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drewjbs

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Messages posté(e)s par drewjbs

  1. 27 minutes ago, THE RETURN OF HBP said:

    What is different about this zip file than the whole alchemy thing and do I use them together?

    Not sure what the differences are with what you have if that is what you are asking... 

     

    From the zip - 

    Install Creative Alchemy v1.45.20
    Copy files in universal patch directory 
    (ALchemy.exe and dsound.dll) to Alchemy install directory.
    Yes to overwrite
    Install EAX4
    Open Alchemy and add both games' exe folders
     

    Lethal Enforcers needs borderless gaming after sound fix is applied

  2. 5 hours ago, themovingdoggo39393 said:

    hello, i tried using creative alchemy (1.45.20) but i still get no sfx. is there something i did wrong?

     

    here is my game settings in alchemy:

    game title: cv

    location: use game path

    [root-directory]\[some folders]\HCV\HCV_APP (i clicked on HCV.exe when choosing this)

    settings (i did not change a thing here)

    buffers: 4

    duration: 25

    maximum voice count: 128

     

    i have put the game on the right column (alchemy-enabled games)

     

    am i missing something else here? thanks

     

     

    did you install Eax4?

  3. 2 hours ago, Gtguy said:

    No you just need to add the exe and move to right column.  Took me only 10 seconds.  Then never run alchemy again. It deposits some dsound files in the game folder.

     

    image.jpeg.03ebf5d5d9dcab1e1ecddd3dba77aba9.jpeg

     

     

    Which version are you running.. I tried 1.45.20 and get audio device error

     

    *edit

    got it working with 1.45.20 and a patched Alchemy. exe

    also installed Eax4, all sound working

     

     

     

  4. Il y a 3 heures, WildWolf a dit :

    the problem  with users is you can't read this topic, and I did recommand to read red rules when using DS, but you don't want to read it.... put your glasses now and look the last rules :

    You have important thing to respect when using DS :

    - always delete the folder cache and config, then start the game and let it build new PPU cache files

    - Never rename rpcs3-gun.exe

    - Never modify the Game window title in rpcs3, if you have a doubt reset it ! here is what you need to have :

    image.png

    - When you exit a game, quit rpcs3 and quit demulshooter ! then restart the game you want

    - Always start the game 1st, when loading, start DS. Because you can have a nice black screen when you start DS before the loading of the game...

     

    Yes I am guilty for not reading the fine print, I am the guy who opens up packages that need to be assembled and try to skip reading the instructions. I assumed pirates should of worked like the other 2 gun games.  Thx for the reminder!

    So I started from scratch the whole process with a fresh copy of the game and modified my AHK, I have DS delayed 12 seconds after the start of the game. Your mileage may vary. Here is the script for anyone that could use it.

    Révélation
    #NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
    ; #Warn  ; Enable warnings to assist with detecting common errors.
    SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
    SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
    
    Process, Exist, Lightgun.exe
    If (!ErrorLevel = 0) {
    Process,Close,Lightgun.exe
    sleep, 1000
    }
    Run, D:\Gun Build\Tools\Sinden Lightgun V2.01 beta\Lightgun.exe 
    
    sleep, 1000
    
    Run, D:\Gun Build\Roms\TEKNOPARROT\Deadstorm Pirates Special Edition\rpcs3-gun.exe --no-gui "D:\Gun Build\Roms\TEKNOPARROT\Deadstorm Pirates Special Edition\dev_hdd0\game\SCEEXE000\USRDIR\EBOOT.BIN"
    
    sleep, 12000
    
    Run, D:\Gun Build\Roms\TEKNOPARROT\Deadstorm Pirates Special Edition\_Demulshooter\DemulShooterX64.exe -target=rpcs3 -rom=deadstorm
    
    sleep, 2000
    
    Left::
    send {WheelDown 13}
    return
    
    Right::
    send {WheelUp 13}
    return
    
    Esc::
    Process,Close,rpcs3-gun.exe
    Run,taskkill /im "rpcs3-gun.exe" /F
    Process,Close,Lightgun.exe
    ExitApp
    return

     

  5. Anyone might know why pirates has black screen right after seeing compiling ppu modules at the bottom left corner?

    This happens when starting game with this AHK.. however starting game straight from the emulator loads as it should. The other 2 gun games load fine via AHK...

    Is there a setting in the emulator or maybe something in the AHK that can fix this?

    Révélation
    #NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
    ; #Warn  ; Enable warnings to assist with detecting common errors.
    SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
    SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
    
    Process, Exist, Lightgun.exe
    If (!ErrorLevel = 0) {
    Process,Close,Lightgun.exe
    sleep, 1000
    }
    Run, D:\Gun Build\Tools\Sinden Lightgun V2.01 beta\Lightgun.exe 
    
    sleep, 1000
    
    Run, D:\Gun Build\Roms\TEKNOPARROT\Deadstorm Pirates Special Edition\_Demulshooter\DemulShooterX64.exe -target=rpcs3 -rom=deadstorm
    
    sleep, 2000
    
    Run, D:\Gun Build\Roms\TEKNOPARROT\Deadstorm Pirates Special Edition\rpcs3-gun.exe --no-gui "D:\Gun Build\Roms\TEKNOPARROT\Deadstorm Pirates Special Edition\dev_hdd0\game\SCEEXE000\USRDIR\EBOOT.BIN"
    
    sleep, 2000
    
    Left::
    send {WheelDown 13}
    return
    
    Right::
    send {WheelUp 13}
    return
    
    Esc::
    Process,Close,rpcs3-gun.exe
    Run,taskkill /im "rpcs3-gun.exe" /F
    Process,Close,Lightgun.exe
    ExitApp
    return

     

     

  6. 1 hour ago, Son of Blindboy said:

    @drewjbs Try deleting the cache found here and launch the exe again, letting it recompile everything to see if it launches successfully. Also you might have to delete any custom configs that the game has already installed.

     

     

     

     

    dspse.png

    I re-did the cache and demulshooter cache patches and also deleted the custom config for the game. All is working now, not sure which change fixed it. Thanks for the suggestions. 

  7. On 12/8/2022 at 9:27 AM, Guest POPO69 said:

    Alt f4

     

     

    I am just revisiting this game for a gun cab build, I cannot figure out how to cleanly exit this game with AHK. Escape key will always bring up the service menu. 

    Putting an Alt-F4 command does not work. By not exiting cleanly the script does not finish and errors out in the system tray. 

     

     

    Not working

    $Q::
    {
        Send, !{F4}
    }
        Sleep, 1000
    	Process,Close,Lightgun.exe
        ExitApp
    return

     

    And ESC process close does not work either.

    ~Esc::
        Process,Close,game.exe
        Run,taskkill /im "game.exe" /F
        Sleep, 1000
    	Process,Close,Lightgun.exe
        ExitApp
    return

     

    Anyone know of a way to exit this game cleanly via AHK?

     

     

  8. On 12/29/2022 at 3:17 PM, argonlefou said:

     

    Here's my folder content, I'm using DgVoodoo D3D8.dll to hook the game and output API to D3D11.

    Then ArcCabView's D3D11.dll hook again on top of that.

     

    It'a from a couple of years ago, maybe there's a simpler way now, but at least you have the ReShade profiles

     

    hotd3_DgVoodoo+ArcCabView.zip 3.33 MB · 49 downloads

    Would you happen to know the easiest to way to fill screen 16:9 and add Sinden borders to this setup? 

     

     

  9. On 11/16/2019 at 10:57 PM, spiderzsoft said:

    @soso92


    many friends asking me about low res setting.... here is the Res Setting

    • Patth: \Documents\My Games\UnrealEngine3\SWArcGame\Config\SWArcSystemSettings.ini

    ResX=3520 
    ResY=1980  

    this is actual setting.... so change what you want....  640X480 work perfect for my old CRT  :very-good:

     

    • For best performance use OpenGL True

    AllowOpenGL=False
     

     

    • For Hide RSLauncher.exe title durning game... Fullscreen True

    Fullscreen=False

     


    sorry for bad English :timide:
    hope you understand what i mean it... Thanks

    Ok I was a little lazy... found spiderzsoft's post on page 4

     

     

  10. 12 minutes ago, drewjbs said:

     

    Hmm..  In the meantime I will try to download a couple updated games and try to run from existing setup.. then maybe try a new clean install and see what happens.

     

    Ok so I made some progress. The games in question for me is Elder Scrolls and Oeil Pour Oeil. I got both to startup, Elder Scroll seems to be working as I played the first couple of minutes. Oeil Pour starts but crashes after the intro screen. Hoping this can be figured out. 

     

    I changed this line in both games' singe file (ex. the-elder-scrolls.singe)

    dofile("KarisFramework/Script/globals.singe")

     

    Since I already have the frameworks in the default location, I changed it back to the following

    dofile("./Singe/Script/globals.singe")

     

     

    I then downloaded the latest Hayate from Kangeroo site, the singe file also points to a KarisFramework folder. So putting the KarisFramework folder in the root of singe the game loads up as it should. So in conclusion if you have older sets of these games it uses the default location for the dofile tag. 

    The updated games reference a KarisFramework folder instead, which can be downloaded from the site.

     

     

  11. 3 hours ago, Spaced Ace said:

    Which games do you have working? I have Dragon's Lair 1 & 2, Space Ace, Cliff Hanger and Time Gal working. Every other game I have installed will not work.

     

    I have all working listed below... keep in mind I obtained all these versions from atleast over 8 months ago. Alot of them on kangeroo punch website. They have all been modified since I am assuming. I just recently downloaded Elder Scrolls and Oeil Pour Oeil and they just crash. This must have something to do with the frameworks maybe?

     

    Light Gun Games
    ---------------
    .38 Ambush Alley
    BlueThunder
    Hydrosub 2021
    Pops Ghostly
    Sonic Fury

    Crime Patrol HD
    Crime Patrol 2: Drug Wars HD
    The Last Bounty Hunter HD
    Mad Dog II: The Lost Gold HD
    Mad Dog McCree HD
    Platoon
    Space Pirates HD
    Who Shot Johnny Rock? HD
    Freedom Fighter
    --------------


    Altered Carbon
    Asterix - Mansion of the Gods
    Cliff Hanger HD
    Daitran 3
    Dragon Trainer
    Dragon's Lair Enhanced
    Dragon's Lair II: Time Warp Enhanced
    Dragon's Lair TV Show
    Esh's Aurunmilla HD
    Fire and Ice (16x9)
    Friday the 13th
    Future Boy Conan
    Ninja Hayate HD
    Princess Mononoke
    Puss In Boots
    Samurai Jack
    Space Ace Enhanced
    Sucker Punch
    Time Gal HD
    Time Traveler
    Titan A.E.
    Tron

  12. On 8/10/2022 at 6:55 AM, ViRuS-MaN said:

    Thank , work well , but need to put the folder KarisFramework for work

    theedlerscroll.png

     

    I cannot get this game to run, it crashes right after getting indexed. Then once it is indexed it crashes instantly. I already have Karis framework in the Singe folder (media and script folders). All other Singe2 games boot up fine, what am I doing wrong?

     

    EDIT - Also tried Oeil Pour Oeil and instant crash after indexing as well. All the other games I already had for awhile now and are working. 

     

     

  13. 5 hours ago, WildWolf said:

    why ???? pc version is up !

     

    Wanted to put the game on an a 4 player arcade cab, which we should be able to map 4 joysticks for co-op play. Don't think can be done with PC version, I tried x360ce controller emulator with no success. 

     

     

    56 minutes ago, xtremebuga said:

    The impression I have is that this emulator is getting worse with each version released. Games that used to boot, now closes the emulator even before the game opens, some games now don't even appear on the list, the thing is getting ugly.

     

    Haven't been testing much lately but that doesn't sound good! Maybe time to try ryujinx more. 

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