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ark216

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Tout ce qui a été posté par ark216

  1. It's just a matter of preference. I won't mind trying out the arcade original until it's playable and secondly with a an upscaled "internal resolution" scalar. Sadly the arcade original is not emulated properly so playing the PS2 port is your best bet.
  2. Time Crisis Arcade was developed on Namco Super System 22, which was way ahead of PSX which was a cut down version of Namco System 11 albeit with a lesser VRAM. Always double check your facts before posting. This is the second time you have "given" yourself away.
  3. Sorry mate but you are clearly wrong about TC 2. TC 2 the arcade version is visually "inferior" to the PS 2 version. The arcade version was based on Namco System 23, which was released in 1997/1998 ( remember this quite well). Whereas the PS2 version (based on Namco System 257) is significantly powerful to Namco System 23. Hence the PS2 port received upgraded visuals.
  4. ark216

    Wiimotes as light guns

    Great topic. Now if someone could put a tutorial for PCSX2, Mame 2 player setup.
  5. Good, hey I was going through your mame videos and you didn't create a tutorial for 2 wii motes in mame.
  6. I am looking forward to those PCSX2 videos. Hope you will make and upload them soon.
  7. That is some real work you have put into learning how to get the PCSX2 to work with dolphin bar and wii motes. Since i own 2 dolphin bars (although mostly i use one in mode 4 for 2 wii motes) since i mostly play with a friend in coop. But some emulators like Supermodel work require 2 bars for 2 players, that is how i got into using 2 bars. Which leads me to believe that PCSX2 may also require 2 bars for 2 wii motes.I haven't tried much with PCSX2, but a lean and to-the-point tutorial or guide can get me started, also i am a real noob when it comes to AHK scripting. So the games that i really looking forward to play especially in coop would be TC 2/3, VCOP Elite Edition and others. I have used the nuvee plugin before, but only for a mouse that too around 2-3 years ago. You are right there a lot of guides flying around on the web, but they are mostly relegated to "Aim Trak" guns which i don't possess.
  8. I think it's about time someone put out a tutorial for PCSX2 light guns with wii mote now ( in whatever playable state it is in). Splitscreen light gun games co-OP games like Time Crisis 2/3 will be much difficult to incorporate (although a twin dolphin bar might be more effective). But games like Virtua Cop 2 Elite Edition shouldn't be much difficult to get it to work with Wii motes. @ginzu have you had the chance of trying out VCOP Elite edition on PCSX2 with dolphin bar and your wii motes?
  9. @argonlefou can demulshooter support for games like Buck Hunter Arcade (PC) version? Also Friction the light gun Also the arcade shooter Friction is working with Demulshooter but I haven't seen it updated on your demulshooter page that this game works with it (or maybe I may have missed it while reading)?
  10. Ginzu i haven't seen your comparison video yet, i will watch it soon. I also agree that wii mote cursor works much better in mode 2, but if you remember last time when i tried Rambo with your method it wasn't working. In fact it wasn't working for you as well (due to Demulshooter version change). So then i temporarily quit the mode 2 setup as it did not work for Rambo previously. I will again try with your methodology and post about it. Also thanks for the AHK script (for mode 4) however i need to ask a few things in it that seem confusing to me. 1) For entering credits in Operation Ghost if you are using the keyboard then it is CTRL + F1. However in your AHK script it is as follows: ;Credits Joy7:: Send ^{F1 Down} Sleep 100 Send ^{F1 Up} Return I cannot see CTRL key mentioned in your script (which is used to enter credits if you are using keyboard), also can you kindly explain what does {F1 Down} and {F1 Up} mean? 2) For Select Shoot/Action Button i use Wiimote button 2 (Also in Touchmote my Wii Mote Button 2 = Xbox Button X). Button according to your script: ;Select shoot P1 Joy6::C So what changes i will make in the script to suit me as per my button layout? Thanks once again.
  11. ark216

    Captain Tsubasa is back (:

    Grew up watching the original series way back in the early 90s dubbed in Arabic language in the Middle East.
  12. Yeah i saw the video but i want to use for mode 4 (for now) and would like to assign Coin to the Wii Motes - button, The Enter Key to Wii motes + Button respectively.
  13. Okay do you have an AHK script for Operation Ghost? Need it for just entering Coins , Start P1 and Start P2. Thanks.
  14. @ginzu I need a guide of how to make an AHK script and then how to get it to work (for now i need it for Operation Ghost for entering coins via my Wiimotes "-" Button or for Start Game "+" Button). Also have you tried running Elevator Death Action Parade? I ran that game successfully with single player (Mode 4 Dolphin Bar + Touch Mote) only once. Then naturally i wanted to try it for 2-Player experience so it didn't work. Surprisingly it's not working for Single Player now. I deleted all Demulshooter and the associated files and all and it simply doesn't work. Same goes for Rambo. It was working fine and then all of a sudden my wiimotes don't get detected in the game. I believe it may have to do with a Teknoparrot update (it is just a speculation though). Regarding your experience with PCSX2, can you put up a small tutorial of how to get it to work for Single Player experience (though i would like to try a 2-Player setup).
  15. Just purchased the Logitech Extreme 3D Pro. It is an entry level flight stick for beginners like me. Costed me around $30-35. It is a very old Flight Stick but it seems good for the money especially if you can get it for even more cheaper rates.The build quality seems entry level but not cheap. It has mostly plastic parts.The stick has a nice feel to it. It's not "premium" but will get the job done.The stick does not have a separate Throttle Shifter, it is represented but a "flip switch" that acts as a throttle and break at the same time. The Flight Stick does not support rumble feature of FFB. That is to be expected from a Flight Stick of this price range. I tested 3 games on Teknoparrot and all of them seemed to work fine (After Burner Climax, Star Wars Battle Pod, Mach Storm Dome Fighter). More testing is on my way.
  16. Yeah same here, i lost FFB as well.
  17. @MrThunderwing use the dgvoodoo2 to make the game look much sharper!
  18. Excellent! Looks really good now! I cannot seem to recall but there was a key where you could change the look of the game from the gouraud shading look to a different one. Can't remember which one it was? This methodology can apply to other games as well? Correct? EDIT: Doing so you lose FFB. But man the game look sharper!
  19. @ Backgammon I want to use Redream on my Nvidia Shield TV as well, i have downloaded the HD patch file (key) and copied it on a usb stick.i cannot seem to understand where to place (location) the redream key in the Shield TV device. @Slylecoco any idea where to place the Redream key in the Nvidia Shield to unlock HD/4K resolution?
  20. @ Backgammon Can you please inbox me the decryption key? EDIT: NVM, got it.
  21. Anyone on the forums using a Flight Stick? I am looking forward to get one. Any suggestion for a good budget flight stick.
  22. When did the PC version of the game get cracked? I had seen no news about it.
  23. Hi there, I have already used Teknoparrot method # 2, looking forward to use with method#1, unfortunately it is not working for me if i opt for method #1. Using the latest demulshooter build.
  24. Thanks I forgot to mention that I wanted to know your method to use it for Teknoparrot games actually.
  25. @SuperMagoAlex can you share your method of how to get 2 wii motes working with twin dolphin bars in mode 2. Ginzu's method is not working on my end entirely. Maybe your's will.
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