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KOF 2002 Unlimited Match NesicaXlive for Teknoparrot


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Posté(e) (modifié)

bonjour,

 

AprÚs différents échecs d'installation de King of Fighters 2002 Unlimited Match avec le loader All RH (testé 3 rars/dumps différents)

Je l'ai porté sur Teknoparrot (sur les 3 rars, 1 marchait sous Teknoparrot)

De ce fait j'ai inclus un lien qui donne le jeu (valide) + les fichiers JSON,XML et PNG ainsi qu'un document texte avec les démarches à suivre

je remercie en passant l'originale upolader du jeu et le créateur de l'icone

 

DerniÚre chose j'aurai aimé rajouté un bezel (le bezel NesicaXlive fourni dans RH Loader) mais je ne savais pas comment faire sous teknoparrot

Si quelqu'un connait la réponse... :)

 

Liens:

 

https://multiup.org/be2c582a264e6eaf79e09c0e877ba698


ou

 

https://multiup.org/download/be2c582a264e6eaf79e09c0e877ba698/King of Fighters 2002 Unlimited Match for NesicaxLive.rar

 

Here is a mirror : https://mega.nz/file/4hVT3Y6D#YBpnpeCBU3ttpbVRchO_jpF4Y5qjf6rk8jpHmX_Es0E

 

Provided by : @eathearty1

 

Merci  @Kleyon pour t’ĂȘtre penchĂ© sur le bezel et la nouvelle icĂŽne

Modifié par Drunkymaster
  • 2 semaines aprĂšs...
Posté(e) (modifié)

@Drunkymaster Merci pour l'archive, beau boulot! Je confirme il marche parfaitement bien dans TeknoParrot, en prime tu m'auras appris comment ajouter un jeu dans la liste de TeknoParrot! Juste une modification me concernant pour l'icĂŽne TeknoParrot j'utilise celle-ci (elle vient du forum) :

King-of-Fighters-2002-Unlimited-Match.pn

 

SUPPRIMÉ CAR UN MEILLEUR PATCH EXISTE DÉJÀ!

DELETED AS A BETTER PATCH ALREADY EXIST!

 

Ensuite, concernant le bezel, je me suis bien marré... alors je suis parti du patch Reshade+Fix+Hi-Res+CRT.rar pour King of Fighters 98 Ultimate Match et j'ai tenté de l'adapter à la version 2002 (je dis bien tenté ^^). Il a fallut que je modifie des valeurs dans le fichier CRTGeomMOD.ini (offset_y, offset_x, overscan_y et overscan_x) car l'image n'était pas centrée du tout et était trop grande.

 

Voici le résultat obtenu avec le bezel de KOF98 {KOF98 patch on KOF2002}:

2021-03-30-09-45-23-Kof2002um.png

 

Puis j'ai trouvé une capture d'écran de KOF2002 en cherchant sur Google avec ce bezel, je l'ai donc adapté et voilà le résultat {KOF2002 bezel found on preview screenshot and adapted to KOF98 bezel}:

2.png

 

 

Extraire le contenu de l'archive dans le dossier de KOF2002 tout simplement (comme pour le patch KOF98). De fait il ya deux bezels dans le dossier reshade-shaders\Textures\. Par défaut j'ai nommé le nouveau Bezel.png pour qu'il soit pris en charge. Le second n'est autre que le bezel de KOF98 renommé en Bezel98.png, pour ceux qui préfÚrent celui-ci, il suffit de renommer les fichiers.

 

Cependant, je me demande si les modifications que j'ai apportĂ©es pour recadrer l'image n'ont pas eu d'effet sur le filtre CRT (ça se voit bien au lancement du jeu lorsque l'Ă©cran est sur fond blanc avec les logos SNK..). Il faudrait que quelqu'un de plus compĂ©tent que moi se penche dessus peut-ĂȘtre. Cela ne fait pas longtemps que j'ai dĂ©couvert les dumps arcade et je suis encore en train de mettre tout ça en place! Je ne peux faire mieux pour l'instant hĂ©las.

 

PS: Un thĂšme Hyperspin se trouve facilement sur le site officiel, par contre je n'ai pas trouvĂ© de vidĂ©o alors j'en ai fais une, je ne me suis pas cassĂ© la tĂȘte, j'ai capturĂ© l'intro:

KOF2002UM video

 

Et un petit aperçu du rendu final {Hyperspin preview}:

2021-03-30-11-59-14-Hyper-Spin.png

 

Modifié par Kleyon
Suppresion du lien vers l'archive / archive link deleted
Posté(e) (modifié)

@eathearty1 Here is a mirror : https://mega.nz/file/4hVT3Y6D#YBpnpeCBU3ttpbVRchO_jpF4Y5qjf6rk8jpHmX_Es0E

 

For information, as its name suggests, multiup is a multi-upload service so there is multiple links from different hosting websites. Just use JDownloader to copy multiup url and you'll have automatically all active links. So I was able to download it without any registration (except Emuline registration but I was already registered ^^). Mega links are cool but dies fast and have bandwidth limitation since chinese owned it... I miss the good old "DOT COM" (I mean Kim) Mega ^^

 

@Drunkymaster, n'hésite pas à ajouter le lien à ton premier message.

Modifié par Kleyon
Posté(e)

Has anyone been able to get this to run through a frontend i have tried by useing tecknoparrot as emulator and adding profile as game with commandline --profile=King of Fighters 2002 Unlimited Match.xml, but it will not launch it will only launch from the Tecknoparrot gui, maybe Tecknoparrot can add this game that way we would be able to launch it from a frontend?  thanks in advance for any help.

Posté(e) (modifié)

@eathearty1 :

Capture.png

2021-03-31-21-42-56-fade-Layer5.png

2021-03-31-21-44-29-Cover-FE.png

 

Complete command line : TeknoParrotUi.exe --profile=KingofFighters2002UnlimitedMatch.xml --startMinimized

RocketLauncher doesn't like spaces on profiles name, it stops considering your command at the first space in it. Even using double quotes (I don't remember if I tried using a batch file and double quotes). So I edited Drunkymaster files to match name without spaces (not when it's a description) and their filenames too (renaming gameprofile and userprofile xmls too).

 

Please, did you tried my Reshade+Fix+Hi-Res+CRT  KOF98 to KOF2002 edit? (link is under second screenshot on my comment, the one using the blue bezel).I am asking myself if settings I made are good for everyone.

 

PS : I think the right place for this topic is http://www.emuline.org/forum/28-arcade-pc-dump-loader/

 

Modifié par Kleyon
Posté(e)

@Kleyon No did not try the reshade fix as couldnt download it as not a member of multiup or dont use jdownloader.  But thanks once again to you game is now launching through frontend, it was as you stated above the spaces in game profile name that was causeing it not to load, once i renamed it to as you stated KingofFighters2002UnlimitedMatch.xml game now loads no problem.  Once again thank you for your help.

Posté(e) (modifié)

@eathearty1 you're welcome, like you surely understood I had the very same issue ^^

 

I tried Multiup link for reshade and only 3 llinks are up, but I won't post two of them since it is recommended to use those links through JDownloader (uptobox and zippyshare...). Maybe you can download from 1fichier and let me know please? (Or I'll make a mirror on Mega)

 

https://1fichier.com/?e8mm1qiw6misfcckvum3&af=62851

Modifié par Kleyon
Posté(e)

Thank you very much for Reshade+Fix+Hi-Res+CRT  KOF98 to KOF2002 it works in win10 :very-good: but it gives me error in windows7 :gene: please help

 

Error.jpg

 

regards 

 

 

Posté(e)
1 hour ago, Kleyon said:

@ eathearty1 you're welcome, like you surely understood I had the very same issue ^^

 

I tried Multiup link for reshade and only 3 llinks are up, but I won't post two of them since it is recommended to use those links through JDownloader (uptobox and zippyshare ...). Maybe you can download from 1fichier and let me know please? (Or I'll make a mirror on Mega)

 

https://1fichier.com/?e8mm1qiw6misfcckvum3&af=62851

Mirror works perfect as well as reshade and fix Thank you @Kleyon

Posté(e) (modifié)

Thanks for feedback on reshade @chelo2014 and @eathearty1! Issue for Win7 must surely be linked to included DLLs. Since my reshade patch is based on the one for KOF98... did KOF98 patch works on Win7?

 

To explain, I have just used KOF98 reshade on KOF2002, edited CRTGeomMOD.ini with most accurate values I can to center image on bezel then I have created new bezel using a screenshot found on Internet.

 

So basically, it is the same files as KOF98 patch. I don't know why it wouldn't works if KOF98 patch works on Win7.

 

Edit April 4th 2021:

J'ai finalement trouvé un patch Reshade existant pour KOF2002UM, bien meilleur que le mien, qui avait, comme je m'en doutais un mauvais effet sur le filtre CRT! Le Bezel est meilleur aussi puisque c'est l'original duquel j'ai créé le nouveau bezel... mais depuis une capture d'écran, j'ai donc supprimé de fait le lien du patch que j'ai posté, voici le lien vers le bon:

I finally found an already existing Reshade patch for KOF2002UM, much better than mine, that was, as I expected, having a bad effect on CRT filter! Bezel is better too as it is the original one I edit from a screenshot, I deleted link to patch I posted, here is link to the good one:

 

Ouais il était pas si loin! Il suffit  de cliquer sur l'imposant "DOWNLOAD" en haut de page et naviguer dans Game Configs.

Yeah it wasn't that far! Just click on the huge "DOWNLOAD" on top and navigate to Game Configs.

Modifié par Kleyon
  • 4 mois aprĂšs...
Posté(e) (modifié)
Le 2021. 3. 30. à 17:17, Kleyon a dit :

@드렁킀마슀터아ìčŽìŽëžŒì— ê°ì‚Źë“œëŠœë‹ˆë‹€. ìˆ˜êł í•˜ì…šìŠ”ë‹ˆë‹€! TeknoParrot에서 완ëČœí•˜êȌ 작동핚을 확읞했슔니닀. ëłŽë„ˆìŠ€ëĄœ TeknoParrot ëȘ©ëĄì— êČŒìž„ì„ 추가하는 ë°©ëČ•ì„ ì•Œë €ìŁŒì…šì„ êČƒìž…ë‹ˆë‹€! TeknoParrot 아읎윘에 대한 수정 ì‚Źí•­ìœŒëĄœ 읎 아읎윘을 ì‚Źìš©í•©ë‹ˆë‹€(íŹëŸŒì—ì„œ 가젞옎).

King-of-Fighters-2002-Unlimited-Match.pn

 

더 나은 팹ìč˜ê°€ ìŽëŻž ìĄŽìžŹí•˜êž° ë•ŒëŹžì— 삭제되었슔니닀!

더 나은 팹ìč˜ê°€ ìŽëŻž ìĄŽìžŹí•˜ëŻ€ëĄœ 삭제되었슔니닀!

 

ê·žëŸŹë‹€ê°€ ëČ ì €ì— 대핎선 웃얎넘êČŒëŠ”ë°... 귞래서 King of Fighters 98 Ultimate Match용 Reshade + Fix + Hi-Res + CRT.rar 팹ìč˜ì—ì„œ 2002ëČ„ì „ì— 맞춰 ëłŽë €êł  했는데(낮 말은) 시도^^). ìŽëŻžì§€ê°€ 전혀 쀑앙에 있지 ì•Šêł  너묮 컀서 CRTgeomMOD.ini 파음(offset_y, offset_x, overscan_y 및 overscan_x)의 값을 수정핎알 했슔니닀.

 

닀음은 KOF98 {KOF98 patch on KOF2002} ëČ ì €ëĄœ 얻은 êČ°êłŒìž…ë‹ˆë‹€ .

2021-03-30-09-45-23-Kof2002um.png

 

귞런 닀음 Google에서 읎 ëČ ì €ëĄœ êČ€ìƒ‰í•˜ì—Ź KOF2002의 ìŠ€íŹëŠ°ìƒ·ì„ ì°Ÿì•˜ìœŒëŻ€ëĄœ ìˆ˜ì •í–ˆêł  êČ°êłŒëŠ” {KOF2002 bezel found on preview screenshot and 적응된 KOF98 bezel}입니닀 .

2.png

 

 

KOF2002 폎더의 아ìčŽìŽëžŒ 낎용을 ì•„ìŁŒ 간닚하êȌ 추출합니닀(KOF98 팹ìč˜ì˜ êČœìš°). 따띌서 reshade-shaders \ Textures \ 폎더에 두 개의 ëČ ì €ìŽ 있슔니닀. êž°ëłžì ìœŒëĄœ 지원되는 새 Bezel.png의 읎늄을 지정했슔니닀. 두 ëČˆì§žëŠ” KOF98 ëČ ì €ì˜ 읎늄을 Bezel98.png로 변êČœí•œ êČƒìž…ë‹ˆë‹€. 읎 ëČ ì €ì„ 선혞하는 분듀은 파음 읎늄만 바꟞시멎 됩니닀.

 

ê·žëŸŹë‚˜ ìŽëŻžì§€ë„Œ 자넎Ʞ 위핎 변êČœí•œ ì‚Źí•­ìŽ CRT 필터에 영햄을 믞ìč˜ì§€ 않았는지 궁ꞈ합니닀. ë‚˜ëłŽë‹€ 지식읎 많은 ì‚ŹëžŒìŽ ìĄ°ì‚Źí•Žì•Œ 할 수도 있슔니닀. 아쌀읎드 덀프넌 발êČŹí•œì§€ 였래되지 않았윌며 ì—Źì „ížˆ ëȘšë“  êČƒì„ ì •ëŠŹí•˜êł  있슔니닀! 불행히도 í˜„ìžŹëĄœì„œëŠ” 더 잘할 수 없슔니닀.

 

추신: Hyperspin 테마는 êł”ì‹ ì‚ŹìŽíŠžì—ì„œ 쉜êȌ 찟을 수 있지만 ëč„디였넌 ì°Ÿì§€ ëȘ»í•Ž 하나 만듀었슔니닀. ëšžëŠŹê°€ êčšì§€ì§€ ì•Šêł  ìžíŠžëĄœë„Œ ìșĄìČ˜í–ˆìŠ”ë‹ˆë‹€.

KOF2002UM 영상

 

ê·žëŠŹêł  ì”œìą… 렌더링의 앜간의 ëŻžëŠŹëłŽêž° {Hyperspin ëŻžëŠŹëłŽêž°} :

2021-03-30-11-59-14-Hyper-Spin.png

 

 

Le 2021. 3. 30. à 17:17, Kleyon a dit :

@드렁킀마슀터아ìčŽìŽëžŒì— ê°ì‚Źë“œëŠœë‹ˆë‹€. ìˆ˜êł í•˜ì…šìŠ”ë‹ˆë‹€! TeknoParrot에서 완ëČœí•˜êȌ 작동핚을 확읞했슔니닀. ëłŽë„ˆìŠ€ëĄœ TeknoParrot ëȘ©ëĄì— êČŒìž„ì„ 추가하는 ë°©ëČ•ì„ ì•Œë €ìŁŒì…šì„ êČƒìž…ë‹ˆë‹€! TeknoParrot 아읎윘에 대한 수정 ì‚Źí•­ìœŒëĄœ 읎 아읎윘을 ì‚Źìš©í•©ë‹ˆë‹€(íŹëŸŒì—ì„œ 가젞옎).

King-of-Fighters-2002-Unlimited-Match.pn

 

더 나은 팹ìč˜ê°€ ìŽëŻž ìĄŽìžŹí•˜êž° ë•ŒëŹžì— 삭제되었슔니닀!

더 나은 팹ìč˜ê°€ ìŽëŻž ìĄŽìžŹí•˜ëŻ€ëĄœ 삭제되었슔니닀!

 

ê·žëŸŹë‹€ê°€ ëČ ì €ì— 대핎선 웃얎넘êČŒëŠ”ë°... 귞래서 King of Fighters 98 Ultimate Match용 Reshade + Fix + Hi-Res + CRT.rar 팹ìč˜ì—ì„œ 2002ëČ„ì „ì— 맞춰 ëłŽë €êł  했는데(낮 말은) 시도^^). ìŽëŻžì§€ê°€ 전혀 쀑앙에 있지 ì•Šêł  너묮 컀서 CRTgeomMOD.ini 파음(offset_y, offset_x, overscan_y 및 overscan_x)의 값을 수정핎알 했슔니닀.

 

닀음은 KOF98 {KOF98 patch on KOF2002} ëČ ì €ëĄœ 얻은 êČ°êłŒìž…ë‹ˆë‹€ .

2021-03-30-09-45-23-Kof2002um.png

 

귞런 닀음 Google에서 읎 ëČ ì €ëĄœ êČ€ìƒ‰í•˜ì—Ź KOF2002의 ìŠ€íŹëŠ°ìƒ·ì„ ì°Ÿì•˜ìœŒëŻ€ëĄœ ìˆ˜ì •í–ˆêł  êČ°êłŒëŠ” {KOF2002 bezel found on preview screenshot and 적응된 KOF98 bezel}입니닀 .

2.png

 

 

KOF2002 폎더의 아ìčŽìŽëžŒ 낎용을 ì•„ìŁŒ 간닚하êȌ 추출합니닀(KOF98 팹ìč˜ì˜ êČœìš°). 따띌서 reshade-shaders \ Textures \ 폎더에 두 개의 ëČ ì €ìŽ 있슔니닀. êž°ëłžì ìœŒëĄœ 지원되는 새 Bezel.png의 읎늄을 지정했슔니닀. 두 ëČˆì§žëŠ” KOF98 ëČ ì €ì˜ 읎늄을 Bezel98.png로 변êČœí•œ êČƒìž…ë‹ˆë‹€. 읎 ëČ ì €ì„ 선혞하는 분듀은 파음 읎늄만 바꟞시멎 됩니닀.

 

ê·žëŸŹë‚˜ ìŽëŻžì§€ë„Œ 자넎Ʞ 위핎 변êČœí•œ ì‚Źí•­ìŽ CRT 필터에 영햄을 믞ìč˜ì§€ 않았는지 궁ꞈ합니닀. ë‚˜ëłŽë‹€ 지식읎 많은 ì‚ŹëžŒìŽ ìĄ°ì‚Źí•Žì•Œ 할 수도 있슔니닀. 아쌀읎드 덀프넌 발êČŹí•œì§€ 였래되지 않았윌며 ì—Źì „ížˆ ëȘšë“  êČƒì„ ì •ëŠŹí•˜êł  있슔니닀! 불행히도 í˜„ìžŹëĄœì„œëŠ” 더 잘할 수 없슔니닀.

 

추신: Hyperspin 테마는 êł”ì‹ ì‚ŹìŽíŠžì—ì„œ 쉜êȌ 찟을 수 있지만 ëč„디였넌 ì°Ÿì§€ ëȘ»í•Ž 하나 만듀었슔니닀. ëšžëŠŹê°€ êčšì§€ì§€ ì•Šêł  ìžíŠžëĄœë„Œ ìșĄìČ˜í–ˆìŠ”ë‹ˆë‹€.

KOF2002UM 영상

 

ê·žëŠŹêł  ì”œìą… 렌더링의 앜간의 ëŻžëŠŹëłŽêž° {Hyperspin ëŻžëŠŹëłŽêž°} :

2021-03-30-11-59-14-Hyper-Spin.png

 

 

 

 

 

 

 

 

Modifié par yjh2548
  • 11 mois aprĂšs...
Posté(e)
31 minutes ago, DarkBimbo said:
Is there still a way to play KOF 2002 UM on Windows XP?

yup
I have a multigame with Windows XP SP3 Embedded POSReady 2009 running KOF2002UM and KOF98UMFE using JConfig

Posté(e)
hace 8 horas, CiTrON dijo:

yup
I have a multigame with Windows XP SP3 Embedded POSReady 2009 running KOF2002UM and KOF98UMFE using JConfig

Some time ago I managed to get NESYCA's KOF 2002 UM to work, but it had side borders, but it was playable. I recently wanted to play it again and I get an INIT DIRECT3D error, being the same system I had years ago. Which may be?
  • 2 ans aprĂšs...
Posté(e)

tested on tecknoparrot and it works.also metadata missing message

  • 2 semaines aprĂšs...
Posté(e)

I know this question was asked in another forum but I need to know if anyone managed to access the test menu of kof 2002 UM through teknoparrot.

 

I understand that it was probably possible in Game loader but I wasn't sure about confirming it in that emulator, since I have more confidence in teknoparrot.

Posté(e)
10 hours ago, MFT_Man said:

I know this question was asked in another forum but I need to know if anyone managed to access the test menu of kof 2002 UM through teknoparrot.

 

I understand that it was probably possible in Game loader but I wasn't sure about confirming it in that emulator, since I have more confidence in teknoparrot.

Use the latest Jconfig, it has fix for test menu not saving, i know your problem is test not working but that works fine with jconfig, the previous issue was not saving test menu details. Works fine now.

Posté(e)
hace 1 hora, murray dijo:

Utilice el Ășltimo Jconfig, tiene soluciĂłn para el menĂș de prueba que no se guarda, sĂ© que su problema es que la prueba no funciona, pero funciona bien con jconfig, el problema anterior no fue guardar los detalles del menĂș de prueba. Funciona bien ahora.

With jconfig?, which is curious since I also used it for a moment but when I accessed the test menu I got the same thing with teknoparrot, a black screen.

 

But I probably used an older version,I'll check it out later.

  • 2 semaines aprĂšs...
Posté(e)

By any chance does anyone have any images of the test menu for kof 2002 on nesicaxlive?

 

I ask because when I run it on teknoparrot I get an issue where the menu is invisible. If so, the commands will probably work (I hope so).

  • 1 mois aprĂšs...
Posté(e)
On 10/24/2024 at 1:18 AM, MFT_Man said:

By any chance does anyone have any images of the test menu for kof 2002 on nesicaxlive?

I ask because when I run it on teknoparrot I get an issue where the menu is invisible. If so, the commands will probably work (I hope so).

Did you find a fix for the black screen and saving with tp for kof 2002?

Posté(e)
hace 3 horas, connor dijo:

Did you find a fix for the black screen and saving with tp for kof 2002?

Not yet, I just said that the menu would probably still work but only because in the new versions of teknoparrot they said the menu was invisible.

 

I thought the menu would still be accessible and that just the visual was of no use but it seems I was wrong.

 

I hope that in the future this will be solved through a patch or an update of the teknoparrot emulator. 

Posté(e)
59 minutes ago, MFT_Man said:

Not yet, I just said that the menu would probably still work but only because in the new versions of teknoparrot they said the menu was invisible.

I thought the menu would still be accessible and that just the visual was of no use but it seems I was wrong.

I hope that in the future this will be solved through a patch or an update of the teknoparrot emulator. 

did some testing and succeeded to make the test menu visible,tried to change difficulty,blood and english 

but after it quits to the tpui it doesn’t save the test menu changes so yeah we’ll have to wait for tp devs to fix it.

Posté(e)
hace 2 horas, connor dijo:

did some testing and succeeded to make the test menu visible,tried to change difficulty,blood and english 

but after it quits to the tpui it doesn’t save the test menu changes so yeah we’ll have to wait for tp devs to fix it.

How did you do it?

 

Because even if it doesn't save the settings this is a big step forward.

Posté(e)
3 hours ago, MFT_Man said:

How did you do it?

Because even if it doesn't save the settings this is a big step forward.

With 2 dll files that needs to be replaced but as i wrote it doesn’t matter anyway because no saving for

the test menu changes since its a tp issue.

Posté(e)
hace 2 horas, joe555 dijo:

You can use dgvoodo, and it will show test menu , no step forward, always been able to with that 

I was just saying that to support Connor.

Posté(e)
18 minutes ago, MFT_Man said:

I was just saying that to support Connor.

Lol 

why bother to even explain to him?

anyway the game is way too easy on current difficulty a bummer but hopefully it'll get fixed at some point.

Posté(e) (modifié)
2 hours ago, MFT_Man said:

I was just saying that to support Connor.

Support what, a user that has been banned here, more times than I can count, banned from TP discord aswell as most other discords, plus the game has had test menu and saving for yrs, with other loaders, user above just has skill issues

Modifié par joe555

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