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Arcadeguy781

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Tout ce qui a été posté par Arcadeguy781

  1. I got Dariusburst to work on JConfig, but the buttons only work if you unplug your XBOX controller. Is there a way to fix that? Thank you for all of your help
  2. I’ll try this download. I couldn’t get it to work on JConfig either. I’m not familiar with JConfig, so maybe I didn’t set it up correctly
  3. I tried multiple dumps, and none of them worked
  4. When I try to play Dariusburst on Teknoparrot all I see is a black screen and insert credits at the bottom of the screen. Does anyone know how to fix that? Thank you
  5. Here you go kinniku2.arcadedef
  6. Seems like COFFEE is looking into it. Teknoparrot did just update, and it's still not working.
  7. They probably had the wrong version or something like that. Other people are reporting issues with the game
  8. Unsupported CRC
  9. Try pressing alt+enter to go into windows mode, and press whatever key you have assigned for your insert coin button.
  10. I can confirm that deleting the arcadesav and the user profile for Capcom Fighting Jam fixes the issue. You do have to close TeknoparrotUI after deleting both
  11. Try deleting the userprofile for Capcom Fighting Jam
  12. Taiko CHDS.rar ~ pixeldrain Here you go Please mirror (mediafire, mega.nz, etc)
  13. I have all of them. I can upload them a bit later. Sounds like the Teknoparrot devs are going to add the inputs for those games. I don’t have the special versions of the games. Just the 7 regular Taiko games
  14. I’m not going to bother doing a PR since the files I provided will probably be distributed to other platforms
  15. You need to have Irotate running at the same time
  16. Taiko Files. Inputs have to be placed in the input profiles folder in your Play Data Files folder. XMLs get placed in the game profiles folder. Have fun. Also, don't configure the drum buttons on Teknoparrot because they are hardcoded to red drums (shoulder buttons/L1 & R1 buttons), and cymbals are the trigger buttons (L2/R2).taiko13.jsontaiko12.jsontaiko11.jsontaiko10.jsontaiko9.jsontaiko8.jsontaiko7.jsontaiko14.jsonTaiko_Inputs.xml taiko13.xml taiko12.xml taiko11.xml taiko10.xml taiko9.xml taiko8.xml taiko7.xml taiko14.xml If you don't use the input buttons I provided the red drums are hardcoded to the 1 & 8 keys and the cymbals are 3 & 9
  17. You’re welcome. I have them for every game Cntrl+alt+direction key. also, I can provide a few files for a game that may not be supported on Teknoparrot for a while and by a few I mean 8 (just some xmls and inputs). edit: I’m referring to the Taiko games. I configured the controls in Play. All you have to do is put them in the inputs folder in the Play Data files folder, and use my XML file for Taiko No Tatsujin 7 (copy paste it 7 times & just rename them to Taiko8, 9, 10, 11, 12, 13, 14.
  18. Here's a backup ram file pacmanap.backupram
  19. Ok. I’ll close the PR. Maybe there will be an input helper added for the Taiko series & Animal Kaiser series in the future.
  20. So, I tried everything I could to get the drums to work in Taiko on Teknoparrot Play, and none of the JVS buttons worked, so I made an input profile for the shoulder buttons, and then did a PR for all 7 games with the input profile. That’s probably the only way it’ll work. You have to put the input (taiko_input.xml) in the input profile folder in Play data files, so the game will work properly. The Tp Devs probably will have to add a special type of input helper for those games
  21. You’re welcome My chd works. That’s why I shared my arcadedef
  22. I also have one for Zoids Infinity EX. Use the MAME ROMs for this game otherwise you won't be able to play it zoidiexp.arcadedef This is where I got mine Namco2x6Games directory listing
  23. Try this one. I had to remove the EE frequency from the arcade def because I either got a System 256 error, or the voices sounded like Alvin and the Chipmunks 🤣 kinniku2.arcadedef
  24. Nice! I added the correct json for Cobra on my fork. Once either one of the members of the server or the devs figure out how to get the 7 Taiko games working properly that would be awesome. No rush btw
  25. All of the Gundam 2x6 games (6 Games total) Ace Driver 3 (with control fixes) Kinnikuman GP 1 Kinnikuman GP 2 Soul Calibur 2 Zoids Infinity Zoids Infinity EX Pacman Arcade Party
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