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🎯 Blood Storm: Alien Purge (Steam, 2025) – Full On-Rails Shooter Playthrough | RS3 Lightgun Gameplay

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The aliens are here—and they’re bullet sponges. Welcome to Bloodstorm: Alien Purge!

 

Built in Unreal Engine 5 by solo dev Firm-Recipe-703, Bloodstorm is a gritty, over-the-top on-rails shooter packed with mutants, aliens, gore, and nonstop action. If you grew up on House of the Dead, Time Crisis, or Virtua Cop—this is your kind of chaos.

On paper, Bloodstorm: Alien Purge is a first-person on-rails shooter from Nicholas Games. You’re an FBA agent sent to investigate a Nevada facility and end up knee-deep in aliens, cyber-zombies, and government weirdness. The campaign runs ~40 minutes, built for replay, with 17 Steam achievements and multiple subtitle languages. It’s low-priced, single-player, and very pick-up-and-blast. Plays great with mouse—and with lightguns that emulate a mouse, like my setup.

The Steam page leans into deliberate difficulty: enemies have chunky health and hide weak-spots; precision shot timing + reload management are the path to mastery. If you’re here for House Of The Dea vibes with modern 3D grit and a bit of B-movie cringe, this scratches the itch.

My take after a full clear: gunfeel is satisfying, the pacing keeps you moving, and the jank somehow adds to the charm. I did hit a few crashes and some texture pop-ins, but I was able to bind all controls directly to my RS3 Reaper lightguns with no issue. The whole run played out arcade-style and that alone made the experience way more authentic and fun.

Editing my Bloodstorm – Alien Purge playthrough I caught a legendary single frame: the antagonist spawns before his clothes and hair textures render. Behold—the Tactical Birthday Suit Collection™ DLC! This game is magnifique jank: crashes, pop-ins, bullet-sponge mutants… and I still had a blast. Dollar-store arcade chaos in the best way.

Developer Firm-Recipe-703, thank you for this contribution to the lightgun gaming community! I salute you!


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