Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


Boomslangnz last won the day on February 3

Boomslangnz had the most liked content!

Community Reputation

149 Excellent


About Boomslangnz

  • Rank

Recent Profile Visitors

122,824 profile views
  1. [Arcade PC] FFB Arcade Plugin

    Yeah you cant use no nag version sorry. Has to be the mame from official mame page as I'm just reading memory addresses for mame at the moment and not reading outputs etc Your setup looks fine otherwise. It should work fine however if using that mame exe No input just means that I have not added any input features to mame 0.199 64bit ffb plugin
  2. [Arcade PC] FFB Arcade Plugin

    are you using mame 0.199 default binary? FFBlog.txt gets created?
  3. [Arcade PC] FFB Arcade Plugin

    ok guys Does anyone here play ID6,7 or 8 at the arcade? I'm looking for info on how the force feedback performs compared to plugin currently. When i originally coded up ID6,7 and 8 I couldn't see the values in real-time, I had to work it out from a log file at the time which took ages lol However thesedays I can see the values in real time via certain apps and Ive just taken a look to solve @ginzu issue and see there's a few other things I can properly improve on - There is a value sent while wheels are drifting, what happens here? - There is values while rubbing left and right walls, plus getting hit by cars. How accurate is current way?
  4. [Arcade PC] FFB Arcade Plugin

    There ya go Boss
  5. [Arcade PC] FFB Arcade Plugin

    Yeah I've fixed that for next release of gui. Wait a little and I'll release new version which will work better on road fighters
  6. I dunno if it's meant to do anything when hitting walls other then shake wheel Value when hitting walls is same if you hit left or right side. I need someone to play a real road fighter 3d or gti clib cabinet to let me know really
  7. Teknoparrot Loader (v1.0.0.122) | Arcade PC

    Should run every game fine man Those specs should be more then enough for any arcade games
  8. [Arcade PC] FFB Arcade Plugin

    You should always have force set to 10 in id8 test menu (For any initial d game actually) Otherwise you will be missing values while driving normally which will be really crap
  9. [Arcade PC] FFB Arcade Plugin

    Could you explain what happens a bit more? I'll try fix it Good job for working out issue
  10. [Arcade PC] FFB Arcade Plugin

    I need more info What mk version? what plugin are you using? screenshot of folder? and ffbplugin.ini?
  11. [Arcade PC] FFB Arcade Plugin

    Which plugin are you using? Theres 0.8, a beta version and soon I'll release a 0.9 anyway so I would just wait lol
  12. [Arcade PC] FFB Arcade Plugin

    Yes I've added Ok First is image is missing sdl2.dll to folder. Otherwise you cannot use ffbplugingui.exe Second image you have in the wrong folder. It needs to go inside teknoparrot folder which is inside that folder you took screenshot of. Yes they need to go into the folder you have red arrow pointed too
  13. [Arcade PC] FFB Arcade Plugin

    Yep ONLY opengl32.dll & sdl22.dll to the teknoparrot folder inside main tp folder and then sdl2.dll,metroframework.dll,ffbplugin.ini and ffbplugingui.exe to folder where elf file is Never touch sdl2.dll inside teknoparrot folder inside tp folder now
  14. [Arcade PC] FFB Arcade Plugin

    That doesnt make sense tho as there is nothing different between 0.7 and 0.8 other then 0.7 went to sdl2 2.0.9 and 0.8 went back to 2.0.5 You must of copied over sdl2.dll to tp folder aswell as that's only way to break it Opengl32.dll has been edited to only work with sdl22.dll now and wont even look at sdl2.dll and sdl2.dll is required by tp to be version 2.0.9
  15. [Arcade PC] FFB Arcade Plugin

    Show screens of folders. You must have something set up wrong. Working for everyone else