xxOToTOxx Posté(e) le 19 décembre 2025 Posté(e) le 19 décembre 2025 7 hours ago, HVG said: I’m currently working on a remaster of Mad Dog McCree 2. I’m using a digital capture of the original LaserDisc (the one compatible with the WinUAE emulator) as my base. Using AI, I’ve upscaled the footage with a specific focus on facial enhancement, while also fixing compression artifacts and the heavy motion blur present in the original. Additionally, I’m integrating the Spanish audio track from the Philips CD-i version (the only one available). I used AI to separate the vocals from the instrumental tracks to merge them with the highest possible quality.  Read your PM's
ducon2016 Posté(e) le 30 décembre 2025 Posté(e) le 30 décembre 2025 On 11/6/2025 at 1:56 AM, HVG said: The latest Hypseus LUA for this game. You need to replace the original file with this one: https://github.com/DirtBagXon/hypseus_singe_data/raw/refs/heads/master/00-zip-roms/00-Elder-Modernized-zip-rom/hayate.zip   Love this, but now I played Dragon's Lair Reconstructed, I have seen the hints are animated. I tried to do the same with hayate but noticed the script is encrypted.  Can you share the unencrypted scripts or add an option to make the arrow hints animated like Dragon's Lair reconstructed?
xxOToTOxx Posté(e) le 30 décembre 2025 Posté(e) le 30 décembre 2025 (modifié) 43 minutes ago, ducon2016 said: Can you share the unencrypted scripts or add an option to make the arrow hints animated like Dragon's Lair reconstructed?  You have 2 things against you here:  1. It's not encrypted, it's obfuscated bytecode. This is how it was released in 2010 by RDG (he's no longer around to ask, but presumably to stop people messing with his code). I have never seen a standard LUA version of this game. Altering it requires deep and rather painful analysis of the obfuscation. I've only made fairly minor changes to it.  2. This game, having been written for original Singe 1, only has a small overlay resolution (unlike the full 1080/720 overlays on Max's Dragon's Lair). This means there really isn't the space to create that style of prompt animation, even IF you could find the correct place for it in the bytecode.   Modifié le 30 décembre 2025 par xxOToTOxx
ducon2016 Posté(e) le 30 décembre 2025 Posté(e) le 30 décembre 2025 5 minutes ago, xxOToTOxx said: You have 2 things against you here:  1. It's not encrypted, it's obfuscated bytecode. This is how it was released in 2010 by RDG (he's no longer around to ask, but presumably to stop people messing with his code). I have never seen a standard LUA version of this game. Altering it requires deep and rather painful analysis of the obfuscation. I've only made fairly minor changes to it.  2. This game, having been written for original Singe 1, only has a small overlay resolution (unlike the full 1080/720 overlays on Max's Dragon's Lair). This means there really isn't the space to create that style of prompt animation, even IF you could find the correct place for it in the bytecode.  Ah ok if #1 is not available it will be hard. The animations in Dragon's Lair Reconstructed are not animated sprites, they are just changing the position of the image, so it would be doable but without access to code it is not worth the effort.  Thanks for the answers.
xxOToTOxx PostĂ©(e) le 31 dĂ©cembre 2025 PostĂ©(e) le 31 dĂ©cembre 2025 7 minutes ago, ducon2016 said: The animations in Dragon's Lair Reconstructed are not animated sprites, they are just changing the position of the image, so it would be doable but without access to code it is not worth the effort.  You might have a small amount of space to shift sprites around, but I'm not certain it would be enough to achieve the effect you are after. Not impossible, but painful certainly.  Â
ducon2016 Posté(e) le 31 décembre 2025 Posté(e) le 31 décembre 2025 (modifié) 1 hour ago, xxOToTOxx said: You might have a small amount of space to shift sprites around, but I'm not certain it would be enough to achieve the effect you are after. Not impossible, but painful certainly.  I will not try without code. And not enough fan of the game to start going into the deobfuscating Lua's bytecode. Maybe the original can now share the original Lua code? Modifié le 31 décembre 2025 par ducon2016
xxOToTOxx Posté(e) le 31 décembre 2025 Posté(e) le 31 décembre 2025 (modifié) 3 minutes ago, ducon2016 said: Maybe the original can now share the original Lua code?  My understanding is, RDG is no longer of this earth. If you understand what I mean.  So highly unlikely.   Modifié le 31 décembre 2025 par xxOToTOxx
CharlieChan Posté(e) le 31 décembre 2025 Posté(e) le 31 décembre 2025 (modifié)   <Deleted>  Oops... Modifié le 31 décembre 2025 par CharlieChan Removed
ducon2016 Posté(e) le 31 décembre 2025 Posté(e) le 31 décembre 2025 37 minutes ago, xxOToTOxx said: My understanding is, RDG is no longer of this earth. If you understand what I mean.  So highly unlikely.  Wow, so sorry to hear that. Really sad. I removed my previous comment since I had no idea. Too bad to see talented people like that go. 15 minutes ago, CharlieChan said: Oops...  Yes indeed, my bad. I had no idea. I removed my comment. Please edit yours to remove what I said.
ducon2016 Posté(e) le 31 décembre 2025 Posté(e) le 31 décembre 2025 9 hours ago, xxOToTOxx said: So highly unlikely.  I managed to decompile and deobfuscate a few functions to make the animations work. I will send it later today after I fix a weird issue.
ducon2016 Posté(e) le 31 décembre 2025 Posté(e) le 31 décembre 2025 (modifié) Here is the decompiled script with minimal deobfuscation just to make the arrows animated. Really helps me, I got much higher scores with that. I guess I am getting old lol.  After an incredible amount of wasted hours in Lua. Setting a variable to 1 is not the same as C++ and true lol.  main.singe Modifié le 31 décembre 2025 par ducon2016
GodElite Posté(e) le 31 décembre 2025 Posté(e) le 31 décembre 2025 (modifié) 21 minutes ago, ducon2016 said: Here is the decompiled script with minimal deobfuscation just to make the arrows animated. Really helps me, I got much higher scores with that. I guess I am getting old lol.   main.singe 143.99 kB · 0 downloads Real cool feature, just tried it. It brings a good dynamic to the game. thanks bro! Modifié le 31 décembre 2025 par GodElite 1
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