bicarus
-
Compteur de contenus
394 -
Inscription
-
Dernière visite
-
Jours gagnés
2
Messages posté(e)s par bicarus
-
-
11 hours ago, beebop said:
Is unplayable latency dependent on pc to pc or does it have to do with fps/refresh rate or other system confirgurations? Tried a lot of things so far but still getting -100 offset on every chart no matter the draw/judge settings
like mikaelr said, refresh rate is one of the biggest factors
see https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization
0 -
1 hour ago, Ancms said:
hey I've been using a mechanical keyboard but I still can't use more than five keys at a time in the game, before you ask I've already made sure it supports key rollover as I've used it in tests and other games, so I'm wondering if it's some setting or if the game is like that because of it's a dump, I hope someone can help me.
There are two methods of setting keys in spice, Bind button and Naive button. Try one or the other and see if it's better.
0 -
1 hour ago, sori213 said:
Is there an option to change the speed of the knob? When using the old version of spice2x, the knob speed was fast, but since using the latest version of spice2x, the knob speed has become slower. Also, I can't control the speed of the notes using the knob.
yes, look in spicecfg Analog tab and adjust sensitivity
EDIT: if you are using a keyboard, then you can go to Advanced tab and use SDVX Digital Knob Sensitivity.
2 -
14 hours ago, Max Panda said:
I've been away for awhile and am trying to "catch up" with all the new info here. Could someone just tell me what version of IIDX Resident this update to Epolis should be applied to:
LDJ-012-2023101800
I have IIDX Resident working but not sure if it is at the required version for the Epolis update.
Thanks in advance.
resident 2023090500
1 -
5 minutes ago, Jonnhyfer said:
hola, amigos
I downloaded the omnimix from here https://www.youtube.com/watch?v=KGmcHBF3viA&t=1374s (A20+) but the whole folder is messy and not clean at all XD Everytime I launch the game al i get is a white screen at that's it, something it's not working. Here is the log log.txt Can you help me out with this?
Does anyone has a clean version of the A20+ omnimix? or even the just the A20? I'm really really looking forward those old songs.
I would really appreciate any info or if you have any idea of how to separate the files/data from this omnimix and put it into a clean a20.
I would buy you some coffe :3
[2024/01/06 02:06:15] M:graphics::d3d9: IDirect3D9::CreateDevice hook hit (0, 1, 0x4101f2, D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING, 0xe33b390, 0x6f3a26f4)
[2024/01/06 02:06:15] I:graphics::d3d9: D3D9 presentation parameters for adapter 0: BackBufferWidth: 1280, BackBufferHeight: 720, Format: D3DFMT_X8R8G8B8, BackBufferCount: 1, MultiSampleType: 0, MultiSampleQuality: 0, SwapEffect: 2, Windowed: 0, EnableAutoDepthStencil: 0, AutoDepthStencilFormat: D3DFMT_D16, Flags: 1, FullScreen_RefreshRateInHz: 60, PresentationInterval: D3DPRESENT_INTERVAL_ONE
[2024/01/06 02:06:15] I:graphics::d3d9: IDirect3D9::CreateDevice failed, hr=0x80070057Game tried to boot into 1280x720@60hz but failed. Either make sure your GPU is set to enable display scaling, or try windowed mode
0 -
6 hours ago, laflegge said:
Please can someone explain in slightly more detail on how to configure slidershim?
I have it working with -for example- chunithm, but not with nostalgia (trying op 2 atm) so it seems.
I do have my tablet connected and when opening a notepad for example I see -when I run over my tablet with my fingers- the alfanumeric characters... but how can I 'tell' the game to use my tablet
(the youtube clip linked on slidershim just does not give enough info)
thanks in advancce
48 minutes ago, bobster said:I'm having the exact problem was also trying today spice doesn't recognise the input even if I set it to the same keys as notepad
Try clicking on Naive instead of Bind in spicecfg.
and make sure you are running slidershim as administrator. Otherwise spice won't pick it up.
Just tried it and works fine for me.
2 -
32 minutes ago, Vinkamor said:
Hi Bicarus, thank you so much for your help! it works well for me.
By the way, I can't use asphyxia services since last night. There is an error "ただいま回線が混雑しています。再度お試しください" in the game.
I am wondering if you noticed the same issue? If this is the server maintenance, does it happen a lot?
I appreciate all your help again.
no, asphyxia runs on your computer, it should never be under maintenance. it means you set something up wrong.
0 -
53 minutes ago, popnlove61 said:
So i've tried and tried with this but i must be doing something wrong.
When using the hook, IIDX I/O settings detect the cameras as "active" in green, but still blank.
I've followed the instructions on the hook github how to use it with OBS, but they still appear blank.
I'm using RESIDENT (latest patch) if you or anyone can help. If not, its OK, i know the camera is just an optional feature, but seeing as I have a spare webcam i figured i'd use it.Ask them, not here.
0 -
1 hour ago, Vinkamor said:
Hi guys. I'm wondering if you could teach me how to properly patch 2023042500.
I've downloaded Nyaa's KFC-2021083100, and it works well.
Then, I tried to patch KFC-2021083100 to KFC-2023042500, with a package I found in this thread.
The dll in the modules folder was copied to the root "contents/" directory.
But the game crushed after I clicked the spice64.
I've tried to solve the problem with latest spicetool, replace "plugins/" folder with features.js. Unfortunately, all these methods doesn't work.
Please see attached log for details.
Thanks for your time in advance!
for patch order, follow https://www.emuline.org/topic/3577-setting-up-sound-voltex-exceed-gear-data
for the crash, your copy of spicetools is extremely old (it's from 2021), download the latest spice2x.
0 -
52 minutes ago, carlosgordon1970 said:
can someone tell me how to register the dlls files in the com folder? i dont remember , i know its with the cmd but i dont remember the commands
regsvr32 k-clvsd.dll
regsvr32 xactengine2_10.dll2 -
39 minutes ago, ArcVile said:
I updated my iidx to 20231206 version, which is working just fine in 120fps without sound issues or frame drops.
But I am unable to sign-in my profile card, just giving me a log-in error in the red screen, which takes me back to the main screen.
The 2023101800 version works normal and logs my profile in with all my saved scores etc.
Perhaps the I need to use the updated spice? Anyone else having the same issue?
Posting the log.txt for reference.
asphyxia plugin you have probably doesn't support this version
see here for a fix -
0 -
6 minutes ago, bonaror563 said:
Got it and my bad. I've followed the instructions here and it's still the same (I'll add my config file as well). One thing I could add here, was that everything was working fine before my GPU decided to crash several times at one point in another game, then I updated the drivers, then all of this started to occur with this game specifically (haven't updated the game yet, I'm still at 2023101800 even before that).
Before, only thing I had to follow was the rentry guide and it just works™. I appreciate the effort and help, and let me know if you have anything else that I should do at this point as I'm really clueless.
log.txt 385.18 kB · 1 download FlexASIO.toml 297 B · 1 download
I don't see anything obviously wrong with your configuration. Maybe you should try a complete clean install of NVIDIA from scratch and try again.
0 -
1 minute ago, dchoi44 said:
It mentions something about a clean, and arcade-like OS image.
Does this mean it's beneficial to run the game on virtualbox or something similar?
No, they're talking about using a dedicated PC.
1 -
1 hour ago, popnlove61 said:
My camera is just blank. The log does say a USB camera is connected, but it never seems to function. Is there something i'm doing wrong? its a c920. is this incompatible?
Camera stopped working in newer versions of IIDX because the game changed how they are detected & neither bemanitools or spicetools have been updated to make it work (mostly due to extra complexity). You can instead try https://github.com/aixxe/2dxcamhook
1 -
Technically, spicetools supports it, but not fully. Boots to test menu but does not go to title screen. https://github.com/spice2x/spice2x.github.io/issues/114
0 -
7 minutes ago, bonaror563 said:
Thanks for the heads up! I'm still with this version though (2023101800), but I still followed what you mentioned. Trying out ASIO4ALL instantly crashes even before the initial tests, but FlexASIO works. However, it's still the same after that (tried playing around with the sample rate too with this set up, and with/without nvidia program settings.
Lastly, here's the log as well for my last attempt earlier with FlexASIO. (this line is still there)
W:CtrlSound: Bank[2] doesn't have Voice[-1].
Don't get too hung up on those warning messages, it's normal and everyone gets them.
Only advice I can give is to follow this page and make sure you set wasapiExclusiveMode on https://github.com/dechamps/FlexASIO/blob/master/CONFIGURATION.md
1 -
3 minutes ago, bonaror563 said:
Ok, so it seems to be working fine on my old copy of bistrover (even without nvidia program settings applied). It stays at 120fps and sound isn't delayed (refresh rate of my monitor is still at 123hz for some reason and I can't set it to exactly 120hz, even when it's set to this in the control panel).
Now on Epolis, tried playing with 16/24 bit 44100/48000 and none of them fixed the issue. It sounds weird also (like some missing notes, etc.). I'm pretty sure something got messed up when I updated the GPU drivers but am clueless as to where to go from this. Only thing constant from this are the warnings in the log.txt that I've shared previously.
W:CtrlSound: Bank[2] doesn't have Voice[-1].
Sorry for troubling you and thanks in advance for helping further 😅
Officially, Epolis dropped support for WASAPI completely, and requires ASIO.
Unofficially, it kinda worked in earlier date codes (2023101800), but not anymore in newer dates codes. It still works with hex edits, but it's not the official configuration.
Therefore, you might want to give things like FlexASIO a try.
1 -
1 hour ago, Funrto said:
I'm sorry about what I have said. I had read your replies, and I'll admit that I'm in the wrong. It's all I have to say.
Regardless though, I'm no longer interested in maintaining the Rentry guide. If you can, please reupload my Rentry guide and maintain it. Here's the source text: https://rentry.org/iidxdump/edit
Appreciate all the effort you put into the guide.
I hear someone else has brought back the old bemani.guide website, with updated information for epolis - https://two-torial.xyz/games/iidx31/setup/
no links to downloads though.
0 -
3 hours ago, beebop said:
Right now I'm running 1206 and am wanting to fix this problem first before I do the next update. How do I change process affinity to realtime? I see the option in spicecfg but I don't know what to input there
edit: i did this from task manager and it made no differenceIt's Process Priority, not Process Affinity. Regardless, raising the priority is not going to help all that much.
You can follow https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization .
0 -
7 hours ago, Funrto said:
For Omnimix, Resident Omni and under are sows exclusive.
For LDJ, Rootage and under are also sows exclusive.
"sows exclusive" lmao
0 -
You can install 2023120600 on top of 2023101800.
1 -
24 minutes ago, ICUS said:
CORE v1.50c and plugin v6.1.2reinstall and just disable sub screen patch doesn't work
Not sure what you mean, but you don't need disable subscreen patch, you can just use "only use one monitor" option in spicecfg.
0 -
18 minutes ago, ICUS said:
Sorry I forgot to upload log file
here is my log file
and
I use server computer(192.168.0.37:8083) with docker asphyxia container
I didn't notice before, but you crashed, with EXCEPTION_ILLEGAL_INSTRUCTION. I would strongly suspect bad patch (hex edit) or a corrupt DLL file.
0 -
5 minutes ago, ICUS said:
how can i fix this error? it crashed in single match result loading screen
using
[2023/12/27 21:33:52] I:Detach: in ALTERNATIVE_GAME_SCENE [2023/12/27 21:33:52] I:Detach: out ALTERNATIVE_GAME_SCENE [2023/12/27 21:33:52] I:Attach: in RESULT_SCENE [2023/12/27 21:33:52] I:Attach: out RESULT_SCENE [2023/12/27 21:33:52] I:CPJOBaseScene: LoadThread start. [2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_battle.ifs [2023/12/27 21:33:52] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_battle.ifs [2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_battle_ko.ifs [2023/12/27 21:33:52] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_battle_ko.ifs [2023/12/27 21:33:52] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window_ja.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window_ja.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/result.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/result_ko.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/result_ko.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/gauge.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/gauge.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/force.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/force.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/force_ko.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/force_ko.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/ms_sel.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/ms_sel.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/ms_sel_ko.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/ms_sel_ko.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/connect.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/connect.ifs [2023/12/27 21:33:53] M:GraphicUtility: LoadingIFS start @Thread: ver06/connect_ja.ifs [2023/12/27 21:33:53] I:GraphicUtility: LoadingIFS finish @Thread: ver06/connect_ja.ifs [2023/12/27 21:33:53] I:CPJOBaseScene: LoadThread end. [2023/12/28 12:33:50] W:signal: exception raised: EXCEPTION_ILLEGAL_INSTRUCTION [2023/12/28 12:33:50] I:signal: printing callstack [2023/12/28 12:33:50] I:stackwalker: 000001B6CDDA2423 (soundvoltex): (unknown): (unknown) [2023/12/28 12:33:50] I:stackwalker: 000001B6CE0DB068 (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CE0DAB10 (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CE20D5D1 (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CE2103AF (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CE20E5AA (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CE192AA1 (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CE192034 (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CDF900C0 (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CDF9005D (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 000001B6CDF8FF65 (soundvoltex): (unknown): dll_entry_main [2023/12/28 12:33:50] I:stackwalker: 00007FF78A479F7A (spice64): (unknown): (unknown) [2023/12/28 12:33:50] I:stackwalker: 00007FF78A4313B1 (spice64): (unknown): (unknown) [2023/12/28 12:33:50] I:stackwalker: 00007FF78A4314E6 (spice64): (unknown): (unknown) [2023/12/28 12:33:50] I:stackwalker: 00007FF8DD7E257D (KERNEL32): (unknown): BaseThreadInitThunk [2023/12/28 12:33:50] I:stackwalker: 00007FF8DE52AA58 (ntdll): (unknown): RtlUserThreadStart [2023/12/28 12:33:50] F:signal: end [2023/12/28 12:33:50] I:launcher: stopping subsystems [2023/12/28 12:33:50] I:logger: stop [2023/12/28 12:33:50] M:audio::wasapi: WrappedIAudioClient::Stop [2023/12/28 12:33:51] I:rawinput: disposing devices [2023/12/28 12:33:51] I:nvapi: unloading NVAPIYou should always post the whole log. No one can decode the call stack by just looking at it without knowing the base address and what version.
Based on what you said, if the crash happens after a song, then it's almost always a server issue.
0

[Arcade PC] SDVX Vivid Wave
dans ARCADE PC DUMP LOADER
Posté(e)
[2024/01/16 03:31:58] M:audio::mmdevice: WrappedIMMDevice::Activate
[2024/01/16 03:31:58] M:audio::wasapi: WrappedIAudioClient::IsFormatSupported
[2024/01/16 03:31:58] W:audio::wasapi: WrappedIAudioClient::IsFormatSupported failed, hr=0x88890008
[2024/01/16 02:31:59] M:BMSoundLib: WASAPI: Exclusive mode @ 44100hz 16/16bit 2ch PCM is not supported.
[2024/01/16 02:31:59] W:SuperstepSound: Audio device is not available!!!
Audio device initialization failure. Read the guide again and check the part about setting up audio.