Aller au contenu

Boomslangnz

GamerLine
  • EXP

    200
  • Inscription

  • Dernière visite

  • Jours gagnés

    8

Boomslangnz a gagné pour la dernière fois le 3 février

Boomslangnz a eu le contenu le plus aimé !

Réputation sur la communauté

122 Excellent

2 abonnés

À propos de Boomslangnz

  • Rang
    ,

Visiteurs récents du profil

122 542 visualisations du profil
  1. [Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)

    Settings are in ini file Think it's like shelldata folder
  2. [Arcade PC] FFB Arcade Plugin

    No its specific to whatever FFBPlugin.ini you have in same folder In your case it appears to be GTI Club. Only a few plugins have input settings which is why it is saying it contains no input features
  3. [Arcade PC] FFB Arcade Plugin

    No it's not. Arcade version has this menu Freezes when you select any option however
  4. [Arcade PC] FFB Arcade Plugin

    New Update to FFB Arcade Plugin. now version 0.6a ***0.6a Changes*** - Modified GUI to check FFBPlugin and load game settings as soon as you choose Force Feedback Setup or Input Setup instead of having game list and potentially writing unnecessary values to ini - Added logo on first GUI page made by POOTERMAN (Thanks mate) - Defaulted WMMT5 logging to off as plugin hooks GUI lol - Added GUI to every plugin folder by default now as it was confusing users with copying GUI to correct folders etc. I have setup correct 32bit and 64bit exe with each plugin - Just a note if you are using Lindbergh games and want to use GUI. Copy MetroFramework.dll & SDL2.dll to same folder as elf file (Where FFBPlugin.ini goes too), opengl32.dll & SDL2.dll goes to Teknoparrot folder as usual. You do not need to copy GUI or Metroframework.dll to Teknoparrot folder at all. 7z download (2mb) [Hidden Content] zip download (28mb) [Hidden Content]
  5. [Arcade PC] FFB Arcade Plugin

    no You can only use either mame 0.199 or mame 0.206
  6. [Arcade PC] FFB Arcade Plugin

    It's a bit different depending on controller too lol, but set it up to your liking and you can't go wrong!
  7. [Arcade PC] FFB Arcade Plugin

    alternativeffb won't matter for controllers, it's only for wheels Most likely max ffb is set too high, lower it down to 30 or so and try it out. It does use ffb the entire time basically so being set to 100 will mean it rumbles alot when turning etc
  8. [Arcade PC] FFB Arcade Plugin

    Sorry, to be clear. It does not matter if you are using x64 or x86 windows itself The 64bit game plugins are either button rumble 64bit, Pokken Tournament, mame 64bit and WMMT5 Those are the only games you would use the 64bit FFBPluginGUI.exe on as they use a 64bit sdl2.dll. Any other games would use 32bit FFBPluginGUI.exe as they all use a 32bit sdl2.dll
  9. [Arcade PC] FFB Arcade Plugin

    Are you running 32bit game or 64bit? Make sure you use 32bit FFBPluginGUI.exe if using 32bit game etc Also ensure you have visual runtime files installed and metroframework.dll Is in folder. Sdl2.dll comes with plugin files One thing required if you are not windows 10 is .net 4.5 which I forgot about
  10. [Arcade PC] FFB Arcade Plugin

    No need for screenshots really it's pretty easy especially with new GUI I've just added - Copy all files to game folder (plugin files plus gui files) - launch FFBPluginGUI.exe inside game folder - go to that game in gui - under device guid click the dropdown box and select your joystick - you can customize strength or other options if you wish - close gui and launch game No longer necessary to even use logging etc for FFBlog.txt to get deviceguid as gui does it all for you Otherwise FFBPlugin.txt is the readme
  11. [Arcade PC] FFB Arcade Plugin

    Maybe. Hard to do if I can't find a way to receive grid ffb values however
  12. [Arcade PC] FFB Arcade Plugin

    Sorry I looked at couldn't find ffb for grid. Also sdl2 doesnt support impulse triggers yet I'm going to take a bit of a break on this for now. Spent last week doing the new GUI for new version which took alot of hours of my spare time
  13. [Arcade PC] FFB Arcade Plugin

    New Update to FFB Arcade Plugin. Now version 0.6 ***0.6 Changes*** - Added support for Mame 0.206 with same games from old 0.199 games. Works with 32bit, 64bit Mame Binary or MameUI64 - Added Optional GUI to make modifying settings or setting up deviceguid a bit easier (Read FFBPlugin.txt for details,HAS TO BE IN SAME FOLDER WITH PLUGIN FILES & METROFRAMEWORK.dll) [Hidden Content]
  14. [Arcade PC] FFB Arcade Plugin

    Are you using original exe?
  15. [Arcade PC] FFB Arcade Plugin

    Nice work Well it's pretty simple to use however I'll release something soon to make things even easier
×