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Houb

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Tout ce qui a été posté par Houb

  1. Tu utilises le loader ou tu lances directement ton jeu depuis l'émulateur?
  2. T'as pas trouvé "# BGFX POST-PROCESSING OPTIONS" dans tes ini ?? Sinon pour les jeux PC/TTX/Nesica et ArcadePC la rotation, le réglage du ratio et le bezel ont été ajoutés à notre shader dès les premières versions il y a plus d'1 an donc à priori tu peux largement faire ce que tu souhaites sans problème. Je t'invite à relire un peu les précédents postes et à regarder la video de démo en 1ère page.
  3. Faut une version de MAME récente (genre 0.2xx) pour que ca marche et c'est bien dans mame.ini (normalement tu devrais déjà avoir ces paramètres dedans mais avec auto pour bgfx_backend et rien pour bgfx_screen_chains. Mais en fait faut remplacer ces 2 paramètres dans tous les ini des jeux aussi (tu peux faire une modif globale avec notepad++). Avec Arcade64 on peut configurer les chains dans les options (mais ca renvient au même que de le faire dans les fichiers ini) (Video Mode : BGFX, Effect : none, BGFX Chains : crt-geom-mod-deluxe) : Pour les ralentissements avec la v3.1, moi j'en ai pas et j'y peux pas grand chose... tu peux essayer de gagner un peu de perf en éditant le shader et en enlevant le "#define USEGAUSSIAN" au debut du code et le bloom aussi même si c'est dommage et en activant le moins d'arts possible...
  4. Pour le "video mode" oui c'est bien ca faut mettre BGFX et pour la chain malheureusement l'interface de MAMEUI n'est pas complète donc faut le mettre dans les ini directement. # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend glsl bgfx_debug 0 bgfx_screen_chains crt-geom-mod-deluxe bgfx_shadow_mask slot-mask.png bgfx_lut bgfx_avi_name auto et apres ca devrait marcher.
  5. ?? c'est une blaque ?? Si dans le dossier mediafire http://www.mediafire.com/folder/sr6qp6x9or2nr/Shader_2.0 il y a une archive qui s'appelle CRT-Geom-MOD_MAME.rar c'est pas pour rien!!
  6. Hi, to post images in full size you can use external services like https://postimages.org/ for example. GGX needs dgVoodoo dlls and our 32bits one renamed d3d11.dll GGIsuka needs d3d8to9 dll and our 32bit one renamed d3d9.dll GGXX#R needs d3d8to9 dll and our 32bit one renamed d3d9.dll GGACPR needs nothing special just our dll renamed d3d9.dll Jamestown I don't know but you can try the same
  7. Houb

    Game Loader All Rh

    GameLoaderAllRH allows some resizes we can't reach using only our dll (KOFMIA and Ikaruga are some of the few games we can't resize properly to FullHD with only our dll for example) So this support just brings more possibilities and yes off course Ikaruga is very nice in plain HD. But it was a Naomi game and so mostly a CRT game at the beginning. So this effect could be nice for nostalgic people
  8. Houb

    Game Loader All Rh

    Another game we never managed to get working correctly in FullHD with CRT effect without AllRH support
  9. Houb

    Game Loader All Rh

    Thanks to you. In fact we can get likely the same bezel result with the arts function of GameLoaderAllRH so that's why I removed it. BTW I made more tests and it can be still usefull to keep all the features because sometime they can still help. So I did again an other complete version but with the UI updated to hide the features now mostly useless (and sometimes wrong) with your loader. http://www.mediafire.com/file/ak2tf05d3zz3as3/CRTGeomMOD_GameLoaderALLRH_1.2.rar/file I hope it help
  10. Good News for GameLoaderAllRH users !! Thanks to new changes from Arcade PC (djexpert) ReShade is now supported by GameLoaderAllRH (versions 361 and laters) and it includes our CRTGeomMOD shader v3.1b (used by defaut when activated!) I made some tests and it works well but by the way GameLoaderAllRH is already managing the resolution, the aspect ratio of the game and can add a bezel. So doing it a second time with the shader can bring problems and many options are now sometime not accurate anymore (ratio ones for example). So I quickly made a special version (updated to v1.2) to use with GameLoaderAllRH 361 and later (this version will probably be included in next versions of this loader, at least I hope so) The UI of this version should be more intuitive. Most options already managed by the loader are now hidden. BTW they are still available in advanced tabs. http://www.mediafire.com/file/ak2tf05d3zz3as3/CRTGeomMOD_GameLoaderALLRH_1.2.rar/file When using this shader please remember that you have to set manually the "Simulated Texture Resolution X/Y (pixels)" (texture_size in the .ini file) according to the game needs. This is the low internal resoltion of the game and so the definition of the CRT effect resolution. Unfortunately we can't know it and it will be different for all games. Usually it's something like 320x240 or 320x256 or 320x224 etc... for 4:3 games or 426x240 or 455x256 or 640x360 or 480x270 etc... for 16:9 ones Also when used with other ReShade effects it should be applied last so in \sv\reshade-shaders\Presets\CRTGeomMOD.ini you will have to set it like that for example : TechniqueSorting=KNearestNeighbors,NonLocalMeans,HQ4X,FXAA,SMAA,GeomModCRT Something we never managed to reach before the new GameLoaderAllRH support : And the intro video is also working as it should (but without CRT effect) Also another game we never managed to get working correctly in FullHD with CRT effect without AllRH support Nice work @djexpert Edit : Updated to 1.2 with reworked UI and all options enabled again.
  11. you can use any last versions with the bgfx shader (tested from 0.217).
  12. Houb

    Game Loader All Rh

    So checked and using CRTGeomMOD with GameLoaderAllRH could be very nice! BTW GameLoaderAllRH is already managing the resolution and the aspect ratio of the game and doing it a second time brings only problems. It also manages already the "video_size" and the bezel, so we don't have to do it again with the shader. So I quickly made a special version to use with (needs GameLoaderAllRH 361 and later I hope) Updated link (version 1.1) : http://www.mediafire.com/file/mgswesvty92erhd/CRTGeomMOD_GameLoaderAllRH_1.1.rar/file When using this shader please remember that you have to set manually the "Simulated Texture Resolution X/Y (pixels)" according to the game needs. This is the low internal resoltion of the game and so the definition of the CRT effect resolution. Unfortunately we can't know it and it will be different for all games. Usually it's something like 320x240 or 426x240 or 320x256 or 455x256 or 320x224 or 640x360 or 480x270 etc .... Also when used with other ReShade effects it should be applied last so in \sv\reshade-shaders\Presets\CRTGeomMOD.ini you will have to set it like that for example : TechniqueSorting=KNearestNeighbors,NonLocalMeans,HQ4X,FXAA,SMAA,GeomModCRT Hope it helps Edit : Something we never managed to reach before the new GameLoaderAllRH support : And the intro video is also working as it should Nice work @djexpert Edit 2 : Shader version updated to 1.1
  13. Can you give the names of these games?
  14. Houb

    Game Loader All Rh

    It could be a good opportunity to test this :
  15. Houb

    Game Loader All Rh

    You don't have to be sorry, we were just using the same dll name to apply our effects and resize the game so it couldn't work. GameLoaderAllRH is idenfying the game it will launch? Even TTX and Nesica ones? Because depending on the game our shader must be set differently (texture size for example) That would be nice to make and use a gamebase with the good settings to apply for each game.
  16. Houb

    Game Loader All Rh

    361 Updates ・ ReShade was added to LoaderMode = dg. * When using, please enable "ReShade" of "Loader setting 3" tab. * The initial value uses Mr. Houb's "CRT-Geom MOD v3.1b" (Thanks to Houb). * Besides CRT-GeomMOD, there are "Denoise", "FXAA", "HQ4X", and "SMAA" shaders. When switching, please press the "Home" key during the game. * When you press the Home key, the enlarged window will be displayed. Disable the hot key with the PAUSE key or disable "Enable hot key" on the "Other 3" tab. * ReShade.ini is "sv \ RS.ini". * To add a shader, etc., copy it to the "sv \ reshade-shaders" folder. That's nice !! Until now they were too much issues when using GameLoaderAllRH with our shader. But now it should be a very good solution! I will make a try
  17. Rolling Gunner
  18. Not clear enougth. I will try to do it more completely because you are right : it's not clear enougth for everyone... 1/ The 1st thing to do is to set the "Resize Method Used By The Game" : a/ if the game is already displayed fullscreen : leave it as "simple from top-left" b/ if the game display is smaller than you screen and positionned top-left : leave it as "simple from top-left" c/ if the display is centered : use the centered ratio method matching the game ratio. 2/ The 2nd thing is "Input Image Resolution X/Y (pixels)" a/ if the game is displayed to small and positionned top-left (case 1b) : put here its size (640x480 or 1280x720 for example) and the dimensions put here will be stretched to fullscreen. b/ if the game is already displayed correctly : leave it at 0x0 (0x0 means full display size according to the method set in §1) 3/ Screen-Ratio : By default (auto) this is the ratio of the actual resolution. You can change it to the one you want. it can be usefull if the resolution used doesn't match your real screen ratio 4/ Game-Ratio : By default (auto) this the ratio of the display size you have defined above in §1 and §2. if you want or if it's not right (stretched too much for example) you can force the ratio you want. 5/ Now you have to set the "Simulated Texture Resolution X/Y (pixels)" By defaut (0x0) will return 1/4 of your screen resoltion according to the ratio put in §1 and §2. You would be very luky if the result is already perfect. You have to find or to know the real internal low resolution of the game and put it here (most often it is 320x240 or 320x224 or 426x240 or 480x270 or 480x360 or 320x256, ....) If you know only the number of lines you can set only "Y" (X value will be calculated according to the ratio and sizes given above). Same if you know only X (Y will be calculated). It will work only for "square pixel" games. I let you check and try the rest of the options
  19. No that's right you would need a recent version.
  20. Nice but it seams like you are still using ReShade shader with MAME. It works but you would get something very similar directly and without any additionnal settings with the BGFX shader posted :
  21. Oui il y a un problème ici, le mask ne devrait pas être utilisé ainsi. Il ne doit couvrir que 2x2 pixel et n'être utilisé que par le shader bgfx. Je pense que tu n'a pas configuré comme il faut. La marche a suivre est expliquée un quelques postes plus tôt. Il faut mettre "Video Mode" en BGFX et ensuite selectionner crt-geom-mod-deluxe.json comme "chain". Here what you should get with CRTGeomMod-Deluxe MAME BGFX shader chain (Arcade, SNES, Genesis, Saturn, N64, PC-Engine, Sega32x, Playstation) : @Fulgore18 Glad it works Thanks for yur feedback!
  22. I still don't understand but for 180° rotation try this shader : http://www.mediafire.com/file/cn9jsk1xlddtjij/CRTGeomMOD.fx (to get 90°CW you need to check "ROTATED" and "ROTATED 180") put it in .\reshade-shaders\Shaders\ instead of the 3.1b one I hope it helps
  23. so if not TP nor Jconfig nor TTX_monitor, what loader are you using??
  24. The issue you are talking about is when used with TeknoParrot? (evrything works great even the test menu and saves with jconfig)
  25. Sorry I still don't understand what you want to do... About MAME games why don't you use directly the shader I made for MAME??
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