racing Apex" and was in development since 2016. It also showcased vehicles having power ups. But it seems that not only have they changed the name but also the weapon power ups that the previous iteration had.
  6. @ginzu i tested rambo again today the wiimotes did not work to no avail. However i downloaded the version of Demulshooter that was used in your video ( v 8.7.0) and to my surprise wiimotes started got detected in-game and started to work! (previously was using latest version of Demulshooter).But there was one problem. The Rage button assigment (d-pad down for P1 and d-pad right for P2) is not working at all. Any clues?
  7. Hey @ginzu i managed to get the AHK script work, it was a mistake on my part i did not rename my shorcut as "Rambo" (i was named as Teknoparrot.exe -Shortcut) and your AHK script had the name "Rambo.Lnk", that is what gave me the hint and now i can launch the game directly via AHK script exe file BUT another problem has occured! My wiimotes do not get detected in game! (only start buttons working and as if the demulshooter is not working, although demulshooter path is mentioned in the AHK script), so i tried an another thing i intentionally removed the demulshooter path temporarily (from the AHK script) and launched the demulshooter rambo .bat file seperately and then launched the AHK script (this time with no demulshooter path) but even in that case the wiimotes failed to get detected in game! What do you think could have gone wrong. I am using the latest version of Demulshooter.
  8. @ginzu I am getting this error in this picture attached. Also my AHK Script is as follows: #SingleInstance ;2p support Run, E:\TeknoParrot_1.0.0.140\GAMES\Rambo\disk0\elf\DemulShooter_v10.1.3\DemulShooter.exe -target=lindbergh -rom=rambo Run, "E:\TeknoParrot_1.0.0.140\GAMES\Rambo\disk0\elf\Rambo.lnk" ;Bouton Rage P1 Down:: Send { C Down} Sleep 100 Send { C Up} Return ;Bouton Rage P2 Right:: Send { V Down} Sleep 100 Send { V Up} Return ;Quitter le jeu Escape:: Process, Close, BudgieLoader.exe Process, Close, TeknoParrotUi.exe Process, Close, Demulshooter.exe ExitApp Return Do you find any mistakes? The shortcut i created is placed in my game folder (i hope that shouldn't be a problem). EDIT: One thing i just tested, if i double click my newly created shortcut (to see if the shortcut has been created correctly ) it opens teknoparrot, but does not launch the game directly like it should. Is that a problem?
  9. I was strictly following ginzu's instructions. His AHK directly launches the game along with Demulshooter. His AHK script launch both the game and demulshooter simultaneously, in your approach i will have to launch 2 bat files (one demulshooter and one for game launch?) Okay will try and get back to you.
  10. I am using an xbox pad mate. I need to know what each of the following buttons do so that i can configure it accordingly? In short which Buttons correspond to: LS MS HS K LS+MS HS+K
  11. What does this above do? Also can you tell me which buttons corresponds to which. Meaning what do the following buttons inputs are: P1 BUTTON 1 P1 BUTTON 2 P1 BUTTON 3 P1 BUTTON 4 P1 BUTTON 5 P1 BUTTON 6
  12. Get a Fatal Error when i select Story Mode. EDIT: Got it working guys! It needs to be placed in C Drive!
  13. Okay I these exact files now still got the fatal error. Also i cannot insert any coins or start for that matter! I selected Xinput and configured my controls as well. I read somewhere that TypeX3Temp.dat needs to be copied to C:/ Drive as well? Edit: I copied TypeX3Temp.dat to C:/ Drive root and boot the game again went well through character select after that i got the fatal error again when i selected STORY MODE.
  14. A small tutorial please to get this to run? I have 3 folders downloaded 1) Game dump folder 2) IDMac folder 3) Nesica2Xlive Folder. Never used Nesica Live,IDMac,J Config before. What to do next? EDIT: ...Jut tried and got a fatal error! Does 2-player setup work?
  15. Hi there ginzu, I tried your Supermodel pre configured folder and after much struggle and tinkering i am happy to report that other than Star Wars Arcade Trilogy almost all other light gun games (LA Machine Guns, The Lost World, Ocean Hunter) are working for me by your methodology (2 Dolphin bars + 2 Wii motes + Your custom AHK script). Star Wars after the Mission Select screen all i get is a black screen and he StarWars musical score running in the backdrop. Is there a way to fix it? As for Teknoparrot and Model 2 games i havne't tried them with your methodology as of yet. Will try and keep you posted. One last question, can i play Teknoparrot games Light Gun Shooters with custom resolution without the targeting cursor being off-axis? EDIT: I created AHK script for Rambo compiled it when i ran it gave me an error stating there is a problem in my parameters. I created a TP shortcut and i added --profile = rambo.xml to the target window so my complete target path is : E:\TeknoParrot_1.0.0.140\TeknoParrotUi.exe --profile = rambo.xml In the AHK script the path i pointed to my newly created shortcut is as follows "E:\TeknoParrot_1.0.0.140\GAMES\Rambo\disk0\elf\Rambo.lnk" What could be the mistake on my end. Just to let you know that the newly created TP shortcut is placed in the "elf" Rambo folder.
  16. Hey man i went through your videos again just wanted to ask one question from you that with your method (2 wiimtes + 2 dolphin bar in mide 2) will it be possible to aim correctly with 2 wiimotes when using a "custom resolution" is used in teknoparrot for these gun games? Also i am really bad with ahk script. I just downloaded and open your Rambo.ahk script and there are 2 paths. From my understanding one path is for the demulshooter .bat file (in this case rambo.bat) The other path i did not understand, is it a path to where the game exe file is? For eg in your AHK script the 2nd path is "F: \ JEUX \ ROMS_LINDBERGH \ LAUNCHER \ Rambo.lnk" Can you explain me what will be the path for me in my setup? My setup is mentioned below: eg my Teknoparrot exe path is: E: \ TeknoParrot_1.0.0.140 my games folder is within my Teknoparrot where all of my games are stored hence the path is: E: \ TeknoParrot_1.0.0.140 \ GAMES The path of rambo in my pc is: E: \ TeknoParrot_1.0.0.140 \ GAMES \ Rambo The Rambo elf path is: E: \ TeknoParrot_1.0.0.140 \ GAMES \ Rambo \ disk0 \ elf So now what wiil be my path for Teknoparrot Games? EDIT: I downloaded your Supermodel3 pre configured zipped folder. What are your assignments for Test Menu and Service buttons?
  17. Thanks mate! Will try and get back to you. @SuperMagoAlex do i have to use a touchmote with your method and create a Supermodel profile?
  18. @ginzu I have 2 wii motes and and 2 dolphin bars (one opened and being used, the other is unopened and packed due to the lack of space). So for most of the part I am using 2 wii motes with one dolphin bar as my setup (Mode 4). Now most TP games are working fine for me in this setup (yeah they aren't 100% perfect but gets the job done).Few games like 2spicy aren't working on my end (maybe an issue from my side or a mistake perhaps in setting up). Sega Model 2 works fairly well (tried VCOP2 and Gunblade NY so far). As for Alien Extermination as long as the mouse is used it works completely fine. But if I use wii mote (1 or 2) the calibration for it in Aliens Extermination is extremely difficult (those desired values are very hard to meet). My guess is that for Alien Ext I may have to opt your method of 2 dolphin bar + 2 wii motes + touchmote. The one major thing I do not like in your method (don't get me wrong your videos are excellent), is that both wiimotes shares buttons which in my opinion is a major turn off for me personally. I would have wanted none of the buttons shared and it would have made for a extremely nice experience. Another thing that occurs to me is that using wii motes in Mode 2 cannot use FFB (once again I could be completely wrong about it)? I am going to experiment with Sega Model 3 (Supermodel 3 Emulator) now and see the results. If I feel that 2 dolphin bar + 2 wii motes is the only way to go (your method), then I will switch to your methodology. Like I said the only major drawback for me in your approach is that (1) Some buttons are shared (2) No possibility of FFB in Wiimotes in Mode 2 (maybe i am completely wrong about it). Also I am not an expert in AHK script so learning about it slowly. One last thing if you have tried 2spicy do share your touchmote and Teknoparrot settings with me. Thanks
  19. Elaborate the supermodel.ini part? How does your .ini look for Lost World, L.A. Machine Guns, Ocean Hunter look like?
  20. Hi there, I have decided to try your method but i have a few questions along the way. -I have done the mentioned modifications in .xml file (replacing analog_gun with simply gun 1 and gun 2 respectively and also ) as for the .ini file i have made the mentioned changes as well but what will i enter in the "InputTrigger =" and "InputTrigger2=" fields? -Will Touchmote software be used as well? - As mentioned by you that reloading will be done on the nunchuck, which nunchuck input will be used for for reloading? Thanks
  21. Ginzu calibrating the wiiimotes in mode 4 is extremely difficult in the test menu. It is hard to achieve the desired values. I wonder if there is a way a nvram type of file or a config type of file can shared by someone who has successfully calibrated in mode 4 and then place the already calibrated hence no need to calibrate. But i guess no such file exist (that is when you calibrate in test menu and the values get saved in some sort of a file).
  22. When are you doing a video on this PCSX2 one? I hope you also demonstrate this to be used in Mode 4 of Dolphin bar.
  23. Guys can you add a target cursor in Demul Light Gun games like Confidentional Mission, Lupin 3 The shooting etc? If so then how? @ginzu
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