
phasermaniac
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phasermaniac last won the day on August 21 2019
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
Like 10 years ago, I made an arcade like version of zorton brothers with flash cs6 I think, using the videos from the msdos version. For the hitzones, with flash I could make transparent movies with the lenght of the video secuences, and contained moving hitboxes which supperposed to the film. So when a new video secuence was loaded, the hitbox sequence with same name loaded automatically. It had more "graphic work" as I had to adjust all hitboxes position size and movement manually, using interpolations. -
[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
Hi! I'm modifing Crime Patrol to prepare it as Argon will need to add rawinput, I already done for Action Max, that although it didn't support 2 simultaeous players, the code was smaller and easier to me for testing. I want to use this input in controls.cfg: INPUT_ACTION_4 = { SCANCODE.RSHIFT, GAMEPAD_0.BUTTON_Y, MOUSE_0.BUTTON_X1 } but in globals.singe I have this: SWITCH_UP = 0 SWITCH_LEFT = 1 SWITCH_DOWN = 2 SWITCH_RIGHT = 3 SWITCH_START1 = 4 SWITCH_START2 = 5 SWITCH_BUTTON1 = 6 SWITCH_BUTTON2 = 7 SWITCH_BUTTON3 = 8 SWITCH_COIN1 = 9 SWITCH_COIN2 = 10 SWITCH_SKILL1 = 11 SWITCH_SKILL2 = 12 SWITCH_SKILL3 = 13 SWITCH_SERVICE = 14 SWITCH_TEST = 15 SWITCH_RESET = 16 SWITCH_SCREENSHOT = 17 SWITCH_QUIT = 18 SWITCH_PAUSE = 19 SWITCH_CONSOLE = 20 so the question is, how can I add SWITCH_BUTTON4 and link to INPUT_ACTION_4? Thanks -
[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
Hi Karis! I asked Argon and he say this: So to make it quick, the minimum feature I'd need is a game handling separate coordinates for players.Even if they are mapped to the same device by default (like Demul is doing with the mouse), they have to be 2 different things in the code/engine/game/program I'll look myself, but do you think singe2 have any limitation with this? In some file I have seens references to Mouse 1, mouse2, mouse3... Because singe2 engine works with dinput, or I'm wrong? Do you know? Thanks! -
[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
I have just read somebody asked Demulshooter's author for adding 2 lightgun support in singe2, maybe you can talk with him to do it. I can help with the overlays and graphics works if you need. Tomorrow I can share you Crime patrol overlays exactly like the originals, with p2s included, if you want to try. -
[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER
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[SINGE 2] New Laserdisc Engine + Games (03/12/20 final update)
phasermaniac replied to Karis's topic in ARCADE PC DUMP LOADER