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Burstflames

GamerLine
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About Burstflames

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  1. Just to be more specific since a lot of people are asking about tasoller 2.0 firmware. Updating to 2.0 WILL SIGNIFICANTLY improve the deadzones between the keys, hitting the plastic dividers would often not cause a trigger. It's now much better as long as you don't lower sensitivity too far. Touch sensitivity accuracy in general is MODERATELY improved. Before, if you did not deliberately raise and lower your fingers on and off the keys while trying to "piano" them, it would not properly trigger and release, but trigger as a hold instead. This was an issue when you needed to rapidly tap single bar sized notes. However, both issues ARE STILL APPARENT in some ways. They have not been "solved", just improved in general. It's still not 1:1 with arcade hardware but it's getting closer.
  2. Non contact triggers is a conductivity issue. Ambient humidity (or lack thereof) and temperature will cause the air between your finger and the conductive strip to conduct, causing an early trigger. Changing sensitivity helps, but at the end of the day you can't really stop the air from conducting. The controller board's logic needs to know how much conductivity it needs to detect before it triggers instead, which newer firmware improves on. Doesn't completely fix the issue though, if you're area is super dry and hot it'll still have problems, for example.
  3. If you're not trying to FC 13+/14 charts then it's fine to just keep using what you are. The improvement for 2.0 is more focused around improving accuracy for "pianoing" keys, where your hand are basically static and you're hitting notes with individual fingers. With only a single finger, it was easy to hit the seams and not register a hit, and the sensitivity of the strip wasn't accurate enough to register and release rapidly enough with the very subtle tapping required for rapid charts, you'll just end with it constantly triggering instead. Pretty much kills FC and AJ runs. I get the enjoyment for aesthetics with the reactive LEDs, so it's not a huge deal. The older firmware is also technically easier to play hit notes with, as the strip will trigger slightly before a touch rather than the genuine arcade which only reacts to an actual touch. I play both privately, and on the actual cabinet, so I need it to be as similar and accurate as possible, so for me 2.0 is the way to go.
  4. The link's still there, it's just a bad hyperlink. Remove everything before [Hidden Content] from the hyperlink, or just follow the link itself. UART cables are common for anyone that works on arduinos, raspberry pi, or any other microcomputer. They're just $10 or so off Amazon, or look for your nearest electronic parts store if you don't have access to amazon. Make sure to get a 4 pin or 6 pin, not 3 pin. Takes less than 10 minutes to do everything and get updated to 2.0. It's just plugging cables into sockets, absolutely nothing complicated about it. Just make sure not to reverse the red and black wires, or you'll short circuit. Triple check with the picture on the guide. 2.0 is vastly superiors, they've fixed issues with detection loss from hitting the seams between keys, and tightened up early non-contact triggers. Issues we're still having with Openithm. If you play more complex charts you'll definitely want to upgrade.
  5. That's Chunithm Star.
  6. My previous AXXX directories of other numbers have had musicSort.xml, so it's not going to be just that one. All I can really recommend is to make double sure every music.xml file in every AXXX\music directory has been forced to unlock. If you used a tool, it's liable to miss anything if it gets confused. Best to manually check. Can also try backing up your folder, and then trying migrating all the files into A000. That's the method I use, and what I do when I set things up for other people. Always select NO to replace files.
  7. That one does indeed not have one. I was looking at this one.
  8. I haven't check any of these reuploads of the AXXX files, but checking at the very least the most recent upload of A017 there's definitely a musicsort.xml in there.
  9. Right, check each AXXX\music folder. If there's a musicSort.xml file at the end of the folder, replace it. If it only has musicXXXX folders, just leave it alone.
  10. Apply the original A000 Paradise musicSort.xml to your AXXX music folders instead. I've mixed up crystal with paradise. You could also just try deleting all the musicSort.xml files your AXXX directories except for A000.
  11. If it ever becomes a problem again, you can rather do that migration or just copy the A008 musicSort.xml and apply it on every other AXXX update's music folder, as to force segatools to read the correct one. The location of the files doesn't really matter as long as they're all together, and that segatools is configured to a directory containing them. Probably want to keep it to C or D though, as the arcade cabinets normally contain only those 2 drives.
  12. Take the files out of their respective AXXX folder and put them inside of A000. Migrate A008 last, choose to replace all. You need the (whatever)Sort.xml from the latest update, which is A008. Segatools is reading the musicSort.xml of a earlier version which doesn't have the complete list.
  13. This version is technically ahead of the arcades, since we can just unlock content that has been updated into the game for future release. As for stuff further into the future, best not to ask. With all these public leak releases, people might not be as willing to privately decrypt anymore and risk having Sega possibly patch out their method. Might be a rogue out there who just doesn't care, but this is very much a thing where you just shouldn't ask.
  14. You can get a feliCa card reader to read IC cards. You'll need to manually integrate it into minime or another simulated network, but it all works as it should if you're building a custom cabinet with multiple accounts or something. You can not connect to Sega all.net unless you've registered your Japanese business with Sega and have it approved as a legit arcade.
  15. There's nothing wrong with segatools itself. The issue you're having is with how your build's been set up. Your network icon is not lit, which means the simulated Aime server is refusing connection. Make sure you're using the correct, most recent aimeReaderHost and chunniApp applications. chunniApp needs to be patched for no encryption and no TLS. Patching and using localhost is recommended, so that the server doesn't need to do a reach around your network to reach you as a client. Using C: is recommended, that's how the arcade cabinet is set up. Using other drives can work, but introduced possible confusion to the client. Use the most recent version of minime, any version except the most recent one will not work correctly. Has to be running in the background, and in some cases, with elevated privilege's. When you launch the game, after the initial check it will do a network check over your IP, DNS, AIME and TITLE, etc... Make sure they all return as GOOD/WORKING. If any of them return as bad, your issue is with whichever check it fails on.
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