Guest linglang Posted February 23, 2019 Posted February 23, 2019 (edited) Operation G.H.O.S.T. I used Teknoparrot 1.0.0.125 in conjuction with Gameloader All RH 0.3.3.3 Small problem ! https://teknogods.github.io/compatibility/sr3.htm Thanks @Nezarn Executable file is /Game Folder/Rally/Rally.exe Above solution for Sega Rally 3, breaks Operation Ghost. https://ibb.co/Bj1PXCn Solution: for people having an issue with sega rally 3 and operation GHOST ... after applying the sega rally fix that made OG crash .. what i did in "codec tweak tool " -- > preferred decoders --- i only set WMV3 to work with LAV video ... while WMV1 /WMV2 use Microsoft with only setting WMV3 to run with LAV .. sega rally 3 works fine and at the same time operation GHOST runs fine Credits to mamefan2018 Warning about "virus" ? (before version 0.3.2.4) Edit the file TTX.ini in C:\Users\"Your User Name"\ AppData\Roaming\Game Loader All RH\ And change Warning = Agree Seeing green version number of GameLoader All RH at bottom of screen ? Edit the file setting.ini in C:\Users\"Your User Name"\AppData\Roaming\Game Loader All RH and change: [FileVersion] Show=0 These are the settings I used in TeknoParrot 1.0.0.125 https://ibb.co/BZxybB0https://ibb.co/Ws9DKKChttps://ibb.co/g9DHNF2 Here are the settings I used in GameLoader All RH (0.3.3.3) https://ibb.co/YjwMp4chttps://ibb.co/Mk5pW8Xhttps://ibb.co/mBvN00Jhttps://ibb.co/H2rv7bdhttps://ibb.co/PzMXGDZhttps://ibb.co/fq1WZrshttps://ibb.co/Z8gZ6jZhttps://ibb.co/b17mj1Jhttps://ibb.co/54NDQ5mhttps://ibb.co/2FNhy5chttps://ibb.co/nwHwjyF F1 or 5 is insert coin player 1 1 is start Player 1 F2 - F5 are to start missions 2 - 5 F6 is to show a video Space is skip forward the video ? Left mouse button is shoot. Right mouse button is action button, to switch between single shot, and burst fire. Auto reload, no need to go off screen. No idea if it will work with Aimtrack or other guns. Works for me, full screen and crosshairs correctly aimed, without Window$ mouse overlay. Executable files is, gs2.exe Enjoy. Still not working ? A "work around" (does not work for me, but you could try.) https://cdn.discordapp.com/attachments/434687521805303810/552899754967957545/OperationGHOST_workaround.7z Thanks to @jets I hope that this tutorial helps other people out. It takes you a few moments to read, but it took me all night to figure it out. When you get the game working, thanks to this "manual", please give a thanks at this post. Also look at the posts below, some members / people add helpful information, thank them also ..... And a BIG thanks for the people who originally uploaded the games, we all can enjoy (if you do it right) !!! And of course all the people involved in, the game loaders and JVS I/O emulation applications we use, and all the people I "forgot". Edited October 19, 2019 by linglang
shiryu55 Posted February 26, 2019 Posted February 26, 2019 Thank you very much for the tutorial, I am trying to build the pistol game system for my hyperspin with two aimtrack. Copy the executables of the launcher rh, I put your config, and it gives me a bug, one of the following, requiered fles does not exit, budgieloader.exe, Parrotlader64.exe, teknoparrouui.exe not having much of the subject. I do not know what's wrong.
torostanco Posted February 26, 2019 Posted February 26, 2019 Elevator Action Death Parade hai anche il setting Gameloader All RH (0.3.2.5) grazie
Guest linglang Posted February 26, 2019 Posted February 26, 2019 screen shot of error ? prt screen, ctrl+ paint, save, post PM And there is another forum better suited for Aimtrak / demulshooter information. http://forum.arcadecontrols.com/index.php?topic=149714.0 Sorry I have no aimtrak, so I can not help you further in that matter.
Guest linglang Posted February 26, 2019 Posted February 26, 2019 @torostanco no scusa. No sorry, I do not have a tutorial for Elevator Action Death Parade, and I do not intend to prepare one in the short term.
torostanco Posted February 26, 2019 Posted February 26, 2019 grazie lo stesso linglang. Elevator Action Death Parade e un bel gioco su win7 lo finito ma su win 10 non vuole funzionare piu continuero ha provare
Guest linglang Posted February 26, 2019 Posted February 26, 2019 @torostanco https://translate.google.it/?hl=it&tab=TT Thanks for your reply, but I prefer (and the site rules are) English or French. (as far as I know) So next time, try google translate, and post your English (preferably) comment on this forum. p.s. Any good links to Italian sites ? Have a nice day ! Grazie per la risposta, ma io preferisco (e le regole del sito sono) Inglese o Francese. (per quanto ne so) Quindi la prossima volta, prova google translate e pubblica il tuo commento (preferibilmente) in inglese su questo forum. p.s. Qualche buon collegamento con siti Italiani? Buona giornata !
shiryu55 Posted February 26, 2019 Posted February 26, 2019 hace 3 horas, linglang dijo: screen shot of error ? prt screen, ctrl+ paint, save, post PM And there is another forum better suited for Aimtrak / demulshooter information. http://forum.arcadecontrols.com/index.php?topic=149714.0 Sorry I have no aimtrak, so I can not help you further in that matter.
Guest linglang Posted February 26, 2019 Posted February 26, 2019 (edited) i think you missed this step https://ibb.co/LrKzr01 Gameloader ALL RH needs to know where Teknoparrot 1.90 (works fine) is. but it can also run standalone with Gameloader All RH (still needs TeknoParrot for decryption ?) Edited February 26, 2019 by linglang
emulor Posted February 26, 2019 Posted February 26, 2019 @shiryu55 Go to and use my setup for GameLoaderAll, dont´use Thecknoparrot
torostanco Posted February 26, 2019 Posted February 26, 2019 4 ore fa, linglang ha scritto: @torostanco https://translate.google.it/?hl=it&tab=TT Thanks for your reply, but I prefer (and the site rules are) English or French. (as far as I know) So next time, try google translate, and post your English (preferably) comment on this forum. p.s. Any good links to Italian sites ? Have a nice day ! Grazie per la risposta, ma io preferisco (e le regole del sito sono) Inglese o Francese. (per quanto ne so) Quindi la prossima volta, prova google translate e pubblica il tuo commento (preferibilmente) in inglese su questo forum. p.s. Qualche buon collegamento con siti Italiani? Buona giornata ! ok
Paolo97 Posted March 1, 2019 Posted March 1, 2019 (edited) Same error for the unknown teknoparrot. How I can config it on the loader 1? Edited March 1, 2019 by Paolo97
oath Posted March 9, 2019 Posted March 9, 2019 for operation ghost i cannot move my mouse (or guncursor) to the most left of the screen, so at the third level (i think) i cannot take out a bad guy cuz my reach isnt far enough, any tips on calibrating mouse or getting test menu to work?
torostanco Posted March 9, 2019 Posted March 9, 2019 Elevator Action Death Parade and a nice game on win7 finished it but on win 10 it does not want to work anymore i will continue to try
Guest eric69eric Posted March 14, 2019 Posted March 14, 2019 On 23/02/2019 at 10:03 PM, linglang said: Operation G.H.O.S.T. Does not run correctly with any version of TeknoParrot. (not for me) Gameloader All RH (0.3.2.7) recommended. Here are the settings I used in GameLoader All RH (0.3.2.5) https://ibb.co/VWKRjzChttps://ibb.co/4SnX2Q6https://ibb.co/jzkm09Mhttps://ibb.co/z58s9kchttps://ibb.co/JsgjLRChttps://ibb.co/LrKzr01https://ibb.co/Y8zC1Khhttps://ibb.co/qFfX4SGhttps://ibb.co/P5462Rxhttps://ibb.co/mvyVKn7https://ibb.co/qWyYYw4 F1 or 5 is insert coin player 1 1 is start Player 1 F2 - F5 are to start missions 2 - 5 F6 is to show a video Space is skip forward the video ? Left mouse button is shoot. Right mouse button is action button, to switch between single shot, and burst fire. Auto reload, no need to go off screen. No idea if it will work with Aimtrack or other guns. Works for me, full screen and crosshairs correctly aimed, without Window$ mouse overlay. Executable files is, gs2.exe Enjoy. Still not working ? A "work around" (does not work for me, but you could try.) https://cdn.discordapp.com/attachments/434687521805303810/552899754967957545/OperationGHOST_workaround.7z Thanks to @jets I hope that this tutorial helps other people out. It takes you a few moments to read, but it took me all night to figure it out. When you get the game working, thanks to this "manual", please give a thanks at this post. welllllllllll done my man its work for me
sky2310 Posted April 25, 2019 Posted April 25, 2019 Hey Linglang, can you please help me buddy... I managed to get the game to load in fullscreen fine but am now having issues with the aiming...I enabled Xinput and use mouse in game but everything I shoot I can hear the shooting sound but no bullets and cannot aim properly. Am I missing something?
Guest Clayone01 Posted April 25, 2019 Posted April 25, 2019 This entire game can be loaded with ZERO loaders, or emulators, and has full pc controls built in why would anyone run it via TeknoParrot is beyound me.
sky2310 Posted April 25, 2019 Posted April 25, 2019 3 hours ago, Clayone01 said: This entire game can be loaded with ZERO loaders, or emulators, and has full pc controls built in why would anyone run it via TeknoParrot is beyound me. Do you know how to make it fullscreen with a working crosshair that aims properly? I think people use front end loaders because of these two reasons.
Guest Clayone01 Posted April 26, 2019 Posted April 26, 2019 9 hours ago, sky2310 said: Do you know how to make it fullscreen with a working crosshair that aims properly? I think people use front end loaders because of these two reasons. well 1st off, any game that dosent naively have a cross-hair, You dont "just add" via a loader a tool such a game loader then fakes fullscreen, and adds a mouse-overlay so it isnt true full-screen and comes with those side effects input lag being one of them. 2nd of all, this game naively has crosshatch built in. and runs in fullscreen mode Edit the gs2.ini. EnableJvs=0 EnableAMLib=0 FullScreen=1 EnableInputDevices=1 much wow game works
sky2310 Posted April 26, 2019 Posted April 26, 2019 1 hour ago, Clayone01 said: well 1st off, any game that dosent naively have a cross-hair, You dont "just add" via a loader a tool such a game loader then fakes fullscreen, and adds a mouse-overlay so it isnt true full-screen and comes with those side effects input lag being one of them. 2nd of all, this game naively has crosshatch built in. and runs in fullscreen mode Edit the gs2.ini. EnableJvs=0 EnableAMLib=0 FullScreen=1 EnableInputDevices=1 much wow game works Thanks but I was hoping for crisp and clear HD graphics at my native 4K resolution that is not pixalated with controls. What is the max this game can display at? Much appreciated.
Guest Clayone01 Posted April 26, 2019 Posted April 26, 2019 2 minutes ago, sky2310 said: Thanks but I was hoping for crisp and clear HD graphics at my native 4K resolution that is not pixalated with controls. What is the max this game can display at? Much appreciated. not really sure how to respond to such a dumb statement tbh its clear you dont remotely understand how these applications work Arcade games naively are between 640x480 to 1920 x 1080 depends on the title. , nothing you do will change that, anamorphic scaling, what gameloader dose btw, dosent increase the native render res it In larges the picture. its a windows based zoom Aka running it in true fullscreen mode with native gpu scaling on generally will provide a better picture. The flip-side are small amounts of games where nothing in game has a fixed location, so you can adjust the internal render resolution .examples of games like this are games such as battle-gear 4, you can make it render at 1080p or 4k but all the menus break because there locations are hard-coded. A very few small % of games, dont have ui elements, or something thats hard-coded, and allow you to easily adjust the native render resolution. Alot of type x titles fall into this catagory, hence why jconfig has a DXrender hook, and ArcadePC has made multiple exes where the output resolution has been modified. in the case of opperation ghost. HD patch is not uploaded as it has problems. | Enable "Do not use TeknoParrot". | Mission select F1 to F6 Quoted form Arcade pcs thread, this game has hard coded ui elements that break the game
sky2310 Posted April 26, 2019 Posted April 26, 2019 39 minutes ago, Clayone01 said: not really sure how to respond to such a dumb statement tbh its clear you dont remotely understand how these applications work Arcade games naively are between 640x480 to 1920 x 1080 depends on the title. , nothing you do will change that, anamorphic scaling, what gameloader dose btw, dosent increase the native render res it In larges the picture. its a windows based zoom Aka running it in true fullscreen mode with native gpu scaling on generally will provide a better picture. The flip-side are small amounts of games where nothing in game has a fixed location, so you can adjust the internal render resolution .examples of games like this are games such as battle-gear 4, you can make it render at 1080p or 4k but all the menus break because there locations are hard-coded. A very few small % of games, dont have ui elements, or something thats hard-coded, and allow you to easily adjust the native render resolution. Alot of type x titles fall into this catagory, hence why jconfig has a DXrender hook, and ArcadePC has made multiple exes where the output resolution has been modified. in the case of opperation ghost. HD patch is not uploaded as it has problems. | Enable "Do not use TeknoParrot". | Mission select F1 to F6 Quoted form Arcade pcs thread, this game has hard coded ui elements that break the game Thank you for your detailed reply and the "education". Arcade emulation (besides MAME) is somewhat new to me as I am used to console emulation such as Dolphin, Cemu etc where you can increase the resolution and graphics actually look better than they did so pardon the rather simple question but you have answered it well. Much appreciated!
sky2310 Posted April 26, 2019 Posted April 26, 2019 By the way, I was able to maximise it in Windowed format to the following. Looks a little pixalated as I have a 4K 43" monitor. So there's no way to make this look better?
Guest Clayone01 Posted April 26, 2019 Posted April 26, 2019 3 minutes ago, sky2310 said: Thank you for your detailed reply and the "education". Arcade emulation (besides MAME) is somewhat new to me as I am used to console emulation such as Dolphin, Cemu etc where you can increase the resolution and graphics actually look better than they did so pardon the rather simple question but you have answered it well. Much appreciated! The reason traditional emulation such as mame, and dolphin, specially emulation such as dolphin allows you to swap the resolution is beacuse, they are emulated form the ground up, arcade pc games are not running on your computer via emulation the only thing being "emulated" in the case of arcade games is the controls, often called the "io" meaning when a game wants to talk to D3d9. Directx9 Render , the game is able to do this naively, A system such dolphin ,is a full emulation of the internal OS and system of a gamecube / wii so everything form the controls, to the save data bus is done in emulation. it then has to interrupt that information and output it via directx 9 10 12 ect thats why if you compare a gamecube, to say a computer, a gamecube is a 400mhz power pc A 400 mhz , Pentium 3 pc would never emulate a gamecube at fullspeed, cuz thees to much going on. Vs with an arcade dump, You can build a system with the same specs as a typex 2, and you will get the same performance. because theres little to no emulation happening.
Guest Clayone01 Posted April 26, 2019 Posted April 26, 2019 3 minutes ago, sky2310 said: By the way, I was able to maximise it in Windowed format to the following. Looks a little pixalated as I have a 4K 43" monitor. So there's no way to make this look better? No because once again thats purely the window size, its a zoom effect, the internal resolution via every method you could do will result in broken game elements.
sky2310 Posted April 26, 2019 Posted April 26, 2019 1 minute ago, Clayone01 said: The reason traditional emulation such as mame, and dolphin, specially emulation such as dolphin allows you to swap the resolution is beacuse, they are emulated form the ground up, arcade pc games are not running on your computer via emulation the only thing being "emulated" in the case of arcade games is the controls, often called the "io" meaning when a game wants to talk to D3d9. Directx9 Render , the game is able to do this naively, A system such dolphin ,is a full emulation of the internal OS and system of a gamecube / wii so everything form the controls, to the save data bus is done in emulation. it then has to interrupt that information and output it via directx 9 10 12 ect thats why if you compare a gamecube, to say a computer, a gamecube is a 400mhz power pc A 400 mhz , Pentium 3 pc would never emulate a gamecube at fullspeed, cuz thees to much going on. Vs with an arcade dump, You can build a system with the same specs as a typex 2, and you will get the same performance. because theres little to no emulation happening. I understand. Never looked into this but makes a lot of sense. No wonder I've been wondering why the arcade games look a little dated (nothing wrong with this by the way) and there's no way to upscale. Much appreciated. I learned something new today!
Guest Clayone01 Posted April 26, 2019 Posted April 26, 2019 1 minute ago, sky2310 said: I understand. Never looked into this but makes a lot of sense. No wonder I've been wondering why the arcade games look a little dated (nothing wrong with this by the way) and there's no way to upscale. Much appreciated. I learned something new today! There are alot of games, that you can mess with and make render at higher native resolutions, Specially if you look at the arcadepc thread, he often modify the exes so it can be done via hard patch however, you also can toggle this same type of functioanlly by editing the Reder w-h inside jconfig. another major thing to consider, is whats pre-rendered vs whats not. a game like kof 13 Climax with all its pixel art, isnt exactly going to look steller at 8k Where a game such as street fighter 4, since its all 3d even the environments, looks considerably better as you play with the internal resolution
sky2310 Posted April 26, 2019 Posted April 26, 2019 2 minutes ago, Clayone01 said: There are alot of games, that you can mess with and make render at higher native resolutions, Specially if you look at the arcadepc thread, he often modify the exes so it can be done via hard patch however, you also can toggle this same type of functioanlly by editing the Reder w-h inside jconfig. another major thing to consider, is whats pre-rendered vs whats not. a game like kof 13 Climax with all its pixel art, isnt exactly going to look steller at 8k Where a game such as street fighter 4, since its all 3d even the environments, looks considerably better as you play with the internal resolution Thanks again for an informative explaination. Can you please explain what you meant by: functioanlly by editing the Reder w-h inside jconfig. ? IS the one I am using with Operation Ghost have this feature?
Guest Clayone01 Posted April 26, 2019 Posted April 26, 2019 1 minute ago, sky2310 said: Thanks again for an informative explaination. Can you please explain what you meant by: functioanlly by editing the Reder w-h inside jconfig. ? IS the one I am using with Operation Ghost have this feature? in jconfig specifally there is, 2 options RenderX Render Y Window x and window y the widow size is just that how big the display window is, the render size is the internal resolution override.
sky2310 Posted April 26, 2019 Posted April 26, 2019 2 minutes ago, Clayone01 said: in jconfig specifally there is, 2 options RenderX Render Y Window x and window y the widow size is just that how big the display window is, the render size is the internal resolution override. Thanks again buddy. Are you referring to DX resolution? I think you pointed out, this particular game it appears it cannot render any higher than 1024x576?
Guest Clayone01 Posted April 26, 2019 Posted April 26, 2019 2 minutes ago, sky2310 said: Thanks again buddy. Are you referring to DX resolution? I think you pointed out, this particular game it appears it cannot render any higher than 1024x576? thats correct
sky2310 Posted April 26, 2019 Posted April 26, 2019 (edited) 5 minutes ago, Clayone01 said: thats correct I see...thanks again buddy! Learned a lot today about classic arcade emulation. So really, playing Operation ghost aka Ghost Squad on Wii on Dolphin would be so much more nicer looking. Edited April 26, 2019 by sky2310
LEGEND80 Posted April 26, 2019 Posted April 26, 2019 So is there any way to run fullscreen properly (native res.) with just vanilla TP? I always get a black border on bottom no matter what I do, with gfx "smearing". Tried that 'workaround' file but no change. Fullscreen works fine for me with just All RH Game Loader.
sky2310 Posted April 30, 2019 Posted April 30, 2019 On 4/27/2019 at 2:37 AM, LEGEND80 said: So is there any way to run fullscreen properly (native res.) with just vanilla TP? I always get a black border on bottom no matter what I do, with gfx "smearing". Tried that 'workaround' file but no change. Fullscreen works fine for me with just All RH Game Loader. There is a way to make graphics look much better on TP (see front HD workaround mod) but then the mouse doens't work. :-( Getting the GLA it loads with a little bit of screen tearing but then the mouse works but is a tad slower - I wonder if any way to speed it up a tad?
Guest Clayone01 Posted May 2, 2019 Posted May 2, 2019 On 4/30/2019 at 3:37 AM, sky2310 said: There is a way to make graphics look much better on TP (see front HD workaround mod) but then the mouse doens't work. :-( Getting the GLA it loads with a little bit of screen tearing but then the mouse works but is a tad slower - I wonder if any way to speed it up a tad? Almost like no one reads when someone explains exactly why something wont work, its really funny tbh
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