Houb
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ArcCabView_MAME_BGFX_Chain v1.2 is available! This time this is not a small update! A big part of the chain/shader has been rewritten. I spent nearly the full night on it but most known "issues" should be now resolved with this version : - CRT moire effect has been substancially reduced. - Performances have been greatly improved!!! (it could be more than 2 times faster than before) (now it shouldn't be more slow than the original BGFX CRT-Geom Deluxe shader) Ready to use ArcCabView pack with the custom MAMEUI 0.241 included (do a clean install and use the full archive content) : https://www.mediafire.com/file/y6pk9jlx383ptw3/ArcCabView_MAMEUI64_0.241_v1.2a.rar/file ArcCabView BGFX Shader only (to use with any recent MAME versions) : https://www.mediafire.com/file/u7mgko3s8frrjq1/ArcCabView_MAME_BGFX_Chain_v1.2a.rar/file Disregarding the moire effect improvement, for the rest the visual result should be nearly the very same as the very last 1.1 discrete update released a few days ago. The performance improvement doesn't reduce the quality at all, and in fact at the opposite, the overall result should be a little better than before! It will be most probably the last update of this BGFX version for a moment now. Thanks for your support! Enjoy! 😎
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Non pas volontaire du tout 😄 Bien au contraire et c'est même le gros défi avec ces shaders car c'est une misère à essayer d'estomper...
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les plus : une frame, une reflexion sur la frame, la possibilité de recadrer l'affichage avec les overscans/offsets du shader, un overlay, un meilleur hallo, un meilleur rendu, un meilleur éclat, la possibilité de courber sans effet CRT, des presets déjà faits avec les settings principaux... les moins : demande plus de ressources, moire un peu plus... En gros t'as sensiblement le même rendu qu' ArcCabView Reshade (les options de taille d'affichage et de bezel en moins car elles sont gérées directement par MAME)
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Merci ça fait plaisir Il y a juste encore un problème que j'aimerais bien résoudre: ça moire trop!!! Idem pour la version Reshade: CRTGeomMOD moirait moins... Mais c'est pas évident à régler comme soucis: le truc c'est qu'on courbe l'affichage plus tard à cause de la réflexion (sinon c'est un vrai casse tête) mais on perd l'avantage de l'oversample et ça se voit bien...
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That's why there is a Neo304 (for 304 pixels width Neogeo games). But in fact if you were using the build I share the neogeo resolution is already fixed by default for all these games. Also if you were using the full packs most of these games are already set to use the good chain in the ini\presets\xxxxx.ini (all the tekken games for example and also soulcalibur, tmnt2, ddragon,...) PS: Offcourse I can't set all the games (they are examples) but it's easy, when you have such screen problems, play ingame with the overscan/offsets sliders of the bgfx chain, remember the values and create a new chain with them to use with this game
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and what about using the ArcCabView_tekken they are already set with overscans and offsets to match the screen 😎 (same for most other "ArcCabView_romname" chains) for the performances they are faster/better chains (1.0 was set to faster, 1.1 is better by default but yes it can be slow) just overwrite with faster chains and it will most likely resolve your performances issues
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very very small changes it's v1.10001 😄 the halation looks a little better than before and cornersmooth has been increased from 75 to 90.
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ArcCabView_MAMEUI64_0.241 is available (Nearly just updated, a few very small changes, the bgfx chain only was updated too)
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So not sure I understood but I think you are still in landscape mode and your screen is rotated 90CCW. So remove the neogeo/progear/ddonpach/darius/darius2d artworks examples I put in artwork folder and extract this in your ArcCabView MAME install (a clean install) and everything should work for a cabinet in portrait mode like that
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I will check, but it should be very easy to change. what about your window display orientation? you are still in landscape or in portrait mode? the frame.png is displayed, it's just cut when curvature is disabled. If you want the frame to be disabled just set frame_size to 0.0;0.0 you also have a Flat setting, but in fact just copy bgfx\chains\arccabview.json and create a new setting by just changing the default values as you want (all the ArcCabView_xxxx.json in chains are mostly examples, you can do your own ones and set them as you want by changing the default values of each setting) The slider values of the chains are not saved but you can play with them using the chains available and when you find a good slider setting matching your need just edit the .json or create a new one using these values as default
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It should work... - at defauft 75.0 : - at 175.0 :
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in fact you have more than the frame image to update if you want to change the frame. You have to edit "frame_size" and "ReflectionFallOff" in the preset (or in ReShade UI) For your problem in can be resolved by increasing the "cornersmooth" value
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ArcCabView generic (ReShade shader) updated to 1.1 - CRTGeom code updated with last cgwg's improvements - Brightness and black dots render have been improved when using CRT effect - Bloom effect improved to catch the screen dots and to look more realistic with CRT effect - The alpha value of the overlay image is now exponential - The frame image has been updated (the border sizes are smaller than before) - A few minor fixes/changes And ArcCabView BGFX chain for MAME has been updated to 1.1 too (chain and MAMEUI pack) Enjoy
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https://www.mediafire.com/file/4f380l2fu2f9b0d/ArcCabView_MAMEUI64_0.240.7z/file écrase tout avec ca et efface les anciens ini\mame.ini et ini\presets\mame.ini normalement ca devrait aussi régler le probleme des ini de MAMEUI en passant. tu me diras ce que tu penses de l'effet, j'ai changé pas mal de petits trucs...
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ben il y 2 jours il y a eu ça : https://github.com/mamedev/mame/commit/4dff3746feb1b5b8278480a2f3e004ea9a11d2fa et c'est vrai que le mois de février est un peu court alors je pensais attendre et faire une 0.241 directement... Mais bon je vais t'uploader un patch quand même
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Thanks! You can change d and R in bgfx\effects\ArcCabView\arccabview.json (you can open and edit with notepad)
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I just tested, you can use our 64bits dll (renamed d2d1.dll) to force any resolution above 1920x1080 but you can't get the game running below (at least without a launcher...)
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Ok problème trouvé et j'ai fixé le truc Merci de l'avoir signalé! Je vais updater avec une version qui va bien et un rendu encore meilleur! 😎
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Salut, j'avoue que j'ai pas franchement testé, mais t'es sur que le problème n'est pas présent avec les autres versions de MAME? encore une fois pour Progear c'est pas normal, le driver CPS2 n'est pas modifié du tout... Si en fait c'est que pour les 2 jeux CV1000 ca peut etre que l'underclock du CPU, du coup remis à 200% ca devrait régler le probleme. Le "soucis" c'est que depuis MAME 0.229 l'overclock n'est plus sauvegardé, donc comme la plupart des jeux CV1000 demande un underclock à environ 50% pour avoir les ralentis à peu pres conformes à la PCB, je l'ai réglé comme ca d'office et ca evite donc d'avoir à le régler à chaque fois. L'inconvénient c'est que si ca pose probleme pour ces 2 jeux, ca veut dire que pour ceux-là il te faut le remonter un peu à chaque fois... la bonne solution ca serait de rester à MAME 0.228 et de sauvegarder le réglage qui va bien pour chaque jeu... Mais bon c'est un peu dommage aussi...
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étrange... Pour akai katana et deathsmiles ça pourrait venir de l'underclock mais pour progear il y a aucune raison que ca ne marche pas comme sur la version normale de MAME 0.240.
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(Shmup) Dodonpachi Saidaioujou & Knuckles
Houb a répondu à un(e) sujet de CAVEDWELLERS dans ROMS & ISO
already in the MAMEUI version I posted yesterday -
MAME 0.287 & clones : Multiple Arcade Machine Emulator
Houb a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Here a nice new release: ArcCabView BGFX for MAME And a custom MAMEUI build to work with! ArcCabView MAMEUI(64) 0.245 with BGFX_Chain 2.1 by Aubrel (ArcCabView's BGFX chain is a MOD of CRTGeom-Deluxe BGFX Chain by cgwg) Changelog : - aperture mask code changed to match the grill and to look like our Reshade's Shader - support for 2x2 and 1x1 slot mask textures (auto switch) - native frame display support (with and without curvature) - screen reflection on frame added - frame size setting added (so you can change the frame image and resize according to the new one) - curvature without CRT effect added - better overscan support and offsets support added (so now you can resize and crop your games correctly :) - many settings and details improved - native overlay image support added (from 1.1 the overlay image alpha value is exponential) - improved brightness and black dots render (1.1) - halation effect improved to catch the screen dots and to look more realistic (1.1) - big performance improvement (1.2) - brightness, contrast, halation, reflection and overlay adjustements (1.2a) - half-curv & half-frame added for 2 screens games (1.3) - small typo in reflexion code fixed, curvature effect settings slightly reduced (1.4) - moire effect reduced, frame reflection contrast improved (1.4a) - many things rewritten from scratch, many small issues fixed (2.0) - even more performance improvements (2.0) - the overall display result should be improved (2.0) - the previous annoying moire effect issue should be now fully fixed (2.0) - the mask texture 1x1 is now used by default (2.0) - many default settings updated and improved (2.0) - CRT brightness increased (2.0a) - small cleanups, impovements and adjustements (2.1) ... Nota : The 2.x version needs previous ArcCabView's 1.x setting chains to be removed from the folder "bgfx/chains/" (to be more clean, they are now located in the "bgfx/chains/ArcCabView/" folder) The chain setting "ArcCabView_Dot" has been removed (this is now the default "ArcCabView" chain) The old default chain setting is now called "ArcCabView_Mask2" - BGFX Chains presets : - "ArcCabView_Mask2" : it adds an alternate pixel effect (to use only with low-res games or with High-Res screens) - "ArcCabView_ResX2" : it doubles the horizontal resolution and adds the alternate pixel effect (to use only with low-res games or with big High-Res screens) - "ArcCabView_Flat" : it removes the curvature, the raster-bloom effect and the frame (good to use with multi-screens games) - "ArcCabView_NoCurv" : it removes the curvature effect - "ArcCabView_NoFrame" : it removes the screen frame - "ArcCabView_NoCRT" : it removes the CRT effect and the overlay (but the curvature, and the frame are still enabled) - "ArcCabView_HalfLeft,ArcCabView_HalfRight" : for 2 screens games, it will do half-curv and half-frame on each screen (artwork examples included for darius2d and warriorb) - "ArcCabView_Neo304" : it fixes the display size for 304 pixels width NeoGeo games. Also it doubles the horizontal resolution and adds an alternate pixel effect. - "ArcCabView_xxxx" : special game settings with overscan and offsets already set (mostly here as examples, do you own ones for other games) The pack contains : - ArcCabView's BGFX Chains 2.1 - A custom MAMEUI 0.245 build - Some chain settings examples - A few artwork examples - Some pre-configured ini for a few games as examples As this pack is already "set" please do a clean install!!!! The folder "artwork/ArcCabView/" is requiered to get ArcCabView's BGFX chains working. The custom MAMEUI(64) 0.245 build included features: - No-Nag when "skip info" is activated (from MKChamp). - CV1000 CPU 50% underclocked, blitter delay activated and set at 57%. - Neogeo 304 pixels width games display fixed (hack from Arcade/FX build, doesn't work when using softlist) - Neogeo CPU oveclocked at 16MHz (should help some games to run better) - samsh5pf, samsh5fe and xeno (Xeno-Crisis MVS/Genesis) support added (driver and softlist) - ffightae (Final Fight 3 players hack version) added (from HBMAME) - halway (Progear Hack) support added (from HBMAME) - PrimalRage2 patch applied (hack from Arcade/FX build) - kovshp and kovshxas BGM fixed (hack from FinalBurn Neo) - futari15bc, futariblc and futaribljc added (color hacks) - ibaracs and ibarablkcs added (background color saturation hacks) - xenocrisis, sksonic, sksonic2, sksonic3, jimpowern and irenademo added to megadriv softlist - chaotixo "Sonic in Chaotix Hack Rev2" added to 32x softlist - jimpowern added to snes softlist - and a few other small changes... Here what you need to set in mame's ini files (when not already done) : # # CORE SEARCH PATH OPTIONS # artpath artwork # # OSD VIDEO OPTIONS # video bgfx # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 1 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend glsl bgfx_screen_chains ArcCabView For me "bgfx_backend" set to "glsl" works really better than most of the others options. For information the d3d9 bgfx_backend is broken with most CRT shaders (don't use it). For example: -To use the shader without the curvature effect you can set instead in the ini file(s) : bgfx_screen_chains ArcCabView_NoCurv -To use the shader without the CRT effect you can set instead in the ini file(s) : bgfx_screen_chains ArcCabView_NoCRT -To use the shader on multi-screens games you can set instead in the ini file(s) : bgfx_screen_chains ArcCabView_Flat,ArcCabView_Flat,ArcCabView_Flat ... Enjoy! Info / Support : http://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ Ready to use ArcCabView pack with the custom MAMEUI 0.245 included (do a clean install and use the full archive content) : https://www.mediafire.com/file/15crc7p0f7jb30q/ArcCabView_MAMEUI64_0.245_BGFX_Chain_2.1.7z/file ArcCabView BGFX Shader only (to use with any recent MAME versions) : https://www.mediafire.com/file/lciemwdbz2su972/ArcCabView_MAME_BGFX_Chain_2.1.7z/file Here how it looks : Enjoy!! 😎 -
Here a nice new release: ArcCabView BGFX for MAME And a custom MAMEUI build to work with! ArcCabView BGFX_Chain 2.0a For MAME by Aubrel (MOD of CRTGeom-Deluxe BGFX Chain by cgwg) Here a new ArcCabView MAME BGFX shader chain release !! - aperture mask code changed to match the grill and to look like our Reshade's Shader - support for 2x2 and 1x1 slot mask textures (auto switch) - native frame display support (with and without curvature) - screen reflection on frame added - frame size setting added (so you can change the frame image and resize according to the new one) - curvature without CRT effect added - better overscan support and offsets support added (so now you can resize and crop your games correctly :) - many settings and details improved - native overlay image support added (from 1.1 the overlay image alpha value is exponential) - improved brightness and black dots render (1.1) - halation effect improved to catch the screen dots and to look more realistic (1.1) - big performance improvement (1.2) - brightness, contrast, halation, reflection and overlay adjustements (1.2a) - half-curv & half-frame added for 2 screens games (1.3) - small typo in reflexion code fixed, curvature effect settings slightly reduced (1.4) - moire effect reduced, frame reflection contrast improved (1.4a) - many things rewritten from scratch, many small issues fixed (2.0) - even more performance improvements (2.0) - the overall display result should be improved (2.0) - the previous annoying moire effect issue should be now fully fixed (2.0) - the mask texture 1x1 is now used by default (2.0) - many default settings updated and improved (2.0) - CRT brightness increased (2.0a) ... Nota : The 2.0 version needs previous ArcCabView's setting chains to be removed from the folder "bgfx/chains" (to be more clean, they are now put in the "bgfx/chains/ArcCabView" folder) The chain setting "ArcCabView_Dot" has been removed (this is now the "ArcCabView" chain default) The old default chain setting is now called "ArcCabView_Mask2" - BGFX Chains presets : - "ArcCabView_Mask2" : it adds an alternate pixel effect (to use only with low-res games or with High-Res screens) - "ArcCabView_ResX2" : it doubles the horizontal resolution and adds the alternate pixel effect (to use only with low-res games or with big High-Res screens) - "ArcCabView_Flat" : it removes the curvature, the raster-bloom effect and the frame (good to use with multi-screens games) - "ArcCabView_NoCurv" : it removes the curvature effect - "ArcCabView_NoFrame" : it removes the screen frame - "ArcCabView_NoCRT" : it removes the CRT effect and the overlay (but the curvature, and the frame are still enabled) - "ArcCabView_HalfLeft,ArcCabView_HalfRight" : for 2 screens games, it will do half-curv and half-frame on each screen (artwork examples included for darius2d and warriorb) - "ArcCabView_Neo304" : it fixes the display size for 304 pixels width NeoGeo games. Also it doubles the horizontal resolution and adds an alternate pixel effect. - "ArcCabView_xxxx" : special game settings with overscan and offsets already set (mostly here as examples, do you own ones for other games) The pack contains : - ArcCabView's BGFX Chains - Some chain settings examples - A few artwork examples - Some pre-configured ini for a few games as examples As this pack is already "set" please do a clean install!!!! The folder "artwork\ArcCabView" is requiered to get ArcCabView's BGFX chains working. Here what you need to set in mame's ini files (when not already done) : # # CORE SEARCH PATH OPTIONS # artpath artwork # # OSD VIDEO OPTIONS # video bgfx # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 1 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend glsl bgfx_screen_chains ArcCabView For me "bgfx_backend" set to "glsl" works really better than the others options. For information the d3d9 bgfx_backend is broken with most CRT shaders (don't use it). For example: -To use the shader without the curvature effect you can set instead in the ini file : bgfx_screen_chains ArcCabView_NoCurv -To use the shader without the CRT effect you can set instead in the ini file : bgfx_screen_chains ArcCabView_NoCRT -To use the shader on multi-screens games you can set instead in the ini file : bgfx_screen_chains ArcCabView_Flat,ArcCabView_Flat,ArcCabView_Flat ... Enjoy! Info / Support : http://www.emuline.org/topic/2598-arccabview-display-your-arcade-games-just-as-you-want/ Ready to use ArcCabView pack with the custom MAMEUI 0.242 included (do a clean install and use the full archive content) : https://www.mediafire.com/file/e4imr9cbkvn9nto/ArcCabView_MAMEUI64_0.242_BGFX_Chain_2.0a.7z/file ArcCabView BGFX Shader only (to use with any recent MAME versions) : https://www.mediafire.com/file/gz4webae4ztfc3o/ArcCabView_MAME_BGFX_Chain_2.0a.7z/file Here how it looks : Enjoy!! 😎
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je ne sais pas normalement ca marche directement... essaie de remettre l'archive complète dans le jeu...
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(Shmup) Dodonpachi Saidaioujou & Knuckles
Houb a répondu à un(e) sujet de CAVEDWELLERS dans ROMS & ISO
Here 2 new hacks I'm pleased to share: Ibara and Ibara Kuro "Background Color Saturation Mod" https://www.mediafire.com/file/g0w7kno5hfx17oi/Ibara_BgColorSatMod.rar/file The goal is just to add a little more saturation on the level background arts of these games (all levels are updated and nothing else is changed) Here how it looks : Enjoy
