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Nicolas88

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Messages posté(e)s par Nicolas88

  1. il y a 1 minute, hippopippo a dit :

    Try this: copy the new Dolphin.exe, launch Cycraft emulator, and disable the Cycraft patch inside Dolphin panel, then start F-Zero MR, and if it works and you don't experience slowdown, it's a problem with your configuration/hardware (CPU, GPU, OS, etc.)

    That's strange because on the 15.3.23 build the game works well without cycraft (just motor, slowdown and bypass cycraft patch).

     

    But on tp build, i need to take the patch from my old build to work....in first time is slow....i enter and quit the test menu and then it run at normal speed.

     

    If i take the tp build (on their github) and copy your patch the game have jyst a blackscreen, need to backup old patch...

     

    I have a i5 12th gen with 16go ram, rtx 3060, win 11.

     

    Virtua striker works without problem 

  2. Le 09/07/2025 à 16:23, hippopippo a dit :

    try to disable slowdown fix and flag on Cycraft & Motor only, I get stable 60fps with both gtx1650 & gtx1660 (use TPUI only, no other launchers)

    Sorry to be a pain, but do you share your Dolphin folder.

     

    I tried to start from zero.

    Downloaded the tp Dolphin on github, then replace with your Dolphin exe with the patch....and game wont launch.

    I need to backup my old patch to get it working....and when it worked, it slow on thus version.

    Tried many time, byt same result, maybe I do something wrong

  3. Il y a 2 heures, hippopippo a dit :

    try to disable slowdown fix and flag on Cycraft & Motor only, I get stable 60fps with both gtx1650 & gtx1660 (use TPUI only, no other launchers)

    Unfortunatly same problem.

    The game is slow.

    But when I enter and quit the test menu, the game run normally.

    My Dolphin from 15.3.23 with gecko cycraft and slowdown has no problem

     

    Edit: tried to fresh install, but monster ride won't launch, i need to backup my triforce folder for older version

     

  4. il y a 12 minutes, hippopippo a dit :

    Backup 1st, then replace Dolphin.exe in folder : \Teknoparrot\CrediarDolphin\ and launch F-Zero MR from TPUI (double check if both patches are flagged on inside game properties in Dolphin)

     

    I downloaded the latest crediardolphin on github, replace the Dolphin.exe with yours.

    On game propriety the disable motor patch is activated, and the cycraft and slowdown gecko too.

    But the game ran slow (I have an I5 12th gen and rtx 3060).

     

    But when enter in test menu and quit it (the triforce bios is showed) the game run normally. 

    When I quit teknoparrot and rzlaunched the game, is slow again, need to enter and quit test menu for.normal speed

  5. Il y a 4 heures, hippopippo a dit :

    This is latest re-compiled Dolphin with F-Zero Monster Ride NO-Cycraft fix for TP (not merged officially yet), make a backup and just replace it.

    *Added patches for F-Zero AX and Monster Ride

    *Increased s_network_buffer to 256kB
    *Increased network buffer range
    *Rewrote NetDIMMAccept and NetDIMMConnect functions
    *Added fixed timeout for select for Key of Avalon games
    *Increased select timeout for F-Zero AX Monster Ride
    *Changed some log levels
    *Added handling of command 0x608
    *Added code to close all sockets on shutdown
    *Changed backup file name to random when opened multiple times
    *Added handling of several Deck Reader Card commands (ProgramVersion, BootVersion, ShutterGet, CameraCheck, ProgramChecksum, BootChecksum, SelfTest, SensLock, SensCard, ReadCard)
    *Added handling of JVS-I/O command: Position Input
    *Added specific CheckFunctionality reply for Key Of Avalon

     

    Thanks for sharing.

     

    Tested f zero monster ride, cycraft bypass work well but the game is slow.

    On older triforce standalone build the game run at 60fps 4k (with cycraft bypass).

    Tried many settings but the game is slow and audio crackling

     

  6. Il y a 6 heures, hippopippo a dit :

    Xemu *Chihiro* branch with lightgun support to be tested with Virtual Cop 3 & Ghost Squad

     

    xemu1.jpg

     

    https://www.mediafire.com/file/tyfgw2metfdp0w1/xemu-lightgun.zip/file

    Tried with Virtua Cop and sinden.

    The gun is reconized but not able to press start on the menu none of the sinden button work for start and tried keyboard but not able to press start too

    In the xemu ui, the sinden is recognized and b button and trigger are recognized 

     

    Edit: I can enter in game with the game pad (swaping lightgun to gamepad for start, then reswapping for lightgun.) But I can go further when we must use the "slow down time power", no button working.

     

    Did you think there is a way to map this 2 button.on the lightgun? (Searching on.the xemu.toml but control are not displayed in)

  7. Il y a 2 heures, andymage a dit :

    I have 3 questions:
    1. I don't have speaking rights in their teknogods' discord, and I have purchased a monthly membership.
    2. I updated the download, and the play folder appeared. I ran the play simulator alone and all the buttons failed, no matter how I set them up
    3. After starting TeknoParrotUi, how do I configure play to display the game menu?

      Masquer le contenu

    image.png.76111629009b5f29fe26ef06881e65a6.pngimage.png.7d9f02f6cf4a0abe7c9b76d880237255.png

     

    With their build of Play you can't bind your control into the emulator, you must bind it into teknoparrot ui.

    You.must in the menu of teknoparrot add game and then choose the path of your rom and bind your controller

  8. Il y a 9 heures, Arcadeguy781 a dit :

    I'll reconvert BG3

     

    update: I put the newest version of chdman in my 2x6 conversion folder, and extracted the CHD, made it an IMG/BIN, renamed the bin to batlgear3a, converted that into a CHD, and I booted up the game, and I actually got it to work up until after you select your course. (Hangs at The load screen in the lower right-hand corner)

    IMG_3571.png

    I downloaded the zip and chd, converted the chd with chdman, and reconverted in chd, tried some of the arcade def but always the same error

     

    Can you share the battle gear 3 chd converted and the zip please?

    20250705_094107.jpg

     

  9. Il y a 3 heures, Arcadeguy781 a dit :

    Sorry to be a pain, but I’m getting the file mismatch error with your arcadedef file. I downloaded the CHD from a site that had the latest dump of battle gear 3. 

    It seems like this is the case for all of the dumps of BG3. Either that or I get a black screen. 🤔

    This is with the most recent update to the Teknoparrot build of Play

    Same for me , take the chd and zip here https://mdk.cab/game/batlgr3 and the arcadedef on this topic and i have mismatch error, with the latest tp build

  10. il y a 9 minutes, andymage a dit :

    No, you just need to set the same name in .arcadedefs. Or you can use my file.

    batlgr3t.arcadedef 419 O · 0 téléchargement batlgr3.arcadedef 404 O · 0 téléchargement

    I use the arcade.def from the play build in teknoparrot (i used this build cause make many improvements from the play mainline.

    But when I renme my chd, and the zip file, I got error

    bg3.arcadedef

    So with this bg3.arcade def i have.

    Bg3.zip

    Bg3.chd inside a bg3 folder

     

     

  11. Il y a 3 heures, andymage a dit :

    Thank you for share it!

     

    For the zip I must rename it bg3.zip, and the chd bg3.chd?

     

    In the latest teknoparrot update the arcade.def named bg3, but when i launch the game i have error "Sector size mismatch in hdd image, make sure chd file was created with createhd option"

  12. Il y a 2 heures, llll55 a dit :

    i know about play!...those games not working well on it. 

    Some working, some not, the emulator is still wip, but some arcade games running not to bad (some are graphical issue, some have performance issue, but for now its the only way to play this system).

    If you have a decent cpu, you can try it and see if they run well or not

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