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Messages posté(e)s par IceshadeComets
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2 hours ago, jake masterton said:
use a program called Ohana 3DS Rebirth but use the 2015 versions because some of the latest ones cant open bcres files only bchÂ
Ah I was told to use SPICA, and it's been able to open them
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5 hours ago, jake masterton said:
this is the link to the yugioh zexal world duel carnival models https://mega.nz/file/LTwxXbSJ and heres the password fS0P8uq1iA1xtWCYBumkx2iepIhC7538IdC7HfmgvMY
Thanks! do you know how to open these?
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Is it possible you could extract models from the english dt? I want to know if these are corrupted or not.
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On 12/18/2019 at 2:43 PM, jake masterton said:Could you upload the Zexal World Duel Carnival models so I could work on them? I can give you some Aquaactress and Dark World Models i've made in return
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On 12/29/2019 at 6:14 PM, jake masterton said:
can you upload some of the other monster models like clear wing dark rebellion starve venom decode talker utopia ray vÂ
How's the progress on your thing so far.
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On 12/18/2019 at 12:52 AM, jake masterton said:
i know they were broken i have know idea how to fix that we would have to make a new script that doesnt cause it to change the names of the mesh and the bones or the skinning of them or the properties of the files and objects which i have know clue on either but for galaxy eyes photon dragon i have his model same design mesh bones and texture but from another game and galaxy-eyes photon dragon is rigged just need to access the animations
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see i have all the yugioh 3d models from Duel Terminal Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Saikyo Card Battle and unused model from Yu-Gi-Oh! Zexal Clash! Duel Carnival! which is how i got galaxy-eyes photon dragon and some yugioh 3d models from jump force im still trying to get 3d models from Yu-Gi-Oh! Legacy of the Duelist Link Evolution
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thats why i have all the different issues with the modelsÂ
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and once i fix all the issues with all the models i will upload them to download but i need everyones help to fix them because i have no experience in coding and making scripts or skinning modelsÂ
Link to lotd models, i don't think these are link evolution but they havent been decompressed.
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19 hours ago, petje said:
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Can the two of you keep it to a private conversation ?
PM each other and post solutions in the thread ?
Please do not post pages full of private conversations in the thread
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Or chat on any of these discord channels
this is a chat i'm intending to keep public, because otherwise the thread will be dead, and I want interest to be here for a bit. If anyone would like to join the chat, they are welcome, this is an open forum.
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Le 18/12/2019 à 22:43, jake masterton a dit :
 the render of Galaxy-Eyes Photon Dragon's Model from Yu-Gi-Oh! Zexal Clash! Duel Carnival!
Is it possible you could send me what you have for Duel Carnival so far?
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1 minute ago, jake masterton said:
i know they were broken i have know idea how to fix that we would have to make a new script that doesnt cause it to change the names of the mesh and the bones or the skinning of them or the properties of the files and objects which i have know clue on either but for galaxy eyes photon dragon i have his model same design mesh bones and texture but from another game and galaxy-eyes photon dragon is rigged just need to access the animations
Â
see i have all the yugioh 3d models from Duel Terminal Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Saikyo Card Battle and unused model from Yu-Gi-Oh! Zexal Clash! Duel Carnival! which is how i got galaxy-eyes photon dragon and some yugioh 3d models from jump force im still trying to get 3d models from Yu-Gi-Oh! Legacy of the Duelist Link Evolution
Â
thats why i have all the different issues with the modelsÂ
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and once i fix all the issues with all the models i will upload them to download but i need everyones help to fix them because i have no experience in coding and making scripts or skinning modelsÂ
aight i'll do what i can to help
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1 hour ago, jake masterton said:
hi guys here's what i have done i have seperated all the models between 4 folders there are in total 904 modelsÂ
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546 models are rigged but we either don't have access to the 6 necessary animations needed for a VR Game or we just don't have access to 2 of the animations animations F-E. Now the 6 Animations are A-is Summon B-is Stand by in Attack Position C-is Stand by in Defense Position D-is Attack E-is Destroy in Attack Position and F-is Destroy in Defense Position. so either they have animations A-B but are short cut versions or they have A-D which are the animations we want they are not short cut but we have no access to  animation F and E
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16 models we can't currently import
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337 currently are not rigged correctly we just have to rename the mesh and the bones then skin the mesh and correctly and then we just have to get access to there animations and thats all 6 animations from A-F
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5 models are ready
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now im not uploading the models till i have all 904 models ready to put into a VR Game but ill give you the names of the 5 Models that are ready. but i do need help getting access to the .anm files for the animations and im not good with codes
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the names of the models are
Aqua Madoor
Blue-Eyes White Dragon
Gem-Knight Amethyst
Queen's Knight
Red-Eyes B. Dragon
i have access to the model the animations A B C D E F and the textures
Can you check on the Meklord Models, T.G. Models and Galaxy-Eyes Photon Dragon model? I tried them and their vertices were broken.
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1 hour ago, jake masterton said:
hi guys here's what i have done i have seperated all the models between 4 folders there are in total 904 modelsÂ
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546 models are rigged but we either don't have access to the 6 necessary animations needed for a VR Game or we just don't have access to 2 of the animations animations F-E. Now the 6 Animations are A-is Summon B-is Stand by in Attack Position C-is Stand by in Defense Position D-is Attack E-is Destroy in Attack Position and F-is Destroy in Defense Position. so either they have animations A-B but are short cut versions or they have A-D which are the animations we want they are not short cut but we have no access to  animation F and E
Â
16 models we can't currently import
Â
337 currently are not rigged correctly we just have to rename the mesh and the bones then skin the mesh and correctly and then we just have to get access to there animations and thats all 6 animations from A-F
Â
5 models are ready
Â
now im not uploading the models till i have all 904 models ready to put into a VR Game but ill give you the names of the 5 Models that are ready. but i do need help getting access to the .anm files for the animations and im not good with codes
Â
the names of the models are
Aqua Madoor
Blue-Eyes White Dragon
Gem-Knight Amethyst
Queen's Knight
Red-Eyes B. Dragon
i have access to the model the animations A B C D E F and the textures
Oh cool, that's good to hear, as for the vr game, there is actually a Yu-Gi-Oh Vr game at the moment, that's why i'm here in this thread, it's for getting models for them. https://discord.gg/dmDGHs5 Here is their discord, i'm currently in it at the moment, if you actually come here, look around for me since i'll be in that server.
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3 hours ago, jake masterton said:
still working things out im trying to make a list of rigged models non rigged models and models we cant import so its maybe going to take me a week or 2 because im busy
but i know how many models i have and there models from Duel Terminal 1-13 Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Saikyo Card Battle Yu-Gi-Oh! Zexal Clash! Duel Carnival! (japan)
909 yu-gi-oh! modelsÂ
ok thanks for the answer, i'm looking forward for it.
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4 hours ago, jake masterton said:
i have all the models from duel terminal 1-13 but i mean the files some models like the meklords i havent managed to import into 3ds max and i have all the models from Yu-Gi-Oh! Duel Links and Yu-Gi-Oh! Saikyo Card Battle and a friend from neoarkcradle found out that there were unused 3d models in Yu-Gi-Oh! Zexal Clash! Duel Carnival! japanese version
Do you have an updated list of these models you have collected as of now, including those others you mentioned that were unreleased?
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15 hours ago, jake masterton said:
another way we could get access to the 3d models form DT12 and DT13 what if you find out the language of the hex codes and if you do find out what language of 3ds max understands it more like (example) japanese 3ds max might understand it more but im having the same issues but i believe its the script or the way we got the filesÂ
and another issue im trying to figure out is why the script keeps changing the name of the mesh and bones and why the mesh is not skinned to the bones so we can animate them? and i have never worked with 3ds max scripts
and we still need to get the files from DT14 and then we will have all available yugioh 3d models
Other unrelated question about Saikyo Models, the game apparantely had some dlc including
A Red-Eyes deck
A DDD deck
A U.A. deck
A Monarch deck
A Cyber Dragon deck
An Exodia deck
and a Superheavy Samurai deckÂ
Is it even possible to get these?
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5 minutes ago, Kopye said:
The version Mohkerz posted works.
no it doesn't go take a look at his links
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1 hour ago, NoKey said:
I havent it.
that's fine, thanks for responding, right now i'm looking for people who can make a working 3ds max script to extract all of the other models in duel terminal 13 that had vertex issues and someone that has all of the discs and not just 11 since 11 was worked on for a good bit.
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On 11/28/2019 at 1:33 AM, houjingwang said:
something you need know.
i meet problem with some model files.
these models with problems have many extra lines or faces.
i'm not sure about the reason.
maybe my 3DS MAX,it's too old,2012 and 32bit.
maybe the two bms and ms,but many other seems good.
also,may the files have problem,before put into discs.
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hope it works for you without problem.
that mean problem comes from my 3DS MAX..not the files self or the ms file.
(i know nothing about .ms ,only use.)
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beside,you may read the topic's recent reply.there may something you ignore。
i upload models and .dds of model 12 and 13.
links are pasted in my reply 1 hours ago.
copy here
(
now,the .bin files uploaded successfully,only model 12 and 13,for quick;
if necessary,my bms will be uploaded.
https://mega.nz/#!1Z4ERKaB!7gyP2bd1lXDQ8P2_mI2hO-QCQuEF7Bphyo-VhIkhSbM
here is the .model and .dds files..also only model 12 and 13.
it may help you test the model quickly.
https://mega.nz/#!EUwkjQ4a!R442b4svtft-X2a9L8N1T6MeD1MIRgcotX4Xtd7XvX0
)
you may have a look at them first.
find no problem best.
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i meet error with 1101,1103,and many others.1234 includeed.
We need a new 3ds Max Script for Duel Terminal 13 since the one we have doesn't work with those models, i managed to pull Duel Terminal 12 fine though.
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ok yea, it worked, i'll get back with you when i've run them in 3dsmax
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1 minute ago, houjingwang said:
there are three files,
my bms,
yugioh_duel.bms
yugioh_duel.ms this is for 3DS MAX.
so i don't think i have your bms can you send it again?
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ÂÂÂÂÂÂÂÂÂÂÂ91 minute ago, houjingwang said:
my bms is for .bar
and yugioh_duel.bms for .bin and .lz
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you need to unzip it with winrar first.  you will get ISO files.
next, unzip ISO with winrar again.,you will get some files.
there is a BAR file,very large.
then,use quickbms alongwith my bms to extract the bar file.
Both links show 2 bms files are the same, are you sure one of them are yours? and not the bar extractor
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7 minutes ago, houjingwang said:
that's easy.
with the quickbms.zip unziped,there are two exes.
quickbms.exe and quickbms_4gb_files.exe
(if you want to extract .bar, with the quickbms_4gb_files.exe,
for some files' name too long,cause error happens in quickbms.exe )
run the exe,
choose the bms file,
then chose the files you need to extract,
last choose the place you save files.
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my bms is for .bar
and yugioh_duel.bms for .bin and .lz
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yugioh_duel.ms, another max_script to import .model files to 3DS MAX.
here is another screenshot for clarification
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[Arcade PC] Yu-Gi-Oh! 6 Duel Terminal [Zexal 2011 English] (Konami)
dans ARCADE PC DUMP LOADER
Posté(e)
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Hey Blaze do you have Duel Terminal 7 English or Duel Terminal 14 Japanese?