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MrThunderwing

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Tout ce qui a été posté par MrThunderwing

  1. Thanks for sharing this mate. I've never bothered trying Switch emulation, but think I'm going to give it a try now to give this a go. Don't suppose you've also got a link for Sega Ages Virtua Racing on the Switch too by any chance.
  2. @Cool Coyote There used to be a complicated way of doing it that I made a video about, but with this new method the guy who compiled this network version has got everything set up to go in a zip file. https://filebin.net/4zb8p452vaxdamfn All you have to do is add the Daytona 2 ROM to each one and it should be ready to go. I've created batch files to launch both emulators simultaneously, but the guy who compiled this new version has but batch files in each folder you can just double click to launch the emulators one at a time. If you want to find out how you can make your own batch files I discuss it in my video below. I've time stamped the link to go to the right bit:
  3. Daytona USA 2 Battle on the Edge and Power Edition and Le Mans 24 all work full speed in 2 Player network now!
  4. I take it you're all sorted now after our little chat on YouTube?
  5. NVM, got it sorted now, the game hadn't generated a Gamesettings.ini file in my shelldata folder. I had to manually create one to then change the number of laps.
  6. Lads, has anyone ever figured out how you can change your number of laps in the Expert course to 2? It's set to 1 in my version of the game and I haven't been able to find an obvious way to change it in the config ini file.
  7. Nope, the Japanese PS2 version was the only console of that generation that had force feedback. The wheel works, but the Xbox game has no FFB. There isn't a fix for that, I think the way I worded it straight after talking about the LAN might've confused you. The shortcomings I was referring to were the things like the lack of rumble in pads, the massive deadzone in the wheel X-Axis and lack of force feedback.
  8. Hey bud, thanks for the info. Someone mentioned in a comment in a YouTube video I put up that apparently this glitch happens in the real arcade as well. What's weird is I let the timer completely run out and continued and I still couldn't progress any further. Weird. Thanks for the info on the True Mastermind Edition, I wasn't familiar with it.
  9. Also, is there anyway to get the crosshairs to stay toggled on between levels?
  10. So, I'm absolutely loving this. In my first playthrough though I have encountered one bit of weird behaviour - I got stuck on the very last level. I took out the boss guy,who then makes a run for it, then went into an area with a load of the armoured guys who bounce around, I took all of them out and then the game just wouldn't advance any further. I kept moving from left to right and shooting the entire screen up just in case there was someone I'd missed who was hidden somewhere, but nope. The time just kept running out and I couldn't go any further. Has anyone else had this happen?
  11. @kimsama You absolute ruddy legend, thanks so much for this!
  12. I've put together a little tutorial on how to get a Supermodel multiplayer network running for anyone who's not sure about what to do.
  13. Thanks for the clarification man. How bizarre.
  14. @Bruce @WildWolf Should I be worried about this...?
  15. What the fuck...? I didn't write this. Has my profile been hacked???
  16. where can i download the Asphyxia?
  17. Realised the other day that my old Outrun 2 - Japanese vs Western X-Box Scud Race tracks video could do with an update, seeing as how annotations no longer work in YouTube. So, I've re-jigged a couple of my previous comparisons into a 3 way split between the 2 X-Box games and the actual arcade version. https://youtu.be/4PtmQVxLMis
  18. I've actually done a few races with a friend. The emulators run in slow motion when networking, due to the fact that for some reason when networked Supermodel crashes in multicore mode, meaning you can only use one CPU core, so I've sped the videos up afterwards to give the approximation of full speed . This is 2 emulators on one PC.
  19. Thanks for this dude, you're a legend ! I did a fresh install of the game then using J-config 06, configured the controls on my 360 pad whilst keeping Dinput selected and everything works perfectly now. X-Axis is now no longer too sensitive and the jump height works correctly, all without altering the sliders in the additional config screen for Jump height or X-axis sensitivity. @POOTERMAN Gaz my man, you might want to give this a try.
  20. I wouldn't have thought to try that, but could give it a go. TBH, I could try this with my racing wheel, I've just not been arsed to get it out the cupboard and set up.
  21. I wonder if it's connected with what type of speaker setup you've got? I've just got a stereo speaker setup with a subwoofer and the music plays OK through both. Are you using a 5.1 surround setup or anything unusual?
  22. Here's what the jump looks like when you manage to pull it off (oo-er missus) properly
  23. Sorry Gaz, I should explain. The slider doesn't make you jump, it just stops the boat from jumping too far when you manage to do it correctly. If your controls are incorrectly configured there's probably no point trying to attempt it, you'll only end up wanting to stick your fist through your monition. Once the J-config controls are working properly I'm sure you'll be able to do it easily!
  24. Ah, here we go. the solution to the jumping too far problem.
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