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[Arcade PC] New Video Remasters for Hypseus [update 23/11]


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Posté(e)
7 hours ago, HVG said:

I’m currently working on a remaster of Mad Dog McCree 2. I’m using a digital capture of the original LaserDisc (the one compatible with the WinUAE emulator) as my base. Using AI, I’ve upscaled the footage with a specific focus on facial enhancement, while also fixing compression artifacts and the heavy motion blur present in the original.

Additionally, I’m integrating the Spanish audio track from the Philips CD-i version (the only one available). I used AI to separate the vocals from the instrumental tracks to merge them with the highest possible quality.

 

Read your PM's

  • 2 semaines après...
Posté(e)
On 11/6/2025 at 1:56 AM, HVG said:

The latest Hypseus LUA for this game. You need to replace the original file with this one:

https://github.com/DirtBagXon/hypseus_singe_data/raw/refs/heads/master/00-zip-roms/00-Elder-Modernized-zip-rom/hayate.zip

 

 

Love this, but now I played Dragon's Lair Reconstructed, I have seen the hints are animated. I tried to do the same with hayate but noticed the script is encrypted.

 

Can you share the unencrypted scripts or add an option to make the arrow hints animated like Dragon's Lair reconstructed?

Posté(e) (modifié)
43 minutes ago, ducon2016 said:

Can you share the unencrypted scripts or add an option to make the arrow hints animated like Dragon's Lair reconstructed?

 

You have 2 things against you here:

 

1. It's not encrypted, it's obfuscated bytecode. This is how it was released in 2010 by RDG (he's no longer around to ask, but presumably to stop people messing with his code). I have never seen a standard LUA version of this game. Altering it requires deep and rather painful analysis of the obfuscation. I've only made fairly minor changes to it.

 

2. This game, having been written for original Singe 1, only has a small overlay resolution (unlike the full 1080/720 overlays on Max's Dragon's Lair). This means there really isn't the space to create that style of prompt animation, even IF you could find the correct place for it in the bytecode.

 

 

Modifié par xxOToTOxx
Posté(e)
5 minutes ago, xxOToTOxx said:

You have 2 things against you here:

 

1. It's not encrypted, it's obfuscated bytecode. This is how it was released in 2010 by RDG (he's no longer around to ask, but presumably to stop people messing with his code). I have never seen a standard LUA version of this game. Altering it requires deep and rather painful analysis of the obfuscation. I've only made fairly minor changes to it.

 

2. This game, having been written for original Singe 1, only has a small overlay resolution (unlike the full 1080/720 overlays on Max's Dragon's Lair). This means there really isn't the space to create that style of prompt animation, even IF you could find the correct place for it in the bytecode.

 

Ah ok if #1 is not available it will be hard. The animations in Dragon's Lair Reconstructed are not animated sprites, they are just changing the position of the image, so it would be doable but without access to code it is not worth the effort.

 

Thanks for the answers.

Posté(e)
7 minutes ago, ducon2016 said:

The animations in Dragon's Lair Reconstructed are not animated sprites, they are just changing the position of the image, so it would be doable but without access to code it is not worth the effort.

 

You might have a small amount of space to shift sprites around, but I'm not certain it would be enough to achieve the effect you are after. Not impossible, but painful certainly.

 

 

Posté(e) (modifié)
1 hour ago, xxOToTOxx said:

You might have a small amount of space to shift sprites around, but I'm not certain it would be enough to achieve the effect you are after. Not impossible, but painful certainly.

 

I will not try without code. And not enough fan of the game to start going into the deobfuscating Lua's bytecode. Maybe the original can now share the original Lua code?

Modifié par ducon2016
Posté(e) (modifié)
3 minutes ago, ducon2016 said:

Maybe the original can now share the original Lua code?

 

My understanding is, RDG is no longer of this earth. If you understand what I mean.

 

So highly unlikely.

 

 

Modifié par xxOToTOxx
Posté(e)
37 minutes ago, xxOToTOxx said:

My understanding is, RDG is no longer of this earth. If you understand what I mean.

 

So highly unlikely.

 

Wow, so sorry to hear that. Really sad. I removed my previous comment since I had no idea. Too bad to see talented people like that go.

15 minutes ago, CharlieChan said:

Oops...

 

Yes indeed, my bad. I had no idea. I removed my comment. Please edit yours to remove what I said.

Posté(e) (modifié)

Here is the decompiled script with minimal deobfuscation just to make the arrows animated. Really helps me, I got much higher scores with that. I guess I am getting old lol.

 

After an incredible amount of wasted hours in Lua. Setting a variable to 1 is not the same as C++ and true lol. 

 

main.singe

Modifié par ducon2016
Posté(e) (modifié)
21 minutes ago, ducon2016 said:

Here is the decompiled script with minimal deobfuscation just to make the arrows animated. Really helps me, I got much higher scores with that. I guess I am getting old lol.

 

 

main.singe 143.99 kB · 0 downloads

Real cool feature, just tried it. It brings a good dynamic to the game. thanks bro!

Modifié par GodElite

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