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Tout ce qui a été posté par xxOToTOxx
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[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Cool, that was a version 1 - I'm working on version 2 - will keep you updated...... -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
So. I am looking for feedback on if this blanking works and is worth implementing ? As we are working from the LUA and not the original ROM images I have to trigger on events based on LUA events. So it's not 100% accurate and efficient but seems to work mostly. It gives some reasonable effect feedback based on timing. I didn't try to emulate the luminescence flashes as per @poiu video (and I'm not sure that would work in ALL games if I could) , but it's a step nearer.... The video is recorded on the original SD video for YouTube, but works on the HD versions too. Video updated to show current 2.6.18 functionality: -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
So looking for feedback on if this blanking works and is worth implementing ? As we are working from the LUA and not the original ROM images I have to trigger on events based on LUA events. So it's not 100% accurate and efficient but seems to work mostly. It gives some reasonable effect feedback based on timing. I didn't try to emulate the luminescence flashes as per @poiu video (and I'm not sure that would work in ALL games if I could) , but it's a step nearer.... The video is recorded on the original SD video for YouTube, but works on the HD versions too. Version 2 in 2.6.18 video now shown below: Version 2 based off LUA events: "discSearch" "discSkipBackward" "discSkipForward" "discSkipToFrame" -blank_searches -blank_skips -min_seek_delay 200 -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
It does exist in Hypseus, it works fine on Daphne games, but I disabled in the Singe side of things due to some bug I couldn't figure some time ago. I am fairly certain I tested this in the original Singe source code, (which no longer runs on a modern Linux desktop), and it was buggy even on that. I will have a look at it again as it has come up. Would use options like: -blank_searches -blank_skips -min_seek_delay 1000 Fingers crossed it's an easier fix now, will let you know if I figure it.... -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
I greatly appreciate the offer Karis, but with the SD and 3x HD versions - I think I have enough - even I am now getting confused with all the versions...... Thank you. -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
Aha, your secret is revealed - This is why I always saw a difference in these games when performing the Hypseus port. This now all makes sense. After porting WSJR last evening, I think the overlay system I recently put in Hypseus (different to the Singe 2 system now) seems to cope with this change seamlessly. It would be nice to know the opinion of others, reports thus far indicate the Sinden is spot on. As ever Karis, thanks for all you hard work here, I see the changes/fixes do improve gameplay - I love the B&W version and am sharing it far and wide -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
It's crazy what software can do with these images now, but you can't beat the charm of the originals. Thanks @poiu I bow to both of you guys in what you do. -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
More WSJR versions than you can shake a stick at: -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
@Karis I did come across a few bugs in the original Singe codebase, and a few official branch bugs (+in LUA library) that were unpatched, so hypseus may behave more accurately/differently than Singe 1 did. But I doubt that gameplay was affected. However, you are the LUA man, I am C++ - I trust your judgement on game content more than mine -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
@Karis "poorly shot images with bad acting" - I think that basically describes these games, and is what I love about them - lol I still laugh at the shadow of the walking cameraman outside the Sheriffs Office in Maddog.... Thanks for the run down, I look forward to playing your fixed version to make the comparisons - thank you sir. -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
These look really fantastic @Karis, personally I think the centre one is over-contrasted and processed, but love the idea of the B&W version..... Out of interest, what version of WSJR did you find so buggy, I have played through several time on 1.0b and not seen glaring issues, but I can't say I played the original for ROM accuracy ? -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
64bit Windows Port of Daphne/Hypseus The first 64bit version of Daphne for Windows (support for up to 16Tb M2V files) The version released yesterday had a one line bug. Ensure you grab the latest version again from: https://github.com/DirtBagXon/hypseus-singe/releases/download/v2.6.17/Hypseus.Singe-v2.6.17-win64.zip If you have the previous version, you only need to take 'hypseus.exe' from the zip file and overwrite. If you have the 32-bit version, and are upgrading, you will need 'hypseus.exe' and ALL the .dll files from the 64bit zip and overwrite the 32bit versions. The 64bit version, should work markedly better on all the upscaled Daphne M2V files in this thread,so replace the 64-bit version of files within any Windows Template packages that you have (as described above). I will attempt to update the Windows Template packages when I get time, but for the moment they contain the 32bit version. The Windows Templates have now all been updated to 64bit v2.6.17 https://mega.nz/folder/t082hTgT#J9NiuIB9bl2pYSbj-jrjnQ Daphne enters the Windows 64-bit world....... -
[Emu] Hypseus Singe (SDL2) : 64bit 4k Daphne Emulator (Windows, Mac & Linux)
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans EMULATEUR NEWS
64bit Windows Port of Daphne/Hypseus The first 64bit version of Daphne for Windows (support for up to 16Tb M2V files) The version released yesterday had a one line bug. Ensure you grab the latest version again from: https://github.com/DirtBagXon/hypseus-singe/releases/download/v2.6.17/Hypseus.Singe-v2.6.17-win64.zip If you have the previous version, you only need to take 'hypseus.exe' from the zip file and overwrite. If you have the 32-bit version, and are upgrading, you will need 'hypseus.exe' and ALL the .dll files from the 64bit zip and overwrite the 32bit versions. The 64bit version, should work markedly better on all the upscaled Daphne M2V files in this thread, so replace the 64-bit version of files within any Windows Template packages that you have (as described above). I will attempt to update the Windows Template packages when I get time, but for the moment they contain the 32bit version. The Windows Templates have now all been updated to 64bit v2.6.17 https://mega.nz/folder/t082hTgT#J9NiuIB9bl2pYSbj-jrjnQ Daphne enters the Windows 64-bit world....... -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Hypseus version of LBH HD, with new overlay and Real Showdown. MadDog II: HD Thanks you Karis as always for these great games. -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Yep, I spotted them and I will be also utilising these shortly -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Sorry @Karis I missed this earlier. Well the solution is that they are running at that overlay resolution -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Hi Karis, It's 'Absolute Mouse Input' which essentially operates like a touchpad mouse coordinates - this is in the executable not the LUA. It took a little bit of reading up, but the best explanation I found was here from the libretro guys: https://github.com/libretro/RetroArch/issues/5215 So essentially it takes the coordinates on screen resolution within a window and maps only x and y values based on its movement within that window resolution. Which may be a regular window or a fullscreen window. Whereas a standard mouse will give 'relative' x and y coordinates based on it's position within the whole desktop area that may or may not be actually visible (in the case of projecting a 1920x1080 video on a 4k screen for instance). So lightguns know that they cannot exceed the maximum/minimum values of the window resolution, or transgress out of it, they remain accurate on any screen size. Hope that makes sense... -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Adding this for any RetroPie users. These pull requests for Hypseus into RetroPie-Setup scriptmodules: RetroPie installation: https://retropie.org.uk/forum/post/265501 RetroPie documentation: https://github.com/DirtBagXon/RetroPie-Docs/blob/hypseus/docs/Daphne.md mkdir -p /home/pi/RetroPie-Setup/scriptmodules/emulators/hypseus wget https://raw.githubusercontent.com/DirtBagXon/RetroPie-Setup/hypseus/scriptmodules/emulators/hypseus/hypinput.ini -O /home/pi/RetroPie-Setup/scriptmodules/emulators/hypseus/hypinput.ini wget https://raw.githubusercontent.com/DirtBagXon/RetroPie-Setup/hypseus/scriptmodules/emulators/hypseus.sh -O /home/pi/RetroPie-Setup/scriptmodules/emulators/hypseus.sh Go to ES and select Configuration, select RetroPie Setup, or just type sudo ~/RetroPie-Setup/retropie_setup.sh Navigate to Manage packages Select exp experimental packages Run down the list, there select 'hypseus' Select Install from source -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
For RetroPie you can follow these links for Hypseus Singe installation: RetroPie installation: https://retropie.org.uk/forum/post/265501 RetroPie documentation: https://github.com/DirtBagXon/RetroPie-Docs/blob/hypseus/docs/Daphne.md Hopefully will soon be part of RetroPie-Setup scriptmodules. KangarooPunch website seems to be down at this point in time... -
[Emu] Hypseus Singe (SDL2) : 64bit 4k Daphne Emulator (Windows, Mac & Linux)
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans EMULATEUR NEWS
Singe 2 Port with 2k enhanced video of: "Who Shot Johnny Rock?" -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Without further ado, we have a 2k enhanced Singe 2 port release of 'Who Shot Johnny Rock?' for Hypseus Singe. Massive thanks to @Tremolux for all the work here, I apparently also have to say I was involved This release has also adopted the Absolute Mouse Input (ABS) framework correctly to the Windows Port, so should be spot on with Mouse and any lightguns including Sinden. Tremolux has included Sinden and non-Sinden batch files - for any of those lucky enough to have the Sinden already. This is a slightly different format to previous releases as it maintains the Singe 2 sub-folder format, and isn't reliant on a 'singe' sub-folder as in tradition Singe 1 games. The release works fine in Linux, but only needs the internal sub-folder, hence we are also releasing in (Karis style) shared folder format via MEGA, to allow updates and downloading of individual files/folders as needed. Windows users will want to download the whole structure as a zip, and run the .bat files from within the unzip location. https://mega.nz/folder/mh1Q1LzQ#-YGMbAjNs5-zhBZ6afLIOA Enjoy: Second Enhanced Karis version (separate download): -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Just to confirm to anyone reading the thread, this seems to be the start of a new method of Singe 2 game porting for Hypseus..... Also seems to be a little more Windows friendly than my original method... -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Still not clear though, is it running in Hypseus or Singe 2 ? Sorry you maybe missed my edit above.... -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
I think you have tackled this is a completely different way to me. And that is no bad thing - Mine was never perfect and this is true open source gaming I am curious on how you have this all setup now, and you appear to have maintained the Singe 2 folder structure - I never did that. Hypseus needs the .m2v - it cannot use the MP4 - so yes you need to keep that, but don't need the MP4 in the singe folder. You really need to share this now, PM me if you like - I am so curious on how you got this up and working..... Makes sense, but true Wild West stuff Or did I get all excited for nothing, as this is running in Singe 2 engine ? -
[Arcade PC] Hypseus Singe: 2-Player Gun + VHS Games
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
You managed to follow my sparse instructions thus far on GitHub, I don't think you give yourself enough credit.