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Arcadeguy781

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Tout ce qui a été posté par Arcadeguy781

  1. Yep. More Golden Tee. Well, the good news is that there are only 10 more games in the series. Actually, they’ve announced 2026 😅, so yay 🤣
  2. The boot screen is the black screen that has the handle and card check? never mind. I figured it out
  3. I’m having some trouble with WMMT (Export). Sometimes the game works, and other times it freezes randomly. Is there anyway to keep it from freezing? Any help would be greatly appreciated. Thank you. The DS build works great btw. I looked at some of the older posts,and they didn’t seem to help.
  4. For the lightgun version is it possible to use a crosshair through reshade, so you can play with a mouse? never mind I got a crosshair working through reshade
  5. Yep. It's fixed on Teknoparrot. Pocky just fixed it. It was related to a recent Microsoft update. Jconfig was driving me crazy 🤣
  6. I have them configured, but only the coin button and direction buttons work
  7. I got Dariusburst to work on JConfig, but the buttons only work if you unplug your XBOX controller. Is there a way to fix that? Thank you for all of your help
  8. I’ll try this download. I couldn’t get it to work on JConfig either. I’m not familiar with JConfig, so maybe I didn’t set it up correctly
  9. I tried multiple dumps, and none of them worked
  10. When I try to play Dariusburst on Teknoparrot all I see is a black screen and insert credits at the bottom of the screen. Does anyone know how to fix that? Thank you
  11. Seems like COFFEE is looking into it. Teknoparrot did just update, and it's still not working.
  12. They probably had the wrong version or something like that. Other people are reporting issues with the game
  13. Unsupported CRC
  14. Try pressing alt+enter to go into windows mode, and press whatever key you have assigned for your insert coin button.
  15. I can confirm that deleting the arcadesav and the user profile for Capcom Fighting Jam fixes the issue. You do have to close TeknoparrotUI after deleting both
  16. Try deleting the userprofile for Capcom Fighting Jam
  17. Taiko CHDS.rar ~ pixeldrain Here you go Please mirror (mediafire, mega.nz, etc)
  18. I have all of them. I can upload them a bit later. Sounds like the Teknoparrot devs are going to add the inputs for those games. I don’t have the special versions of the games. Just the 7 regular Taiko games
  19. I’m not going to bother doing a PR since the files I provided will probably be distributed to other platforms
  20. You need to have Irotate running at the same time
  21. Taiko Files. Inputs have to be placed in the input profiles folder in your Play Data Files folder. XMLs get placed in the game profiles folder. Have fun. Also, don't configure the drum buttons on Teknoparrot because they are hardcoded to red drums (shoulder buttons/L1 & R1 buttons), and cymbals are the trigger buttons (L2/R2).taiko13.jsontaiko12.jsontaiko11.jsontaiko10.jsontaiko9.jsontaiko8.jsontaiko7.jsontaiko14.jsonTaiko_Inputs.xml taiko13.xml taiko12.xml taiko11.xml taiko10.xml taiko9.xml taiko8.xml taiko7.xml taiko14.xml If you don't use the input buttons I provided the red drums are hardcoded to the 1 & 8 keys and the cymbals are 3 & 9
  22. You’re welcome. I have them for every game Cntrl+alt+direction key. also, I can provide a few files for a game that may not be supported on Teknoparrot for a while and by a few I mean 8 (just some xmls and inputs). edit: I’m referring to the Taiko games. I configured the controls in Play. All you have to do is put them in the inputs folder in the Play Data files folder, and use my XML file for Taiko No Tatsujin 7 (copy paste it 7 times & just rename them to Taiko8, 9, 10, 11, 12, 13, 14.
  23. Here's a backup ram file pacmanap.backupram
  24. Ok. I’ll close the PR. Maybe there will be an input helper added for the Taiko series & Animal Kaiser series in the future.
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