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ducon2016

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Messages posté(e)s par ducon2016

  1. On 5/16/2018 at 11:20 AM, rullo said:

    Pour le fun j'ai modifié la version PC, cette version est un mix entre la version pc originale et le dump CHIHIRO original, j'ai utilisé la plupart des fichiers du dump pour compiler cette version en attendant qu'un émulateur où un loader permette d'utiliser le dump original arcade

     

    Magnifique! Quelles sont les differences qui restent apres ce mix avec la version arcade?

  2. On 5/17/2018 at 11:36 AM, rullo said:

    Dans la même idée que Crazy Taxi 3, j'ai modifié la version PC de House of the dead 3 avec le dump Arcade CHIHIRO.
    Le jeu fonctionne en FullHD en laissant les paramètres graphiques sur la résolution 640x480.

     

    Superbe effort, quelle est la difference entre ta version PC amelioree (apres modifications) et la version arcade?

  3. 6 minutes ago, ZellSF said:

    Any chance you can write down the technical details of what this patch does?

     

    I'm talking to the developer of dgVoodoo2 about Chaos Legion's problems and am wondering if that's something that could be implemented in dgVoodoo2.

     

    Yes of course, happy to share, and dgVoodoo2 could do that without a problem. I just round the height of the textures to the next power of 2 in the CreateTexture method. For example if the height is 41, I change it to 64 when the texture is created. If already a power of 2, I do not change anything. I will share the source code when I am back, I am traveling for a couple of weeks.

  4. 50 minutes ago, kingsalmon said:

    Merci ducon2016 mais c'est ma faute j'aurai du préciser je suis sur un vrai ordi et pas un raspberry ! donc je parlais des frontend PC comme les hyperspin , launchbox etc

     

    Moi aussi je suis sur un vrai PC :D Le code vient de retropie, mais le lien est pour Windows :D

  5. Added a lot of things making it even more useful:

     

    [v7] Merged BlockDirectInput8 option into FilterOtherPads. FilterOtherPads=1 will hide Direct Input joysticks whether you use direct input or xinput.

    [v7] Added key remapper. Making it possible to remap game keys without the need for Autohotkey or Atelier remapper

    [v7] Experimental wheel emulator for games which UI was designed to be navigated with a wheel

     

     

  6. 6 hours ago, Houb said:

    Oui il y a eu des progrès en performances mais des régressions en compatibilité malheureusement.

    Une bonne partie de mes jeux ne tournent plus du tout depuis la version 0.0.5-6675  SPU ASMJIT v2.0 #4422

    Ultra Street Fighter IV, Under Night In-Birth Exe Late ST, Hard Corps Uprising plantent à l'écran de titre, Tekken 5 plante souvent aussi etc... et encore j'ai pas tout retesté ^^

     

    Oui c'est pour cela que je garde les vieilles versions pour chaque truc, je n'upgrade que pour les jeux qui marchent pas.

  7. I managed to make this version work: https://www.google.com/search?q=axel+city+nicoblog

     

    But you MUST follow the instructions, it creates a link with a complex command line:

     

    1) Extract the “Axel City Complete” folder wherever you want
    2) Inside the game folder open the folder “ntleas043_x86” and then click the “ntleasWin.exe”
    3) When you open ntleas click on the three dots icon (…) in the lower right corner (after the AppPath) to select your Axel City exe file, (inside of your Axel City Complete folder) which should be a bunch of Japanese letters ending with .exe (this: アクセル.exe )
    4) Then in ntleas click on the left arrow icon ( < — ) that is next to the “Save &Run” button,and when prompt for creating a shortcut, just click yes.
    5) Always start the game from the created desktop shortcut, not from the game folder otherwise the game will crash.
    6) Enjoy this obscure fighting game!

     

    Then to make the fullscreen work on Windows10, I had to put ddraw.dll in the japanese named .exe folder from https://github.com/narzoul/DDrawCompat/releases/download/v0.2.1/ddraw.zip

  8. New version integrating the excellent (but also over-engineered) Xidi library (https://github.com/samuelgr/Xidi) with x360kb and enabling simulating pads with keyboard for games only using DirectInput 8 (usually there is no xinput1_3 or xinput1_4 or xinput9 if you search in the .exe with a hex editor, but there is dinput8.dll).

     

    Integrating both make it possible to just use ONE library: for those games just copy dinput8.dll and x360kb.ini in your game.exe folder and it should work. For example this makes it possible to play JLA (http://www.emuline.org/topic/1237-arcade-pc-justice-league-heroes-united-global-vr/) on the keyboard

     

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