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  1. The aliens are here—and they’re bullet sponges. Welcome to Bloodstorm: Alien Purge!   Built in Unreal Engine 5 by solo dev Firm-Recipe-703, Bloodstorm is a gritty, over-the-top on-rails shooter packed with mutants, aliens, gore, and nonstop action. If you grew up on House of the Dead, Time Crisis, or Virtua Cop—this is your kind of chaos. On paper, Bloodstorm: Alien Purge is a first-person on-rails shooter from Nicholas Games. You’re an FBA agent sent to investigate a Nevada facility and end up knee-deep in aliens, cyber-zombies, and government weirdness. The campaign runs ~40 minutes, built for replay, with 17 Steam achievements and multiple subtitle languages. It’s low-priced, single-player, and very pick-up-and-blast. Plays great with mouse—and with lightguns that emulate a mouse, like my setup. The Steam page leans into deliberate difficulty: enemies have chunky health and hide weak-spots; precision shot timing + reload management are the path to mastery. If you’re here for House Of The Dea vibes with modern 3D grit and a bit of B-movie cringe, this scratches the itch. My take after a full clear: gunfeel is satisfying, the pacing keeps you moving, and the jank somehow adds to the charm. I did hit a few crashes and some texture pop-ins, but I was able to bind all controls directly to my RS3 Reaper lightguns with no issue. The whole run played out arcade-style and that alone made the experience way more authentic and fun. Editing my Bloodstorm – Alien Purge playthrough I caught a legendary single frame: the antagonist spawns before his clothes and hair textures render. Behold—the Tactical Birthday Suit Collection™ DLC! This game is magnifique jank: crashes, pop-ins, bullet-sponge mutants… and I still had a blast. Dollar-store arcade chaos in the best way. Developer Firm-Recipe-703, thank you for this contribution to the lightgun gaming community! I salute you!
  2. Skyward Blast is a fast-paced steampunk on-rails shooter created by Litos and collaborators Carlos del Aguila, RubGuty, Chiara Magnani, David Flores, and Apagon. In this magical aerial skirmish, you're ambushed by steam-powered robot sky pirates—and your survival depends on conjuring powerful magic projectiles, unleashing devastating energy shockwaves, and timing perfect parries with your magic barrier. The goal? Dominate the skies and earn that coveted S+ rank.   Controls are elegantly arcade-simple, yet demand mastery: left-click to shoot (hold for a charged blast), 'R' to reload (press again when aligned for a quick reload), right-click to parry incoming attacks—successful parries fill your Q-gauge, letting you unleash a sweeping energy wave. (I used reWASD to remap the controls to my guns.   I played this one on itch.io using my RS3 Reaper lightguns. The physical feel of firing and reloading your magical arsenal adds cinematic weight to each encounter.
  3. Warehouse Target is an exciting accuracy-based lightgun target shooter built specifically for the Retro Shooter RS Console ─ designed to plug straight in with RS3 Reaper lightguns. It’s a clean, precision-focused challenge that tests your aim in a warehouse-style setting.   I fired this up using my RS3 Reapers, and the responsiveness is phenomenal—the tracking, recoil feedback, and pinpoint accuracy bring a real arcade feel to the experience.   Warehouse Target was released after Christmas as one of the initial plug-and-play games on the Retro Shooter console, featuring simple target zones that challenge your speed and marksmanship. The RS Console doesn’t support retro game emulation—it’s a purpose-built lightgun title platform designed to deliver new and original shooting experiences.   With 24V solenoid recoil, rapid high-speed tracking, customizable LED lighting, and Mamehooker integration—my RS3 Reapers made hitting tiny targets feel smooth and satisfying. It’s easily one of the best ways to enjoy target shooting as close to an arcade setup at home.
  4. Robin Hood is a fast-paced redemption shooting game by ICE (Innovative Concepts in Entertainment), originally released around 2009–2010. Step into the legendary folklore hero’s shoes and wield a full-sized crossbow controller to aim at moving targets and treasure chests—to win tickets in classic arcade style. The action kicks off with players targeting bullseyes to rack up points. At the end of the timer, you can either collect your tickets or risk half of them in the thrilling “Super Bonus Round.” Nail a perfectly placed shot that splits an apple, and the ticket rewards skyrocket. The cabinet itself is a showstopper—built from sturdy laminated plywood, featuring a 32″ horizontal LCD, vibrant bonus marquee lights, and a realistic crossbow controller that draws players in from across the arcade. I played this medieval shooter using my RS3 Reaper lightgun for a modern twist on classic redemption gameplay. Huge thanks to Argonlefou for making this gem playable!
  5. Kitchen Shooter is a quirky on-rails shooter made in PICO-8 for the Grill Game Jam 2023. Instead of blasting aliens or robots, you’re stuck with a much nastier problem: cockroaches invading your kitchen. With a hygiene inspector on the way, you’ve only got five minutes to clean house—or risk your restaurant going down in flames. The game uses simple but satisfying mechanics. You control everything with your mouse—aim and shoot with the left button, reload with the right. For this playthrough, I went one step further and used my RS3 Reaper lightguns, which makes it feel just like a classic arcade rail shooter experience. The soundtrack is absolutely a delight. If you’ve got a subwoofer, be sure to turn it on—this tune has a beat that punches right through and makes the action even more fun. Originally released in 2023, the game has since been updated to version 1.1 and is available across multiple platforms, including Windows, macOS, Linux, Android, and browser-based HTML5. It’s lightweight, accessible, and full of charm, making it a fun pick-up-and-play shooter that anyone can dive into. ➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Behind the Game 🔷🔹 ➖➖➖➖➖➖➖➖➖➖ Kitchen Shooter was developed by PBeS Studio, and it wouldn’t look nearly as good without the stunning pixel art of Emiliane Bernuzzi. Her playful, colorful style gives the game its charm and makes exterminating pests feel more fun than gross.
  6. This is all the dumps for now, more will be posted when they're available.
  7. just format through that menu that tells you it's out of memory. Use the start button you mapped not the other buttons to confirm. It will restart and work properly after that.
  8. It's actually already in the bios files but it's naming convention makes you think it's all Japanese. Everything is there to play in the links.
  9. Yes well the work isn't my own, I'm just trying to bring more awareness to the project! All praise should go to those involved in bringing this effort to the masses! Video game preservation is important!
  10. Space Berserker is a Japan-exclusive full-motion video (FMV) rail shooter for Pioneer’s LaserActive, running on the Sega Mega-LD PAC. Developed by Den’no Shokai / Hary & Company and published by Pioneer LDC, it never appeared as a standard Mega Drive/Genesis cartridge. Most sources place its release in 1993 (with some listings noting early 1994 in Japan).   From a first-person cockpit view, you fly a Valkyrie-class attack craft along fixed paths while FMV backdrops roll and a Genesis-style HUD overlays targets, damage cues, and comms windows. The result is a hybrid of laserdisc cinematics and simple, arcade-style shooting—short, flashy, and very LaserActive.    Gameplay & Mechanics: the B button fires a slow-reloading ship cannon that can down enemies, the C button fires a rapid laser that clears incoming projectiles but won’t damage ships, and the A button launches a special missile—only available at the end of Levels 2 and 3. Between waves, story intermissions and in-mission video calls add context and pacing.   The campaign spans three brief missions: initial fighter engagements, a first mothership strike, then a tougher reprise culminating in a second mothership battle. Even with a death/respawn, total playtime hovers around 20 minutes—light on depth, strong on ’90s FMV vibes.    The game was played on a special fork of the Ares emulator.
  11. Pyramid Patrol is a 1993 Mega-LD FMV rail shooter for the Pioneer LaserActive with the Sega PAC module. It was developed by High-Tech Lab Japan, published by Taito via Pioneer, and released on August 20, 1993 (JP) and December 23, 1993 (US).   Set in 2035, the game follows your spacecraft as it navigates a Martian pyramid built by the lost civilization of Mu. Gameplay unfolds in first-person cockpit view, with the surroundings presented via full-screen LaserDisc video and a Genesis-style overlay for targeting and UI.    You move crosshairs on a fixed rail while firing at enemies. The A button unleashes a weak, continuous stream of bullets; holding B charges a stronger shot (though it's slow to release). Bosses, unlike regular enemies, are embedded into the FMV footage itself—not overlayed—creating seamless transitions between gameplay and narrative.   The visuals are flashy, but gameplay is shallow and brief. Critics liken it to an arcade-style demo you might play while waiting—for example, at a pizzeria—before diving into dinner. While it's seen as the strongest of the three Sega PAC launch titles, its charm lies mostly in its polished laserdisc presentation, not its mechanics.
  12. I've updated the main post!
  13. ➖➖➖➖➖➖➖➖➖ 🔹🔷 Massive News! 🔷🔹 ➖➖➖➖➖➖➖➖➖ IN A WORLD… where gaming history teeters on the brink of oblivion… One legendary machine is about to rise from the shadows… ➖➖➖➖➖➖➖➖➖➖➖➖ 🔹🔷 The Sega Mega Laserdisc 🔷🔹 ➖➖➖➖➖➖➖➖➖➖➖➖ Long thought lost… now within our reach. But to truly understand its legacy, you need to know the story of the Pioneer LaserActive — a $2,000+ technical masterpiece that only the wealthy could afford. Debuting in October 1993 to compete with the 3DO, this $700 base unit could do it all: Play music, games, karaoke, interactive software, and over 7,500 movies with unmatched picture quality. Run massive Laserdiscs — the precursor to the DVD — powering arcade legends like Dragon’s Lair and Space Ace. Use the $350 Laser Karaoke pack with mixer and mic to sing along to over 250 titles. The system’s power came from add-on LD-ROM packs: Mega-LD Pack (with Sega): Play 8” and 12” Mega-LD discs, Sega CDs, Genesis carts, and CD+G discs. Came bundled with Pyramid Patrol and a 4-in-1 Sega classic collection (Revenge of Shinobi, Golden Axe, Streets of Rage, Columns). LD-ROM² Pack (with NEC): Play LD-ROM² discs, NEC CD-ROM², Super CD, HuCard games, and more. Bundled with Econosaurus and a 4-in-1 Hudson Soft classic collection (Gate of Thunder, Bonk’s Adventure, Bonk’s Revenge, Bomberman). Only a handful of extra games were made — including Space Berserker, High Roller, Vajra, and Manhattan Requiem — now holy grails among collectors. ➖➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Videogame Esoterica 🔷🔹 ➖➖➖➖➖➖➖➖➖➖➖ Videogame Esoterica has ignited the hunt: ➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Witness The Legends Reborn 🔷🔹 ➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 🎯 Space Berserker: 🎯 Pyramid Patrol: 🎯 Vajra: 🎯 Vajra 2: 🎯 Hi Roller Battle: 🎯 Ghost Rush!: 🎯 Pioneer LaserActive Special: This isn’t just preservation… This is a rescue mission. And the clock is ticking. Join the hunt. Save the games. Make history. 💿 Space Berserker: https://archive.org/compress/megald-space-berserker-peasu1003-2025-08-10 Rocket Coaster: https://archive.org/compress/megald-rocket-coaster-peasu5013-2025-08-10 Pyramid Patrol: https://archive.org/compress/megald-pyramid-patrol-peasu5001-2025-08-10 Myst B2 Prototype: https://drive.google.com/open?id=1oxuW5Z0auBE2nfiXttQR5svX5oxvqe19 Pioneer LaserActive Japan BIOS v1.01 and v1.05: https://archive.org/compress/pioneer-laseractive-japan-bios-v1.01-v1.05 Special Fork of Ares: https://drive.google.com/uc?id=1XbynGXgIBz5nbOjvXw0hu-de7-lYGF34
  14. Rediscover Real Fire 2 (真人火线2), a rare 2012 FMV rail shooter developed by AGLab — likely a branch of Shantou University’s Anime & Game Laboratory — and published by gamesgrow.com. This Flash-based live-action arcade shooter blends cinematic FMV missions with classic point-and-shoot gameplay. Played here with RS3 Reaper lightguns for an authentic arcade feel. This isn’t your typical browser shooter—Real Fire 2 feels like an old-school arcade cabinet experience.   The game features: Live-action FMV missions with an action-movie feel. Quick target acquisition & split-second reaction challenges. Score-based gameplay between cinematic cutscenes. Mouse-only controls that adapt perfectly to RS3 Reaper lightguns.   Real Fire 2 captures the style of late 90s FMV shooters with the charm (and grit) of the Flash era. Originally hosted on gamesgrow.com, this obscure title now lives on thanks to game preservation efforts.   ➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Game Download 🔷🔹 ➖➖➖➖➖➖➖➖➖➖ https://mega.nz/file/uBxDgayL#UWxbtXdVqrF8azMbKhhT4F3aaFYvYLfdCB2vKVzh9jU   ➖➖➖➖➖➖➖ 🔹🔷 Credits 🔷🔹 ➖➖➖➖➖➖➖ Development Team: Haijun Zhang, Dewei Huang, Naisen Xue, Zhenhao Zhuang, Ji Zhou, Yuxing Huang, Kailun Zhong, Linda Wen.   Based on the in-game credits and original hosting domain, Real Fire 2 appears to have been a project from Shantou University’s Anime & Game Laboratory (AGLab), which focused on combining animation, game design, and interactive media. This title is one of the few known FMV rail shooters produced by a university game lab in China. Originally released as a Flash browser game in 2012 via gamesgrow.com, Real Fire 2 is no longer officially hosted due to the discontinuation of Adobe Flash Player. It can still be preserved and played via Flash emulation projects.
  15. Rediscover Real Fire 2 (真人火线2), a rare 2012 FMV rail shooter developed by AGLab — likely a branch of Shantou University’s Anime & Game Laboratory — and published by gamesgrow.com. This Flash-based live-action arcade shooter blends cinematic FMV missions with classic point-and-shoot gameplay. Played here with RS3 Reaper lightguns for an authentic arcade feel. This isn’t your typical browser shooter—Real Fire 2 feels like an old-school arcade cabinet experience. The game features: Live-action FMV missions with an action-movie feel. Quick target acquisition & split-second reaction challenges. Score-based gameplay between cinematic cutscenes. Mouse-only controls that adapt perfectly to RS3 Reaper lightguns. Real Fire 2 captures the style of late 90s FMV shooters with the charm (and grit) of the Flash era. Originally hosted on gamesgrow.com, this obscure title now lives on thanks to game preservation efforts. ➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Game Download 🔷🔹 ➖➖➖➖➖➖➖➖➖➖ https://mega.nz/file/uBxDgayL#UWxbtXdVqrF8azMbKhhT4F3aaFYvYLfdCB2vKVzh9jU ➖➖➖➖➖➖➖ 🔹🔷 Credits 🔷🔹 ➖➖➖➖➖➖➖ Development Team: Haijun Zhang, Dewei Huang, Naisen Xue, Zhenhao Zhuang, Ji Zhou, Yuxing Huang, Kailun Zhong, Linda Wen. Based on the in-game credits and original hosting domain, Real Fire 2 appears to have been a project from Shantou University’s Anime & Game Laboratory (AGLab), which focused on combining animation, game design, and interactive media. This title is one of the few known FMV rail shooters produced by a university game lab in China. Originally released as a Flash browser game in 2012 via gamesgrow.com, Real Fire 2 is no longer officially hosted due to the discontinuation of Adobe Flash Player. It can still be preserved and played via Flash emulation projects. Gameplay Video:
  16. Rediscover Real Fire (真人火线), a rare 2012 FMV rail shooter developed by AGLab — likely a branch of Shantou University’s Anime & Game Laboratory — and published by gamesgrow.com. This Flash-based live-action arcade shooter blends cinematic FMV missions with classic point-and-shoot gameplay. Played here with RS3 Reaper lightguns for an authentic arcade feel. This isn’t your typical browser shooter—Real Fire feels like an old-school arcade cabinet experience. The game features: Live-action FMV missions with an B action-movie feel. Quick target acquisition & split-second reaction challenges. Score-based gameplay between cringy cinematic cutscenes. Mouse-only controls that adapt perfectly to RS3 Reaper lightguns. Real Fire captures the style of late 90s FMV shooters with the charm (and grit) of the Flash era. Originally hosted on gamesgrow.com, this obscure title now lives on thanks to game preservation efforts. ➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Game Download 🔷🔹 ➖➖➖➖➖➖➖➖➖➖ https://mega.nz/file/zVoDRTjY#uW2OPhY... ➖➖➖➖➖➖➖ 🔹🔷 Credits 🔷🔹 ➖➖➖➖➖➖➖ Planner: Peiyu Luo Photographer: Jiayi Peng Translator: Qin Qiu Testers: Rongfeng Qiu and Chunjiang Xiao Actors: Xiaoyang Wang, Haijun Zhang, Huageng Cui, Guopeng Lin, Chaohong Chen, Xiaowen Gan, and Shaoli Lu. Based on the in-game credits and original hosting domain, Real Fire appears to have been a project from Shantou University’s Anime & Game Laboratory (AGLab), which focused on combining animation, game design, and interactive media. This title is one of the few known FMV rail shooters produced by a university game lab in China. Originally released as a Flash browser game in 2012 via gamesgrow.com, Real Fire is no longer officially hosted due to the discontinuation of Adobe Flash Player. It can still be preserved and played via Flash emulation projects. Gameplay Video:
  17. Rediscover Real Fire (真人火线), a rare 2012 FMV rail shooter developed by AGLab — likely a branch of Shantou University’s Anime & Game Laboratory — and published by gamesgrow.com. This Flash-based live-action arcade shooter blends cinematic FMV missions with classic point-and-shoot gameplay. Played here with RS3 Reaper lightguns for an authentic arcade feel. This isn’t your typical browser shooter—Real Fire feels like an old-school arcade cabinet experience.   The game features: - Live-action FMV missions with an B action-movie feel. - Quick target acquisition & split-second reaction challenges. - Score-based gameplay between cringy cinematic cutscenes. - Mouse-only controls that adapt perfectly to RS3 Reaper lightguns.   Real Fire captures the style of late 90s FMV shooters with the charm (and grit) of the Flash era. Originally hosted on gamesgrow.com, this obscure title now lives on thanks to game preservation efforts.
  18. The aliens are here—and they’re bullet sponges.   Welcome to Bloodstorm: Alien Purge!   Built in Unreal Engine 5 by solo dev Firm-Recipe-703, Bloodstorm is a gritty, over-the-top on-rails shooter packed with mutants, gore, and nonstop action. If you grew up on House of the Dead, Time Crisis, or Virtua Cop—this is your kind of chaos.   I played through the demo using my RS3 Reaper lightguns from RetroShooter. Everything worked great but I couldn’t map the weapon-swap button to the gun, so I had to use the mouse scroll button to switch weapons. Despite some minor graphical pop-ins from asset streaming, I had a blast. The enemies are real damage sponges, but the gameplay delivers the B-movie energy promised. I never encountered any bugs. You can tell this is a passion project—a real labor of love for the genre. I can’t wait to buy the full game and run through it start to finish.   ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 🔹🔷 What is Bloodstorm: Alien Purge? 🔷🔹 ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ Bloodstorm is a fast-paced, first-person rail shooter demo available now on Steam. It puts you on a high-speed ride through mutant-infested facilities where your only goal is to survive, rack up combos, and paint the walls red.   ✅ Classic on-rails gameplay (no free movement). ✅ Built entirely in Unreal Engine 5. ✅ Waves of grotesque mutant enemies with extreme gore. ✅ No reload mechanic—just pull that trigger and go. ✅ Exploding barrels and dynamic subtitles for story snippets. ✅ Compatible with lightgun devices like Sinden or Gun4IR. Expected to work (not officially tested yet) but RS3 Reapers work great!   ➖➖➖➖➖➖➖➖➖➖➖➖ 🔹🔷 Support Indie Creators 🔷🔹 ➖➖➖➖➖➖➖➖➖➖➖➖ Play the free demo on Steam: 👉 https://store.steampowered.com/app/3483190/Blood_Storm_Alien_Purge/   Made by Firm-Recipe-703, a solo dev and long-time fan of lightgun shooters, this project is actively evolving with help from community feedback. Let’s support creators who are keeping this genre alive. Firm-Recipe-703 is actively seeking feedback from the lightgun community to refine the experience. If you’ve got a setup, give it a shot and share your thoughts.
  19. just pressing the trigger will start the game, no credits needed.
  20. Step into the chaotic world of HIRED GUN, an indie rail shooter developed by Studio Poncho and built in Unreal Engine! Inspired by classics like Mad Dog McCree and Virtua Cop, this coin-op-style lightgun shooter delivers cool FMV style shootouts with a sleek, modern engine. This playthrough was done using my RS3 Reaper lightgun from RetroShooter. Gameplay is all about accuracy and speed. Hit streaks boost your multiplier—don’t miss a shot! https://youtu.be/Zwk89So0rh8 Game Download: https://studioponcho.itch.io/hired-gun
  21. Gameplay: https://youtu.be/jMmOfhNOR80?si=rTL069_JOLR7dyRQ
  22. Zombie Face Ripper is a short but intense horror-themed rail shooter from the Flash era, developed by Box10. You blast your way through three haunting stages—from a zombie-infested cathedral to cryptic graveyards and foul sewers. The first-person perspective and timed reloads give it a satisfying arcade feel. Originally built for Adobe Flash, this game is no longer playable in most modern browsers. Thankfully, it’s been preserved across sites like FlashMuseum, KBHGames, and GamesFlow. Some even offer a hacked “God Mode” version for a more casual run. For this playthrough, I used the original .SWF file and played it through Flash Player with a reWASD layout mapped to my RS3 Reaper lightgun. ➖➖➖➖➖➖➖➖➖➖ 🔹🔷 My Control Setup 🔷🔹 ➖➖➖➖➖➖➖➖➖➖ • Trigger = Shoot • Magazine Button = Reload • Stock Button (Left) = Zoom A screenshot of my reWASD control layout is included below, along with a download link for the game so you can try it yourself. Game File: https://mega.nz/file/fUZjwRTT#QVK1mSjvsIWi0Oa-n5mrm-pDWtGKzeoHpQirf-YjxnA
  23. Zombie Face Ripper is a short but intense horror-themed rail shooter from the Flash era, developed by Box10. You blast your way through three haunting stages—from a zombie-infested cathedral to cryptic graveyards and foul sewers. The first-person perspective and timed reloads give it a satisfying arcade feel.   Originally built for Adobe Flash, this game is no longer playable in most modern browsers. Thankfully, it’s been preserved across sites like FlashMuseum, KBHGames, and GamesFlow. Some even offer a hacked “God Mode” version for a more casual run.   For this playthrough, I used the original .SWF file and played it through Flash Player with a reWASD layout mapped to my RS3 Reaper lightgun.   ➖➖➖➖➖➖➖➖➖➖ 🔹🔷 My Control Setup 🔷🔹 ➖➖➖➖➖➖➖➖➖➖ • Trigger = Shoot  • Magazine Button = Reload  • Stock Button (Left) = Zoom    A screenshot of my reWASD control layout is included below, along with a download link for the game so you can try it yourself.   Game File: https://mega.nz/file/fUZjwRTT#QVK1mSjvsIWi0Oa-n5mrm-pDWtGKzeoHpQirf-YjxnA
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