Aller au contenu

ELCOR2B

GamerLine
  • Compteur de contenus

    821
  • Inscription

  • Dernière visite

  • Jours gagnés

    30

Messages posté(e)s par ELCOR2B

  1. il y a 1 minute, petje a dit :

    Dude, gentlemen, ladies, all of you who worked on this THANK YOU ALL, it works !!!

    I used your plugins upload, edited the above parameters.

    The first time i did step 13, start.bat as administrator it gave a error, loaded it normally, NOW it works !!!

    I have left inject.exe run admin, then i run minime as administrator and run start.bat as a normal user and and the game works.

    I get a error in game on screen

    Aime can not be used for online battle mode at this time. :P

     

    Can we save progress localy ?

    Is it me, or does the game show a black screen, when left in windowed attract mode  ?

     

    Once again, ALL OF YOU !!

    THANK YOU VERY MUCH  !!

    THANKS at @sky2310 @darksabre9 @kobe46, and all of you who tried to help all of us out !!! :very-good:

     

    great , but post the final playable game modif here , thanks

  2. voici  le remplaçant et en 200% mieux

     

    bsnes v109 Released 2019-09-06  LE TOP DE L"EMULATION SUPER NINTENDO (connu sous le nom SNES )

    Changelog:

    • greatly improved macOS support, fixing all obvious bugs and adding fullscreen support
    • added libretro target [Themaister, rtretiakov]
    • much smarter automatic HD mode 7 perspective correction support [DerKoun]
    • added CPU and SA-1 overclocking support
    • added fast forward speed limiting
    • added a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer)
    • added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility:
        • "No VRAM blocking" for older fan translations
        • "Echo shadow RAM" for older Super Mario World ROM hacks
        • "CPU fast math" for older homebrew
        • "Entropy: none" technically counts as well, for demoscene software made for SNES copiers
    • added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs
    • lowered volume during fast forwarding and rewinding to reduce audio distortion
    • added option to mute sound during fast forwarding and rewinding
    • added an option to deinterlace all SNES games by rendering at 480p (almost no speed hit; highly recommended)
    • added multi-monitor support to Windows, Linux, and BSD
    • improved pause and frame advance support
    • improved mosaic emulation for the fast PPU
    • added entropy (randomness) settings; default to no randomness for movie recording (guarantees consistent playback)
    • improved MLT_REQ Super Game Boy emulation; fixes Killer Instinct to default to player 1 instead of player 2 [endrift]
    • added option to disable video dimming during pausing (useful for screenshots with window decorations)
    • redesigned the settings and tools windows to use lists instead of tabs
    • redesigned the input and hotkey settings windows to be easier to use and with clearer naming + icons
    • added option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder)
    • restructured the settings menu to be more intuitive
    • fixed path selection dialog from sometimes appearing offscreen
    • added wildcard search support to the file loading window
    • fixed the --fullscreen command-line option
    • redesigned the thread scheduler to allow enhanced compatibility with SA-1 and SuperFX overclocking
    • fixed the pseudo-hires blur emulation support with the accuracy PPU
    • removed template integer classes from the fast PPU to make the code more portable
    • removed icarus from bsnes and merged the heuristics directly into bsnes itself
    • ~5% speedup by optimizing CPU memory accesses and the PPU counters
    • fixed an out-of-bounds memory access in the DSP core [Sour]
    • enhanced the snow effect with depth-of-field and alpha blending support
    • double-clicking a cheat finder result will now add the new cheat code directly
    • added "[HLE]" indicator to the title bar when coprocessor HLE is being used
    • simplified game titles with multi-carts (eg omit "Super Game Boy +" in SGB mode)
    • the emulator now pauses on Windows when navigating the menus
    • added SNES support for decoding Game Genie and Pro Action Replay codes
    • added Game Boy support for decoding Game Genie and Game Shark codes
    • added many more tooltips to explain GUI functionality
    • minor speedups to SuperFX and Cx4 emulation (via object locality)
    • simplified the mode 7 rendering code for the accurate PPU
    • suppress Alt+F4 while in fullscreen mode
    • fixed every reported regression caused by the speed optimizations I've been adding recently

     

    le lien : --> https://download.byuu.org/bsnes_v109-windows.7z

  3. https://8ch.net/1cc/res/10103.html  some guy dumped PROJECT DIVA (newer version ?)

     

    ProjectDiva.png

     

    torrent magnet: magnet:?xt=urn:btih:e06bf5ec0cd4f28f3295e2ba6e1343660de201c2&dn=%e5%88%9d%e9%9f%b3%e6%9c%aa%e6%9d%a5%20Project%20DIVA%20AFT%20%e8%bd%af%e4%bb%b6%e6%b3%84%e6%bc%8f.7z


    liens par VirusMan

     


     

     

    https://mega.nz/#!EQUAlAyK!mBCNr3zxPHSDXe0raNS-7fQhVxxsIv_yl571pVldOBg 
    https://mega.nz/#!uYMEzIbY!i-YYcD_EBA4hg6c_rEDSRGYv1JEZd7AZtVbd9sQ6G_o

     

    Edit: Notons aussi le site sur le bypass des protections de PD et PD Future Tone (on ignore à qui et dans quel cas ca sert mais bon on référence au cas ou):

    Emulation components to operate Hatsune Miku Project DIVA Arcade on unintended hardware:
    https://github.com/samyuu/EvenMoreLegitArcadeController/releases
     

    ELAC's reborn big brother (Hatsune Miku Project DIVA Arcade Future Tone):

    https://github.com/samyuu/TotallyLegitArcadeController/releases



    Edit by line:
     

    THIS GAME WORK FINE WITH NVIDIA. Check this tutorial for intel and AMD

     

    Explicite decomposed "MDATA" "215 to 270" (include  Snow Miku 2019) :

    https://drive.google.com/drive/u/0/folders/1gmFdT6j0LIxZ1mwac0knus0A4c86PvJ7

     

    If download don't work, copy "M215 - M270.7z" in your Gdrive then download

     

    Use this Loader Based TLAC and follow instructions :

    Standalone Loader: https://notabug.org/PDModdingCommunity/PD-Loader/wiki/_pages
     

    All info here :

     

    List of skins

    https://vocaloid.fandom.com/wiki/Hatsune_Miku_-Project_DIVA-_Arcade_Future_Tone/Modules


    edit 28/12/2020: Teknoparrot add support for Project Diva Arcade (RingEdge) 1.10, 1.20, 1.30

    edit mai 2021: added version FT 7.10 here

    original verison here: here
     

    /End of edit
     

  4. @tous

    Version 1.8.0 dispo

    https://www.ppsspp.org/downloads.html

     

    Log:

     

    March 14, 2019: PPSSPP 1.8 - bugfixes and more!

    Rollout has started - if you're on Android you'll automatically be updated within a week.

    PPSSPP 1.8.0 fixes several bugs and substantially improves compatibility with various hardware. Support for mobile PowerVR GPU in Vulkan has been added, fixing many instances of broken display. Here's a full list of major changes:

    • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
    • PowerVR Vulkan display corruption fixed (#11744, #11747)
    • Naruto Shippuden 3 hang fixed (#11780)
    • Fixes to various lighting bugs (#11567, #11574, #11577)
    • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
    • Significant performance improvement in Earth Defense Force 2 (#11172)
    • Fix "real clock sync" setting (helps with latency for music games - #11813)
    • More speed in FF4 effects and other generated curves (#11425)
    • Support for resizing Vulkan on Linux (#11451)
    • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
    • Percentage based frameskipping (#11523)
    • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
    • Fix Motorstorm freeze on non-Windows (#11618)
    • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
    • Blending optimizations and improvements (#11543, #11620)
    • Improve D3D11 rendering issues (#11584)
    • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
    • Remove some outdated settings (#11665, #11666, #11667)
    • Fix remote disc streaming with ipv6 (#11689, #11700)
    • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
    • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
    • UWP Xbox One: fix X/Back button confusion (#11740)
    • Fix Formula 1 2006 timing issue (#11767)
    • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
    • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
    • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)

     

  5. Il y a 6 heures, Bruce a dit :

    @totoff28

     

    Oui justement il y a trop de ressemblance (ta qu'a essayer celui de la wii ces pareille que le 1er fast and .....)

    EDIT: 

    sinon dommage qu'il y a que 6 voitures(y a pas plus?)

    sinon le test mode marche bien (j'ai profité pour bien calibrer le frein ,l'accelerateur et le volant :very-good:et j'ai changer le miles par KM)

    1552433086-sdaemon-2019-03-13-00-18-23-0

     

    PS:

    Et sinon pour celui la ces possible ou pas?????? :very-good:

    :what:

    Tu peux partager tes modifs ?

    Merci a toi 😋

×
×
  • Créer...