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argonlefou a gagné pour la dernière fois le 30 septembre 2017

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À propos de argonlefou

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  1. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    XInput is a standard (based on Xbox 360 joypad) which is different than older "DirectInput" standard (old joypads) For far cry, you need to play with real XInput devices or XInput compatible devices (Dual Shock with emulated drivers, old joypad with XInput emulated driver if possible, etc...) The mouse_enabler is just one of the way to simulate an Xinput device for the game (out of your mouse) Far cry is still buggy as hell and can't be played "seriously" (just my opinion)
  2. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    Yes, 2 solutions : 1) Xinput Joypad for P1 and Xinput Joypad for P2 2) Mouse (with the mouse_enabler for farcry) for P1 and XInput joypad for P2
  3. Achat de l'ULTIMARC AIMTRACK avec RECUL

    C'est exactement le seul reproche qu'on peut lui faire, mais c'est inhérent à la technologie utilisée. Tout le reste (config, fonctionnement) est nikel et facile d'utilisation, et pour un peu qu'on bricole le produit laisse de très bonnes possibilités de customisation (nombre de boutons, recoil, etc...) Après si on aime les jeux de tir, il n'y a de toute façon pas mieux pour jouer sur LCD. Les Top Guns, wiimote, etc... ne font pas le poids
  4. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    Same issue here, the game need to be set to full screen resolution (and so loosing aspect ratio on 16/9 screens) or else it will not be centered. I guess some direct3D hack like Game Loader All RH could help.... Of course, and they already are in the sorce code (look at the top, at the end of variables declaration) : protected const int _P2_X_Offset = 0x0556B1C0; protected const int _P2_Y_Offset = 0x0556B1C4; protected const int _P2_BTN_Offset = 0x0556AFD4; No need to add any new hack, just feed the addresses with data And as I said, be free to do anything with it
  5. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    In theory, for any resolution, and after calibration (this is really important with this game) the in-game crosshair should just be at the same place than you Windows cursor (which is not visible while being over the game's window). There is no sensitivity settings or whatever, just reading your Windows cursor position and translating it to the game's window. I don't play with a mouse and I'm not using (other than to test it before release) this program myself, which is more a basic-general-working-concept than a final wrapper/loader. There are so many parameters that can change the behavior....that's why I uploaded the sources for anyone who'd want to add any functionality or make a full loader/wrapper or whatever out of it
  6. [Arcade PC] Far Cry Paradise jouable

    Sorry, the link is dead because this version has been deprecated and replaced by a new one, the link is 2 messages above yours It has been a long time since I made this, and as I said it's a quick and dirty app... Could you be more precise I'm not sure to understand your issue...If you could explain it by using the numbers of "Screen=", "Client=" and "Joystick=" labels, this could help me
  7. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    Already did it a few month ago You'll find the tool and the procedure at the bottom of the 4th page of the Far Cry thread
  8. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    Ok, in that case (and for people who would like to use this with frontend or something else....) here's the final version. 1) You can run it by double-clicking in windows explorer runing the exe without any arguments : this will try to find automatically the game's window client size OR 2) You can run it via a command with additionnal arguments -resX=..... and -resY=..... to manually set your game's resolution (in case automatic mode is not working for you, i.e client size reports 0x0 ) For example : Aliens_MouseEnabler.exe -resX=1920 -resY=1080 Sources are available too if you want to check for virus or to make something else of it
  9. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    @razor1978 and others having the same issue, this is a testing idea but you can try this version and give yourself the game's resolution to the program....maybe it'll work. If that's the case I'll add a way to set desired resolution by adding arguments when running the program
  10. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    In that case the issue is "simply" that the program cannot find/open/attach the game's for the "why", I can't help you :( Hell that's what I had in refuses to give the game's window size and so....gun calculated values ends to be zero I've run another test on a raw-installed-with-nothing-added Win10 test machine and I still don't have this kind of issue... I'm dry guys
  11. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    Yes, with this version you need to be hooked to the game to see details So if you have no text while the game is running it's a hooking issue
  12. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    Ok....I don't have the problem so I will have to blindly test step by step what could be wrong :( Could you try this new version ? there is no functionnal change but some more info for debug'll have to tell me if the program is finding a correct "client size" number
  13. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    Ok thanks for the clarification ! As long as you can't see any numbers in "client" and "In-game" labels, it won't work in the game Is there any output in the textbox ?
  14. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    X & Y are moving, which ones ? The ones at the top of the mouse software ? All 3 of them ? Or values in the test mode of the game ? And for the "nothing happens", do you mean you see no crosshair or anything like that ? Or do you see the X & Y value not changing at all in the Test menu ?
  15. [Arcade PC] Aliens: Extermination [Working] (Global VR)

    Hi ! You can use Demulshooter with Wiimotes (feeback from users) : you will have to use tsoukkis Touchmote available at [Hidden Content] I don't own any wiimotes myself and don't know how to setup all of this, but at the end your wiimotes will be seen as Xinput gamepad by windows Then in DemulShooter just choose the corresponding Xinput device and this should work or both players