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Posté(e)
4 hours ago, argonlefou said:

I've updated DemulShooter with a Unity plugin based on the one available here to add 2nd player and outputs and a few other tools (system menu, gun removal etc....)

See wiki for details

 

Do not thank me, I merely upgraded someone else work

Thanks totally goes to whoever made the first MIB plugin in this thread 👍

It should have been posted, from the person that put up the plugin, but Retrofan did it

Posté(e) (modifié)
9 hours ago, argonlefou said:

I've updated DemulShooter with a Unity plugin based on the one available here to add 2nd player and outputs and a few other tools (system menu, gun removal etc....)

See wiki for details

 

Do not thank me, I merely upgraded someone else work

Thanks totally goes to whoever made the first MIB plugin in this thread 👍

Thanks for incorporating into DemulShooter! Player 1 "start" button will start Player 1 only, however, I noticed Player 2 start button will "start" both p1 and p2. In the RetroFan plugin you built yours upon, you are able to start p2 independently.  Thanks!

Modifié par cor094
Posté(e)

everything is working with Demulshooter and the  -no gun command, however I can't aim all the way to right side of the screen. Any Ideas on how to fix this? it works fine on teknoparrot

Posté(e)
Il y a 8 heures, cor094 a dit :

Thanks for incorporating into DemulShooter! Player 1 "start" button will start Player 1 only, however, I noticed Player 2 start button will "start" both p1 and p2. In the RetroFan plugin you built yours upon, you are able to start p2 independently.  Thanks!

 

WhoopsÂ đŸ˜±

I pushed another update to fix this......sorry

 

Il y a 8 heures, DMB77 a dit :

everything is working with Demulshooter and the  -no gun command, however I can't aim all the way to right side of the screen. Any Ideas on how to fix this? it works fine on teknoparrot

 

I don't know...can be a lot of things (screen, resolution, gun, calibration data maybe (?))

The plugin has embedded mouse support, so without using DemulShooter you should be able to aim correctly with the mouse cursor if the plugin is not the cause

Posté(e)
On 10/22/2025 at 5:06 AM, zerosero04 said:

i tries this version as is no tecknoparrot and it works. When i run in through tecknoparrot it just displays the logo. any idea whats going wrong.

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