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xxOToTOxx

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  1. The last one I am now after in Puss in Boots for Singe 1, I would appreciate if anyone has it they can let me know
  2. I did increase the encoding quality on the front page of the repo guide for ffmpeg: -qscale:v 4 -b:v 6000k from -b:v 4182k This will result in larger files, (but no larger than the original video you are encoding from), but results in much cleaner video, of course it's not essential. If you are a Windows user, I should say that https://ffmpeg.org/download.html#build-windows gives good results.
  3. Singe1 will be 'jack' and 'dragon' the others are Singe 2 and have issues due to extended frames. https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe1/jack https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe1/dragon I put comments in the README.md of each directory in the repo if applicable.
  4. Not my links, but: Samurai Jack (Singe 1): https://mega.nz/file/sYJVWIrQ#gcVO-ekM7pyilp6ZPmxZeHea7ZbHinqCfja6f2oA2lQ Dragon Trainer (Singe 1): https://mega.nz/file/RdcxiI5L#Q-jQr-mkkgfgrraTLoTrwMdoUVYZm6vIuVFqoQqjo_g Adapted .singe files are in the repo - above only required for video.
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  6. #define MAX_LDP_FRAMES 65535 // rdg2010: increase frames cap limit to 16-bit max Knew I had seen this somewhere......
  7. I did have a quick play with increasing 65536 but it was a little catastrophic when I ran anything - lol I may go back to, but RDG does have some comments in the code saying bad things happen. I assumed 65536 was there as it's the 16-bit limit (considering the age of the games and laserdisc players Daphne is emulating that made sense). If it's not then maybe I can do something.....
  8. Worked perfectly, you are a star @Karis mediainfo --Inform='Video;%FrameCount%' titanae.m2v 65455 Need to test playing through game, but level5 removed easily enough in .singe. Think I may have had a bugged version from Kangaroo Punch (earliest and nearest to Singe 1 version I guess) as some of the later level definitions seem to have been wrong... TotalScenesLevel06 = 2 Lvl06mirror = 0 Death06mirror = 0 function setupLevel06(thisSegment) if thisSegment == SEGMENT01 then segmentStart = offsetLevel06Clipend + 1 segmentEnd = offsetLevel06 + 2936 totalMoves = 11 .... end end TotalScenesLevel07 = 5 Lvl07mirror = 0 Death07mirror = 0 function setupLevel06(thisSegment) <---- Here level number is wrong or am I missing something ? if thisSegment == SEGMENT01 then segmentStart = offsetLevel07Clipend + 1 segmentEnd = offsetLevel07 + 2274 totalMoves = 10 move = nil; move = {} move[1] = {}; move[1] = {1105, 1120, LEFT, 2, 0, 0} Subsequent setupLevel8, was also the same (set as 7) - an old bug ? IGNORE: I just downloaded the latest singe file from your mega link and it's corrected, so a bug
  9. @Karis Perfect, I will look to remove that level. Unfortunately it's the VLDP in Daphne that has the 16-bit limit, so making changes to that will probably break all the Daphne emulation. Not sure I want to dive in that deep. I was trying to create a modern Daphne/Singe application, adding the limited Singe 2 games was a bonus, but Singe 2 is Singe 2 and I think will continue to be, with your great games If I can get a few new games backward compatible, with all the old favourites, then I'm happy..... TimeGal seems to be the main one people want, which is working perfectly.
  10. @Karis Hey, That is exactly the issue, the current Singe 2 versions are just over with 69753 frames. mediainfo --Inform='Video;%FrameCount%' titanae.m2v 69753 I assume the video was extended for Singe 2 ? It works perfectly until we hit those higher frames :(
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  13. Another request for anyone who has the original Singe 1 version of TitanAE lying around please. I would like to add to the Hypseus Singe collection of games:
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  16. Thank you, it's coming along with lots of nice features now - Joystick support in Singe games anyone.... I would *love* someone with Windows development experience to help out in a port, unfortunately I now have no experience... It's all C++ and SDL2 and I have attempted to keep all the code portable. !!!! HELP WANTED !!!!
  17. @MadMax4Q2 "Liking the lightguns now work with joystick part with your newer version." This is good to know, I don't have the ability to test, but basically if SDL2 UP, DOWN, LEFT and RIGHT keys are passed through (including) keyboard they should work. Technically "joystick/lightgun/trackball/keyboard" should all work.
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  19. @LizardKing Thank you so much for these, grabbed them earlier today. Thayer's Quest has never looked better. I also have some news on the Cobra Command 4K rip working in Daphne, well actually Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe I crudely converted the .mp4 from link above to .m2v and .ogg files using ffmpeg: ffmpeg -i Cobra\ Command\ Laserdisc\ 4k\ CRF\ 12\ Preset\ Slower\ With\ AAC\ 320KB.mp4 -an -codec:v mpeg2video -b 4182k cobra.m2v ffmpeg -i Cobra\ Command\ Laserdisc\ 4k\ CRF\ 12\ Preset\ Slower\ With\ AAC\ 320KB.mp4 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k cobra.ogg -rw-rw-r-- 1 pi pi 300 Apr 15 14:59 cc-frame53930_to_end.dat -rw-rw-r-- 1 pi pi 1889522 Apr 15 14:59 cc-frame53930_to_end.m2v -rw-rw-r-- 1 pi pi 54 Apr 30 2016 cobraab.txt -rw-rw-r-- 1 pi pi 9286105879 Apr 15 14:36 'Cobra Command Laserdisc 4k CRF 12 Preset Slower With AAC 320KB.mp4' -rw-rw-r-- 1 pi pi 216048 Apr 15 14:54 cobra.dat -rw-rw-r-- 1 pi pi 2359733600 Apr 15 14:49 cobra.m2v -rw-rw-r-- 1 pi pi 29348487 Apr 15 14:54 cobra.ogg -rw-rw-r-- 1 pi pi 54 Apr 30 2016 cobra.txt I also up-scaled your cc-frame53930_to_end.m2v to match the resolution ffmpeg -i cc-frame53930_to_end_orig.m2v -an -vf scale=2880:2160 -codec:v mpeg2video -b 4182k cc-frame53930_to_end.m2v And have Cobra Command running in full resolution (1600x1200 below) overlays line up correctly: 1600x1200 external image: hypseus.bin cobraab vldp -keymapfile flightkey.ini -x 1600 -y 1200 -framefile /home/pi/.daphne/vldp/cobraab/cobraab.txt -homedir /home/pi/.daphne -datadir /home/pi/.daphne I can't upload the full res screenshot image as it's too large, but above is a down-scaled version and external image. Hypsues Singe can also handle video files over the 2Gb limit so no need to split. mediainfo cobra.m2v General Complete name : cobra.m2v Format : MPEG Video Format version : Version 2 File size : 2.20 GiB Duration : 30 min 0 s Overall bit rate mode : Variable Overall bit rate : 10.5 Mb/s Video Format : MPEG Video Format version : Version 2 Format profile : Main@High Format settings, BVOP : No Format settings, Matrix : Default Format settings, GOP : N=12 Duration : 30 min 0 s Bit rate mode : Variable Bit rate : 10.5 Mb/s Width : 2 880 pixels Height : 2 160 pixels Display aspect ratio : 4:3 Frame rate : 30.000 FPS Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Compression mode : Lossy Bits/(Pixel*Frame) : 0.056 Time code of first frame : 00:00:00:00 GOP, Open/Closed : Open GOP, Open/Closed of first frame : Closed Stream size : 2.20 GiB (100%)
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  21. In fact I have just added timegalv2 to the repo, so just use that and ignore the latter part of the above post.
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  24. Hi @Jamrom2 If you're looking at RetroPie, checkout this new Daphne/Singe drop-in: https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md http://www.emuline.org/topic/2301-arcade-pc-hypseus-singe-daphnesinge-sdl2-replacement-dragons-lair-space-ace/ https://github.com/DirtBagXon/hypseus-singe
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