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Manson976

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Messages posté(e)s par Manson976

  1. 15 hours ago, poiu said:

    Hello everyone.

     

    For this Christmas we made you a nice gift, Triad Stone , classic FMV game.
    We have worked a lot on this title to make it equal to the LASERACTIVE version.
    The map of the original game, all narrations during the game, and importantly the gameplay with distorted levels.
    The classic "POWER" bar I wanted to replace it with something new, in the LASERACTIVE version in many points of the game the moves can vary, so even if you know the moves will not be easy to finish it with a credit.
    This happens also in the Singe 2 version.
    Enjoy the game .

     

     

    Are you planning to release all LaserActive Mega LD games??

    There was a project many years ago trying to preserve  LaserActive Materiel but nothing came out of it shame.

     

    https://gendev.spritesmind.net/forum/viewtopic.php?f=17&t=1647&start=60

     

    https://gendev.spritesmind.net/forum/viewtopic.php?f=17&t=563&sid=9c3ac1cc6306c65e1560aba8a307208c

     

     

     

     

  2. 22 hours ago, ducon2016 said:

     

     

    Check the first post, I updated to 1.5 with two additional options to address that

     

        5. If you do not want to see the table introduction text and jump right away into the attract mode add HIDETEXT to the end of the command line
        6. If you want to start the table with a number of players add PLAYERS=2 or PLAYERS=3 or PLAYERS=4 to the end of the command line

     

    Example command line:

           PinballArcadeLoader.exe "YourPath\PinballArcade11.exe" GhostbustersStern FixCamera=5 CUSTOMBALL HIDETEXT Players=2

     

    Cheers once again can't truly express in words how great this is..

    Rock hard ride free. \m/

  3. @ducon2016

     

    WOW this is amazing cheers...

    I was using CAM MOD too messy many features I would never use,

    but this is STRAIGHT TO THE POINT.. Loading the tables works flawlesy

     

    Is there any part of the code you could add to start the tables rather man clicking the OK/CONFIRM??

  4. 5 hours ago, famawizard said:
    
    VIDEO TEASER
    
    Coming soon to your screens....

    with video restored and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-)

     

    Plus, and playables, three more levels not planned for release but recorded on LD ;-)

     

     

    first without mouse use, than, according my spare time, as the original ;-)

    Awesome I was always hoping that some kind dude would give the public a chance to play this thanks fella :)

  5. 6 hours ago, claymanred01 said:

    Few things, Jconfig is exclusively tested with 360 pads, both wired, and wireless

     

    There are 2 modes of opperation, 

    Xinput, and Dinput, 

    Since the Gui. is reused for all our builds it is not always clear if a game supports both of them 

    however you must select your mode, and save the config, then rebind your keys 

     

    So if you would like to use Dinput , select Dinput, save, then bind keys and save, or the reverse with xinput

    The reason for this is the button order is different for Xinput and Dinput, as Dinput mode supports analog triggers, instead of treating them as additional buttons 

    I will test another pad soon as using the keyboard works as I said flawless so I don't know what's up with my 360 device if there is even a problem..

     

  6. 4 minutes ago, GamingRob said:

    ?

    So you can't assign buttons?

    I use a generic 360 controller and it worked by just double clicking on the input I wanted to change and then press the button or move the stick I wanted to assign,

    I checked 'Individual Left Analog' and under 'Settings' I unchecked both options.

    Controls are working perfectly fine for the game.

    However, I needed to choose DInput, as otherwise the game crashed on pressing the start button.

    i KNOW ..

    It has never worked for me on my end since the Type X days and thats been 3 different rigs with a 360 pad...

    What I use to do was copy past a profile of a user here.. BRUCE or WOLF and paste it into each fighting game for example.

    I just think personally it's buggy because Teknoparrot or T Input they all recognised my pads so do most loaders and PC games..

     

    I can assign them it its not matched up correctly like button start is button B you get me?

  7. Sorry have to get this of my chest...

    Appreciate all the work that goes into making a loader, but  ONE thing I hate is why the F@#k does J-Config Never Ever recognise my 360 controllers properly no matter what I do..

    First off for a long while now my inputs are all over the shop... the buttons don't match up (DPad Up is now X axis Apparently, B button is the Start button etc) You get my drift so I can't set it up properly I'm not the only one here..

    Battle Gear 4  I Have No inputs at all!!!  I have to use the keyboard then X-Padder "What a Ball Ace!"

    Here we are snowcross Start = Test

    Top Right Button = Start

    Untitled-7.png

    Now all my button input a recognised as only -y axis (I've tried many 360 controllers!)

    Shame I can't set up a PS3 pad maybe it needs an alternative because J - Config never works for me..

    May a patch fix??

     

     

    Update: tried deleting the MiscInput

    Now my triggers are button 5 and 6 keyboard inputs aint work so that option is ditched..

  8. 1 hour ago, sky2310 said:


    There was this Freeware software that can manipulate game display with a feature to curve (classic CRTs) and straighten video. I forgot what it’s called but I think this can be achieved by running third-party software.

     

    If anyone remembers please post as this app was quite popular several years ago.

    I hope someone will remember unfortunately that doesn't give us much to search on :(

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