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[Tuto] Shooting / Gun games, status quo, configuration.

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Versions used during test.

TeknoParrot version 1.0.0.125

Gameloader All RH version 0.3.3.3

Window$ 10 (1803 April 2018 revision) 

 

I have tested all the shooter games supported by Teknoparrot on version 1.0.0.125

Tested at 1360x768 monitor resolution.

 

Warning about "virus" ? (before version 0.3.2.4)

Edit the file TTX.ini in C:\Users\"Your User Name"\ AppData\Roaming\Game Loader All RH\

And change

Warning = Agree

 

Seeing green version number of GameLoader All RH at bottom of screen ?

Edit the file setting.ini in C:\Users\"Your User Name"\AppData\Roaming\Game Loader All RH

and change:

[FileVersion] Show=0

 

Here we go ....

 

House of the Dead 4 

Runs on TeknoParrot 1.92, but still shows the mouse and I can not reload at the side of the screen.

And the Window$ mouse cursor is still visible.

Better use my tutorial here:

Runs only correctly on version 1.81 XMAS Special !

http://www.emuline.org/topic/1458-tuto-house-of-the-dead-4-alternative-install/

 

Let's Go Island.

Works fine in TeknoParrot 1.0.0.125

Use these settings:

Solution for the non 3D version of Let's Go Island:

Edit /Game Folder/data/Fraw/fwDataDB/fwDataDB_Application.txt

EXAMPLE: 1360/768 = change by what you want 
int, WindowWidth ,,, 1360 
int, WindowHeight ,,, 768 
int, RenderWidth ,,, 1360 
int, RenderHeight ,,, 768 
int, FrontendWidth ,,, 1024 
int, FrontendHeight ,,, 600 

(this is internal resolution leave as is)

http://www.emuline.org/topic/1447-tuto-lets-go-island-3d-how-to-install/

 

Let's Go Island 3D. 

Works in TeknoParrot 1.0.0.125, but still Window$ mouse cursor visible

Here is my tutorial:

http://www.emuline.org/topic/1447-tuto-lets-go-island-3d-how-to-install/

 

Operation G.H.O.S.T.

I can not get this game to run at the correct resolution on any Teknoparrot.

And the Window$ mouse cursor is still visible.

In game graphics are completely scrambled, unusable.

Use Gameloader ALL RH instead.

Here is my tutorial:

http://www.emuline.org/topic/1446-tuto-operation-ghost-info-and-use/

 

Sega Golden Gun.

Works on TeknoParrot 1.0.0.125 and Gameloader 0.3.3.3

Works fine with Game Loader ALL RH.

Here is my tutorial:

http://www.emuline.org/topic/1463-tuto-sega-golden-gun/

 

Sega Dream Raiders.

Works fine on TeknoParrot 1.92

 

TeknoParrot still shows the Window$ mouse cursor ?

You can use GameLoader All RH (0.3.3,3) in conjunction with TeknoParrot (1.0.0.125) to suppress the Window$ mouse cursor.

"Update rate mouse cursor hide", enable and set to 0.

https://ibb.co/BjNLTxJ
https://ibb.co/dGnHxKH

 

Not sure if "Use mouse for gun games" needs to be disabled in TeknoParrot !

(try!)

 

 

So at the moment, 5-0 for Gameloader ALL RH.

BUT GameLoader All RH NEEDS TeknoParrot to load the games at all !

 

One shot, One kill !!!

Reloaded ???

Aim .... steady ....

FIRE AT WILL !!!

 

MV5BOWFlYWZmZGItOGNiNi00ZjI3LTg5NTgtNzYz

This is for all you new people.

I have only one rule.

Everybody fights, no one quits.

If you don't do your job, I'll kill you myself !

Welcome to the Roughnecks !

 

Anyhow .... P.O.W.

Enjoy !!

 

I hope that this tutorial helps other people out.

It takes you a few moments to read, but it took me all night to figure it out.

When you get the game working, thanks to this "manual", please give a thanks at this post.

:very-good:

 

And a BIG thanks for the people who originally uploaded the games, we all can enjoy (if you do it right) !!!

And of course all the people involved in, the game loaders and JVS I/O emulation applications we use, and all the people I "forgot".

 

Also look at the posts below, some members / people add helpful information, thank them also .....

 

 

 

 

 

Edited by linglang
proof read, added info
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@emulor THANKS for the addition !

:very-good:

Edited by linglang

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