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7zxkv

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  1. The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond. Key Features Far more accurate CPU and Audio cores than the original ZSNES GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features Classic UI with falling snow, modernized with higher definition and improved UX Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more No Vibe Coding. Classic development style. Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time Super Enhancement Engine Currently implemented with support for 7 popular games. Support for more games will keep increasing as this emulator is in development. High Resolution - Not just an auto upscalar, but an internal drawing program is used to make sure that the higher resolution details can be manually drawn to look nice and crisp. Texture/Normal Map - Adds some nice details to the backgrounds to give them a higher resolution look. Overclock - Select games often filled with slowdown are overclocked. Wide Screen (where available) - We enable widescreen whenever the game is internally coded to support partial or full widescreen. Uncompressed Audio Replacement - We curate and pick uncompressed audio samples to replace original highly compressed audio samples. 3D - Currently only supported on perspective-style Mode 7, replaces tiles with 3D height mapped data. All enhancements can be individually disabled to suit your play style. Note: Enhancement data contains no ROM or copyrighted data. You will need to provide the ROMs. Do not ask the developers for ROMs. Official Site: SUPER ZSNES - SNES Emulator In french: Super Zsnes - Emu-France
  2. RConfig v1.4 - Added support for the game Operation Ghost Target Bravo Jconfig: StarWars_2026_04_26 - Support for the game Star Wars Battle Pod - The Force Awakens (1.10) (2015) post 1
  3. spice2x 2026-04-23 - audio: deal with missing DirectSoundI3DL2ReverbDMO better by @bicarus-dev in #652 - ea3: fix boot failure when -e is specified to override ea3-config path by @bicarus-dev in #655 but also some new tweaks to better support official guitarfreaks controller: - rawinput: fix signed range values by @bicarus-dev in #653 - rawinput: custom threshold for BAT (button-analog type) by @bicarus-dev in #654 - graphics: add option to disable win11 rounded corners on windows by @InvoxiPlayGames in #641 - acio: implement ICCA slotted reader emulation for iidx18 by @InvoxiPlayGames in #642 - popn: native touch option, keypad warning by @bicarus-dev in #640 - util: fix dangling pointer issues with improper std::stringstream usage by @bicarus-dev in #644 - iidx: fix crash when ASIO compatibility fix patching fails by @bicarus-dev in #645 - ftt: allow windowed mode resize options, add title by @InvoxiPlayGames in #646 - cfg: deprecate -sdvx720, add new category for camera/printer options by @bicarus-dev in #650 - rawinput, touch: discard invalid touch points from device in hybrid mode by @bicarus-dev in #649 - popn: rest of the new cab lights by @bicarus-dev in #651 - ... post 1
  4. other mirror here (no request)
  5. segatools dniel 2026/04/06 - Only allow game input while in foreground, thanks @Haruka - Project DIVA ARCADE Future Tone: Add parition and button LEDs - EWF virtualization added, thanks @Haruka - Fix compiler errors for gcc, thanks @octocat - ONGEKI: Fix led data - maimai DX: Add LED control APIs and PWN/fade handling, thanks @Gl0w1amp - maimai DX: Add camera LED control, thanks @Gl0w1amp - VFD: Add VFD text forwarding and state callback, thanks @Gl0w1amp - IDZ, IDAC, SWDC: Add DPad button configurations - IDZ, IDAC, SWDC: Improve force feedback emulation, thanks @Haseo - IDAC: Improve DNS handling for Season 3 - WACCA: fix touch board, add foreground detection - AiMe: Implement full aime reader function in aimeio, thanks @Gl0w1amp - Vfs: Add ability to redirect arbitary paths (= serial ports), thanks @Haruka - Project DIVA ARCADE Future Tone: Add touch emulation, thanks @emihiok - Add support for Sangokushi Taisen and Eiketsu Taisen, thanks @Haruka - Misc: add ability to re-enable a few things, thanks @Haruka - IDZ: bypass executable size check - maimai DX: Fix memory leak and high CPU usage, thanks @Gl0w1amp - IDZ, IDAC, SWDC: Improve FFB spring boost post 1
  6. Jconfig: Crazy Streets - Thrill Drive 4 NOTE: Remove the TR4.ini file post 1
  7. dolphin v2603a out, you wouldn’t happen to have a Triforce/RVA version related to this latest official build, by any chance ? ^^
  8. ONLY FRENCH OR ENGLISH LANGUAGES, THX
  9. Dolphin v2603 out, triforce added. If anyone has the latest existing build from crediar (Triforce/RVA), please provide it here. (@hippopippo)
  10. spice2x-26-02-17 - graphics: custom resolution for subscreen by @bicarus-dev in #553 - cfg: turn a handful of parameter parsing errors into fatal by @bicarus-dev in #554 - iidx: show error message for emulated I/O mismatch in LDJ/TDJ sub overlay by @bicarus-dev in #555
  11. it's back, soon ! https://fr.dolphin-emu.org/blog/2026/02/16/rise-of-the-triforce/?cr=fr
  12. surement. OFFROAD THUNDER & HYDRO THUNDER: ThunderPatcher: exe patcher for Thunder series and ThunderGlide2x: a custom glide wrapper to D3D9/12 for Thunder series -v1.0: D3D9 ONLY (with missing features) -v1.1: D3D12 SUPPORT with enhanced performances and features (better blend/alpha/gamma/fog/etc....) -v1.2: D3D12 fullscreen fix -v1.3: D3D12 fullscreen fix with black borders + properly centered -v1.4: D3D12 performance fixes -v1.5: D3D12 Z-buffer/W-buffer depth fixes dispo au dessus. check here.
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