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ark216

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Tout ce qui a été posté par ark216

  1. Excellent! Looks really good now! I cannot seem to recall but there was a key where you could change the look of the game from the gouraud shading look to a different one. Can't remember which one it was? This methodology can apply to other games as well? Correct? EDIT: Doing so you lose FFB. But man the game look sharper!
  2. @ Backgammon I want to use Redream on my Nvidia Shield TV as well, i have downloaded the HD patch file (key) and copied it on a usb stick.i cannot seem to understand where to place (location) the redream key in the Shield TV device. @Slylecoco any idea where to place the Redream key in the Nvidia Shield to unlock HD/4K resolution?
  3. @ Backgammon Can you please inbox me the decryption key? EDIT: NVM, got it.
  4. Anyone on the forums using a Flight Stick? I am looking forward to get one. Any suggestion for a good budget flight stick.
  5. When did the PC version of the game get cracked? I had seen no news about it.
  6. Hi there, I have already used Teknoparrot method # 2, looking forward to use with method#1, unfortunately it is not working for me if i opt for method #1. Using the latest demulshooter build.
  7. Thanks I forgot to mention that I wanted to know your method to use it for Teknoparrot games actually.
  8. @SuperMagoAlex can you share your method of how to get 2 wii motes working with twin dolphin bars in mode 2. Ginzu's method is not working on my end entirely. Maybe your's will.
  9. But Demulshooter v10.1.3 was not even detecting my wiiimotes at all, v 8.7.0 was detecting wii motes with firing and reloading and rage not working. this is really weird man.
  10. Take a look at this link, these are the screenshots of my settings for twin dolphin bar mode 2: https://imgur.com/a/zOpWuBt
  11. @ginzu I have an xbox 360 wireless receiver and also an xbox one wireless receiver as well because i use wireless pads(xbox 360 and xbox one pads). But the thing is that i do not turn "on" my xbox 360 or xbox one pads when playing any light guns (they are turned "off"). Since i am testing with your methodology (dolphin bar mode 2 for 2 dolphin bars) so there is no point in using touchmote as long as i am using your method. According to my theory touchmote game profiles (created for dolphin mode 4) won't conflict with demulshooter at all (due to the fact the touchmote is not used in your method and the xbox controllers are powered off when playing gun games). I hope you have checked and gone through my AHK script (attached in my previous post). So in that case what do i do next? EDIT: Just to let you know that shooting,aiming and reloading work. The RAGE mode does not work .
  12. @ginzu I am using your AHK script with my demulshooter and game shortcut paths edited everything else is the same. I have attached my AHK kindly check and tell me what's wrong with it (maybe rage buttons not assigned properly). Rambo.ahk
  13. This game was previously named "Racing Apex" and was in development since 2016. It also showcased vehicles having power ups. But it seems that not only have they changed the name but also the weapon power ups that the previous iteration had.
  14. @ginzu i tested rambo again today the wiimotes did not work to no avail. However i downloaded the version of Demulshooter that was used in your video ( v 8.7.0) and to my surprise wiimotes started got detected in-game and started to work! (previously was using latest version of Demulshooter).But there was one problem. The Rage button assigment (d-pad down for P1 and d-pad right for P2) is not working at all. Any clues?
  15. Hey @ginzu i managed to get the AHK script work, it was a mistake on my part i did not rename my shorcut as "Rambo" (i was named as Teknoparrot.exe -Shortcut) and your AHK script had the name "Rambo.Lnk", that is what gave me the hint and now i can launch the game directly via AHK script exe file BUT another problem has occured! My wiimotes do not get detected in game! (only start buttons working and as if the demulshooter is not working, although demulshooter path is mentioned in the AHK script), so i tried an another thing i intentionally removed the demulshooter path temporarily (from the AHK script) and launched the demulshooter rambo .bat file seperately and then launched the AHK script (this time with no demulshooter path) but even in that case the wiimotes failed to get detected in game! What do you think could have gone wrong. I am using the latest version of Demulshooter.
  16. @ginzu I am getting this error in this picture attached. Also my AHK Script is as follows: #SingleInstance ;2p support Run, E:\TeknoParrot_1.0.0.140\GAMES\Rambo\disk0\elf\DemulShooter_v10.1.3\DemulShooter.exe -target=lindbergh -rom=rambo Run, "E:\TeknoParrot_1.0.0.140\GAMES\Rambo\disk0\elf\Rambo.lnk" ;Bouton Rage P1 Down:: Send { C Down} Sleep 100 Send { C Up} Return ;Bouton Rage P2 Right:: Send { V Down} Sleep 100 Send { V Up} Return ;Quitter le jeu Escape:: Process, Close, BudgieLoader.exe Process, Close, TeknoParrotUi.exe Process, Close, Demulshooter.exe ExitApp Return Do you find any mistakes? The shortcut i created is placed in my game folder (i hope that shouldn't be a problem). EDIT: One thing i just tested, if i double click my newly created shortcut (to see if the shortcut has been created correctly ) it opens teknoparrot, but does not launch the game directly like it should. Is that a problem?
  17. I was strictly following ginzu's instructions. His AHK directly launches the game along with Demulshooter. His AHK script launch both the game and demulshooter simultaneously, in your approach i will have to launch 2 bat files (one demulshooter and one for game launch?) Okay will try and get back to you.
  18. I am using an xbox pad mate. I need to know what each of the following buttons do so that i can configure it accordingly? In short which Buttons correspond to: LS MS HS K LS+MS HS+K
  19. What does this above do? Also can you tell me which buttons corresponds to which. Meaning what do the following buttons inputs are: P1 BUTTON 1 P1 BUTTON 2 P1 BUTTON 3 P1 BUTTON 4 P1 BUTTON 5 P1 BUTTON 6
  20. Get a Fatal Error when i select Story Mode. EDIT: Got it working guys! It needs to be placed in C Drive!
  21. Okay I these exact files now still got the fatal error. Also i cannot insert any coins or start for that matter! I selected Xinput and configured my controls as well. I read somewhere that TypeX3Temp.dat needs to be copied to C:/ Drive as well? Edit: I copied TypeX3Temp.dat to C:/ Drive root and boot the game again went well through character select after that i got the fatal error again when i selected STORY MODE.
  22. A small tutorial please to get this to run? I have 3 folders downloaded 1) Game dump folder 2) IDMac folder 3) Nesica2Xlive Folder. Never used Nesica Live,IDMac,J Config before. What to do next? EDIT: ...Jut tried and got a fatal error! Does 2-player setup work?
  23. Hi there ginzu, I tried your Supermodel pre configured folder and after much struggle and tinkering i am happy to report that other than Star Wars Arcade Trilogy almost all other light gun games (LA Machine Guns, The Lost World, Ocean Hunter) are working for me by your methodology (2 Dolphin bars + 2 Wii motes + Your custom AHK script). Star Wars after the Mission Select screen all i get is a black screen and he StarWars musical score running in the backdrop. Is there a way to fix it? As for Teknoparrot and Model 2 games i havne't tried them with your methodology as of yet. Will try and keep you posted. One last question, can i play Teknoparrot games Light Gun Shooters with custom resolution without the targeting cursor being off-axis? EDIT: I created AHK script for Rambo compiled it when i ran it gave me an error stating there is a problem in my parameters. I created a TP shortcut and i added --profile = rambo.xml to the target window so my complete target path is : E:\TeknoParrot_1.0.0.140\TeknoParrotUi.exe --profile = rambo.xml In the AHK script the path i pointed to my newly created shortcut is as follows "E:\TeknoParrot_1.0.0.140\GAMES\Rambo\disk0\elf\Rambo.lnk" What could be the mistake on my end. Just to let you know that the newly created TP shortcut is placed in the "elf" Rambo folder.
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