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hippopippo

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  1. Summary of previous episodes: This game is a pain in the ass .. can't seem to get a final version 4.20 (which TP currently supports). Below is the revision code Lidia update 4.10 and Leroy 4.20 .. let's see if a working version finally comes out. The "presumed 4.20" dump currently crashes at 2% TP initialization (but loads everything in standalone with final dongle error).
  2. hippopippo

    Paprium (Project Y) OUT !!

    Exactly, STM32 has not yet been implemented in mame to handle audio, music data and samples (stored on the external ROM which is dumped). Retroarch, Fbneo, Bizhawk and others, get around the problem by converting tracks to mp3 but this is certainly not a faithful reproduction of the ROM which has its own specific tracker for audio samples & bgm. If you look at the file in the hash folder megadriv.xml you'll see that both ROMs are marked as baddump (yet).
  3. hippopippo

    Paprium (Project Y) OUT !!

    How to find Paprium in two steps (make sure you're using mame upped in previous post & proper roms) 1) Search "Mega Drive" and click on it 2) Search "paprium" and click on it
  4. hippopippo

    Paprium (Project Y) OUT !!

    Go inside mega drive (pal) from mame panel and search it from there otherwise launch ‘mame megadriv paprium’ from command line
  5. Try vc3 with cxbx official (it’s one of few supported) and see if you have same issue
  6. hippopippo

    Paprium (Project Y) OUT !!

    This is latest mame 0.278 pre-compiled for paprium (Added *partial* support for paprium. MCU core isn't available for emulation, replicated behavior) Replace everything in your mame full folder, select mega drive and search for "paprium" (remember 1st boot is mini game so just quit and reload paprium) Paprium rom with correct crc :
  7. hippopippo

    Paprium (Project Y) OUT !!

    Recompiled for mame debugger 😉
  8. Play! v0.70-35-enhanced is standalone, don't use in TP.
  9. I compile all builds in /incremental vs2022 and this allows for 1 Faster Compilation 2 Faster Development cycles 3 Resource Efficiency: in short a high-performance version (Cpu Gpu and related hardware)
  10. Play! v0.70-35-enhanced recompiled build (OpenGL better fix & Vulkan improvements) https://www.mediafire.com/file/5lzk3h7ijhucrkg/Play-x86-64-1807.zip/file
  11. Added button (Trigger L) to eject/insert IC-Card for Key of Avalon Added default value for rx_reply to fix F-Zero AX DX cabinet motor init Added function to handle buffer swapping for parser bug Added handling of JVS-I/O PositionInput command Added handling of Mario Kart GP's lamps Added new game type firmware update Added new logging types for baseboard, JVSIO, CARD, and mediaboard Added new value to track shutter status for magnetic card Changed card data reply for Key of Avalon to use an array Changed switches to use enums instead of magic numbers Changed variable types in several places Code cleanup Completely rewrote the RunBuffer function Fixed F-Zero AX DX cabinet motor initialization Fixed network firmware version Optimized code Removed olds.rar Replaced several magic numbers with enums Rewrote several code sections Updated debug logging for new log types Updated debug messages Latest build recompiled for Dolphin TP : https://www.mediafire.com/file/ieh5o9bqj0hs8j5/Dolphin-TP-150725.rar/file Latest build recompiled for Dolphin Standalone : https://www.mediafire.com/file/f5dsui9rv71e1k7/Dolphin-Crediar-150725.7z/file
  12. latest update is just a io check fix for cobra, so no correlation with other games issue
  13. so, enter, restore backup ram inside menu, save and exit
  14. just delete in arcadesaves its backupram
  15. Don’t mess with GitHub download : try a fresh Tp install from scratch and you’ll get everything updated (dolphin and play too) then replace just Dolphin.exe from my post and test F-zero MR.
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