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CharlieChan

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Messages posté(e)s par CharlieChan

  1. On 6/23/2025 at 5:28 PM, steveball1976 said:

    I downloaded that one earlier it's based on an ios version of the game i'm looking for the 4k version of roadblaster mentioned in this thread

     

    Here is Road Blaster, Cobra Command and Badlands upscale video for Hypseus/Daphne.

     

    https://mega.nz/folder/ks0hgSrb#aCVLZHBj5rM951zzk-7nfg

     

     

     

     

  2. 3 hours ago, Geordiedean1974 said:

    Logs say couldnt load bezels, im putting bezels in bezels folder then sub folder of game so in script im putting -bezel/maddog/maddog.png

     

    Well,  -bezel/maddog/maddog.png makes no sense, so let's assume you meant :

     

    -bezel /maddog/maddog.png

     

    Which will not work unless you have the bezels in your root folder, you need to remove the leading /
     

    -bezel maddog/maddog.png 

     

    If that doesn't work, then I'm just guessing. Unless you paste the whole log and show folder structure or go on Discord.

     

     

  3. 40 minutes ago, putzipuh said:

    Hello, i cant start the Emu with any game. it allways ends up with an error msg.

     

    2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: error compiling script: cannot open singe/FrameworkKimmy/globals.singe: No such file or directory
    2025-05-02 12:11:50.315 ERROR [21604] [sep_error@584] SINGE: Script Error!
    2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: error compiling script: (null) : singe\BD13\BD13.singe:133: attempt to index global 'Death' (a nil value)
    2025-05-02 12:11:50.315 INFO  [21604] [printline@95] SINGE: Cannot continue, quitting...

     

    do i missing some files? i downloaded Hypseus.Singe-v2.11.5-win64 and some games to test from the link above.

     

     

    cannot open singe/FrameworkKimmy/globals.singe

     

    Grab the Framework folder zips from GitHub repo: https://github.com/DirtBagXon/hypseus_singe_data/releases
     

    FrameworkKimmy_v1.01a.zip
    Framework_v3.32c.zip


    Get both Framework zips, and unzip them into the `singe/` folder.


     

    singe/
        - FrameworkKimmy
          -
        - Framework
           - 
        - BD13
           - 
        - Other Games

     

  4. 13 hours ago, FP125 said:

    Just noticed Gallaghers Gallery released recently.

     

    Will this be able to run through Singe 2, I like the launcher with the box art and vid clips of the games. Better than running via . bat files

     

    Checked first page of thread and no new update for Singe 2 for a couple of years, will I need Hypseus to play it? Just with Singe 2 being able to load up all the other video disc games, presumed would be ok here as well.

     

    Why get stuck with a static app frontend, when you can do crazy things such as this, get creative:
     

     

  5. On 2/6/2025 at 3:53 AM, Handsome_Van said:

    I'm loving these "2-player Gun REMASTERED" GAMES with my Gun4IR. My family loves the terrible acting and they're actually fun to play now all cleaned up, without the lag and errored targets etc. Any chance we see Mad Dog 2 get the 2player treatment and clean up too?

     

    Need to complete the ALG set at least. I'm sure they are in the works. Fastdraw is an amazing addition, and plays superb - thanks guys.

     

  6. On 1/4/2025 at 11:35 PM, giobarby said:

    Ciao a tutti 

     

    esiste una versione di Super Don Quix-ote per Hypseus singe?

    Ho provato quella di POIU ma è incompleto manca un capitolo (quello del serpente) 

    sarebbe bello una versione come Timegal dove puoi impostare vite livelli ecc..ecc..

     

    grazie ciao!!

     

     

    Super Don Quix-ote per Hypseus singe:

     

    https://app.filen.io/#/d/534cce80-b0f8-4545-a2c2-9293a1d64d47%23PvEAry9ZtgmfDIohrDbsy6QXXbBId73e

     

     

  7. 10 hours ago, Drunkymaster said:

    Hello again

    This time i need help

    I am unable to install : SEGA Video Driver for Hypseus Singe

    I am on pi5 with Batocera V41

    I was unable to install as well Captain Power from Hypseus Singe, but finally it was included in a Lightgun pack

    So now Captain power is up and running

    I noticed a difference in the folder from a version to another

    It was the same with Action Max

    I can't identify where it's going south with Sega...

    I made several attempts

    If you have an idea, Let me know

    Thx in advance

     

    Batocera Discord:  https://discord.com/invite/ndyUKA5

    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

     

     

  8. On 10/19/2024 at 9:15 PM, xxOToTOxx said:

    5x "Captain Power" games are now released and available.

    Windows .bat files for these games are included in the Hypseus v2.11.3 release zips.


    You will need Hypseus v2.11.3 for these games: https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.11.3
     

     

     

    You can grab all the required files, for all 5 games, from here: 

    https://drive.filen.io/d/3de9d64f-2dab-4278-a951-5baf0558b029#tIzsSqsNe8JxlevqRr4lRgtfVziYu79F

     

     

     

     

     

    Oh man, how did I miss this release. Thank you, thank you, thank you - amazing childhood revisited.

     

     

  9. 33 minutes ago, Wenzon said:

    I've checked all the pages of this thread and can't find any information on how to change the Dragon's Lair setting so that it triggers one coin instead of 3. Does anyone know how to change this?
    The default setting is this.
    3 coins = 1 credit

     

    I want it to look like this.
    1 coin = 1 credit

     

    Good luck with that, the ROM never supported 1 coin = 1 credit. You could lower it to 2 coins = 1 credit though. Hypseus has 2 coins by default on the lair ROM.

     

  10. No one is going to make a video showing you how to edit a text file.

     

    In the Hypseus folder, there is a file called hypinput.ini - Open that file in Notepad and edit/change the lines:

     

    KEY_START1      = SDLK_1    0           0

    To:

    KEY_START1      = SDLK_1    SDLK_RETURN   0

     

    If that doesn't work, change SDLK_RETURN  to SDLK_PAGEUP  and try again.

     

    Try:
    SDLK_RETURN

    SDLK_PAGEUP

    SDLK_PAGEDOWN

    SDLK_VOLUMEUP

    SDLK_VOLUMEDOWN

     

     

    2 hours ago, SpockYoda said:

    This area here actually describes the exact issue i'm currently having, however I'm so computer illiterate that I don't know how to implement it unless theres a video or elementary style step by step guiding explaining every step 😞

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