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HVG

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    i7+Nvidia Geforce 1060

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  • Website URL
    hvg-historyofvideogames.blogspot.com/

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Réputation sur la communauté

  1. Thank you very much. Merry Christmas. Feliz Navidad!
  2. I’m currently working on a remaster of Mad Dog McCree 2. I’m using a digital capture of the original LaserDisc (the one compatible with the WinUAE emulator) as my base. Using AI, I’ve upscaled the footage with a specific focus on facial enhancement, while also fixing compression artifacts and the heavy motion blur present in the original. Additionally, I’m integrating the Spanish audio track from the Philips CD-i version (the only one available). I used AI to separate the vocals from the instrumental tracks to merge them with the highest possible quality. Let me know what you think! https://mega.nz/file/osEm3ACB#uymfD03tmukqV9C5dp0mQdQ8sZnqwSoF4PLY1tSBW8g
  3. New version with corrected death sequences available.
  4. Unfortunately, no, there is no way to genuinely make the games widescreen (16:9). This is because the original video footage for Mad Dog McCree and its sequel was filmed in the standard television aspect ratio of 4:3. The black bars you see are the emulator correctly preserving the original 4:3 ratio to avoid stretching or cropping the image.
  5. An incredible job from many weeks of hard work. Thank you very much.
  6. SOON: New AI-generated version of Ninja Hayate video with Dehalo, Focus Fix and Keyframes fixed
  7. After reviewing my edit, I see that the problem lies in small keyframe misalignments between the original version and the TaitoLD version. I believe the playback FPS is NOT the issue; rather, it is crucial to ensure the keyframes are correctly aligned just before the different death sequences. I will have to review the main videos for each sequence and adjust them manually to match those sequences.
  8. I realize the problem. It's true that the issue might be caused by the difference in frames. I didn't check that the original was at 25fps. The problem is I don't think reconverting my video to 25fps is the best idea, as it could throw everything completely out of sync. I'm going to reconvert to 25fps and edit everything to see what happens
  9. Thank you so much
  10. Dreams Come True
  11. The only version of Los Justiceros available today is the one that was published a few months ago. This game has been considered the Holy Grail for decades, and we should be grateful to finally have the original version available to play once more
  12. The quality of the remasterings depends on the original sources. In the case of Dragon's Lair, there are high-quality, high-resolution sources that have already been remastered for Blu-ray. For other games, however, we have to start with the DVD source. In my case, I am going to try to achieve the maximum possible allowed by the DVD video sources (which are currently the best available for these games) and software like Topaz Video AI.
  13. In recent years, emulators like Daphne, Singe, Singe2, and Hypseus have rescued the iconic LaserDisc games from oblivion. Thanks to these advances, and the recent dumping of video files from games that were thought lost (such as those from Picmatic), the preservation of this era of video gaming has been ensured. For these games, beyond emulation, visual restoration is key. Intensive work is being carried out to upscale and clean up the original video quality (a notable example being Maximilium's Dragon's Lair project). My purpose is to join this preservation effort with my own video remasters. My philosophy is to use the best sources available today, correct colors, and clean up imperfections, applying AI upscaling in a strictly controlled manner to perfect the image without betraying the original look of the LaserDisc recordings. My first work is the NINJA HAYATE video. The base consists of the videos from the Taito LD Game Collection, to which I have corrected colors (especially the saturated red). In about five or six "death" sequences, the videos in this version show small cuts. To ensure integrity, I was forced to complete these sequences using the current Hypseus video. Therefore, you will notice small visual changes or a slight disparity in those specific sequences. I invite you to try it and send me comments for improvement. The video is compatible with Hypseus. My next target will be the American Laser Games videos, whose current quality is clearly improvable. NINJA HAYATE [23/11] New AI-generated version of Ninja Hayate video with Dehalo, Focus Fix and synchronized death sequences https://mega.nz/file/d18k3Y6b#D6iEUwmbTbtEZykT7uu1wibq7DFwC3pk6FhD8Hvohjw The latest Hypseus LUA for this game. You need to replace the original file with this one: https://github.com/DirtBagXon/hypseus_singe_data/raw/refs/heads/master/00-zip-roms/00-Elder-Modernized-zip-rom/hayate.zip
  14. I see that if I edit the audio track hayate.ogg, the left channel corresponds to the English audio and the right channel to the Japanese audio. This can be confirmed by playing the audio outside of the game, as you can hear both languages in the intro. What's curious is that this doesn't happen in the game. I assume the code only utilizes the left channel, but can someone confirm this for me?" 🧐
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