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Arcadeguy781

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Tout ce qui a été posté par Arcadeguy781

  1. CT3's issues probably can't be fixed with this dx9.dll plugin.
  2. Are you able to share the DX11.dll file you have, or is it still being worked on?
  3. Huge progress! Quest of D boots on CXBXR-TP
  4. Maybe Reaver will add it to the beta.ini file
  5. So, in process lasso, I should set it to one core for everything or just for Ollie King and WMMT?
  6. I totally forgot about that. Im curious if Reaver could add that to the beta.ini file?
  7. I wonder if theres a command that you can add that changes it back to all cores automatically?
  8. Does anyone have Ghost Squad (export)? (extracted xbe file)
  9. The Original XBOX version
  10. House of the Dead 3 works? I know Ghost Squad works excluding mission 3 unless the export version ISO is out there
  11. Awesome!!!!
  12. Someone is working on Chihiro for Xemu.
  13. Reaver said that he's waiting for the new DX11 version of CXBXR to be ready. Until then, unless someone else decides to work on it, it’s unplayable. The CXBXR team is also working on getting the Original XBOX version playable.
  14. That could work. Most Chihiro games require the bios.
  15. The issue with CT3 is the headlights (Courses 2 & 3), which make them unplayable—something Reaver will need to look into. I don't think that's possible
  16. The new CXBXR TP build has been merged with TP, so you don't need to be a sub to play it. New games WMMT 1 (Japan) Ollie King Crazy Taxi 3 (might have severe graphical issues. Haven't tested the public version) Edit: CT3 still isn't working. Not sure when/if it will be playable
  17. As far as I know there aren’t because they aren’t supposed to be given to people who aren’t subbed. I’m a subscriber, so I know how well each new game works. Ollie King: plays at around 15 fps on higher end intel processors Gundam Battle Operating Simulator: Runs well on my PC, but I’ve heard reports from others about lagging Crazy Taxi 3: West Coast course has graphical issues, but is playable. The other two courses have severe graphical issues, so they are unplayable at this time
  18. Will do! I'll use this version until the TP version is fixed
  19. Being able to play with a controller is so cool!!!!
  20. I need to make an EEPROM because the game (specifically WMMT 1) doesn’t boot. I tried changing the CPU affinity, and it wouldn’t show the Chihiro boot screen. WMMT 2 (export) sort of works on TP, but not the original (which might be the Japanese version, and not export since the test menu doesn’t work on the Japanese version of either game) I’ve never played it on my 14th gen i9. Only my older 13th gen. So, I got WMMT 1 to work on TP by rapidly pressing the test & service buttons which let me go into the calibration section.
  21. If I set up the controls on this fork & card settings for WMMT using the WMMT build on this forum, and move the eeprom to the TP fork will everything be saved, so I don’t have to go into the test menu, since the test menu doesn’t work on the TP version.
  22. Nvm. I fixed it
  23. For Sound Voltex Vivid Wave, I have no sound when I use the latest version of Spice2x. Older versions (back when it was known as SpiceTools) work fine, but newer versions do not. My folder structure. Does the older version have a feature that allows sound for this game?
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