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2 Player Wiimote Tutorial For TeknoParrot Gun Games


EmuAl

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It is possible to use 2 wiimotes (nunchuks required) with 1 Dolphin Bar for 2 player games in TeknoParrot

 

Here's how you do it.

 

First connect your nunchucks to your wiimotes then set Dolphin Bar to Mode 3 and connect your wiimotes to the dolphin bar.

 

1) Whatever game you want to use, you have to set the game settings to Direct Input.

700510571_GeneralInput.png.cc7004abf15429f46a1da0c82a0a592a.png

Also make sure to untick General - Use Relative Input option.

 

2) You can set all the buttons in the controller settings to whichever button on the wiimote you feel comfortable with.

3) In order for the gun to move correctly in the game, you must set the Gun X and Gun Y properties as follows.
You can achieve this by moving the wiimote in front of the Dolphin Bar.

672835850_GunInput.png.1150ab060caf3adaea7ebbefec909cef.png

 

4) Do the same for player 2.

 

This works for single player games aswell.

It is possible to setup 4 wiimotes likes this but not sure if any game takes advantage of 4 players.
I have tried this in other emulators with varying degrees of success.

It does work in MAME. If you find any other ones it does work with then please let everyone know.

 

This hardware setup also works with DemulShooter.

X and Y Axis are linked to NunChuck Joysticks by default.

You simply have to choose 0x32 for X and 0x35 for Y in P1-P4 Config to be able to aim with Wiimotes.

Verify correct aiming using DSdiag. (thanks VGer)

 

thanks all and enjoy :) 

Edited by EmuAl
more info added
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1 hour ago, bucksoverfame said:

I'm running Hyperspin, So what about the other systems like  Sega Model 2 & 3, PS3 or PS2, Xbox and Xbox360. Using Retroarch for the others. Might try and buy to set up this weekend.

 

none of those systems worked this way, it would need some changes in programming input code to work on those I think.
Mostly these systems have been emulated to use the mouse for gun input and therefore i couldn't get it to work with those but normally emulating the mouse in mode 2 with 1 player setup works great.
so i guess you would use 2 dolphin bars for 2 players but i've never done this as i don't see the point in it.

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  • 1 month later...
  • 3 weeks later...
On 9/11/2022 at 1:53 PM, Ghouse85 said:

Thanks for the tutorial. For some reason I’m not able to set the x and y for player 2. I can set all other buttons except for that. Any suggestions?

bit late but are you using the mayflash bar ?

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  • 4 weeks later...
10 hours ago, Ghouse85 said:

Yep, but as mentioned by VGer, I later realised that I needed to connect nunchucks for it to work 🙂

sorry, i do have nunchucks and have never tried without so never knew it didn't work without them.
will add this info to the first post.

Edited by EmuAl
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This hardware setup also works with DemulShooter.

X and Y Axis are linked to NunChuck Joysticks by default.

You simply have to choose 0x32 for X and 0x35 for Y in P1-P4 Config to be able to aim with Wiimotes.

Verify correct aiming using DSdiag.

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8 minutes ago, VGer said:

This hardware setup also works with DemulShooter.

X and Y Axis are linked to NunChuck Joysticks by default.

You simply have to choose 0x32 for X and 0x35 for Y in P1-P4 Config to be able to aim with Wiimotes.

Verify correct aiming using DSdiag.

yep, been meaning to add this info so will do it now :) thank you

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  • 3 months later...

First of all, thank you for your instructions. I have managed to make the wiimotes work in several games muybie, I know the lag it has. Although we all know that it is enough to play for hours. heheh. Now I'm running Time crisis 5, but I can't get the pedals to work well with the nunchuck joy. In the end I just use R to do the L and R pedal actions. It doesn't work well though.

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2 hours ago, Anubis said:

First of all, thank you for your instructions. I have managed to make the wiimotes work in several games muybie, I know the lag it has. Although we all know that it is enough to play for hours. heheh. Now I'm running Time crisis 5, but I can't get the pedals to work well with the nunchuck joy. In the end I just use R to do the L and R pedal actions. It doesn't work well though.

Pretty sure i set the pedals to left and right on nunchuk, it seemed ok for me at the time, was a long time ago now so could be mistaken.
I also know people have used real pedals for the pedal input.
Anyway glad you got it set up and working.

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@susoarkangel
I think you need the ffb from Boomslangnz, TP Dev.
I have never tried but others say it works for pads and wheels and so i don't see why it wouldn't for wiimote
It's something i've been meaning to try but never got round to it, when i do i'll add it to the tuto.
 

 

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2 hours ago, bucksoverfame said:

With the dolphin bar, I want to make guns. Do you have to connect the thumb controller also or only use the part for the gun?

the tutorial states you need wiimote and nunchuk for it to work properly 👍

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  • 2 months later...
2 hours ago, darkhapposai said:

HI. It works fine to me. A question: What position I must set to dolphinbar in order to correct aiming, with out pointer shaking? Greetings from Chile!!

i have mine on top of my monitor and have tried various positions but you can't eliminate all the shaking,
i think it's super sensitive and has no deadzone as such but for me it is the best place, for you it maybe different.

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