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Houb

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  1. De rien. J'espère qu'on va vite avoir un mod pour cacher les 2 guests qui n'ont rien à faire dans ce jeu 😄
  2. Not bad at all like this: https://i.ibb.co/m5R8yKDd/Cot-W-Win64-Shipping-2025-04-21-15-00-04.png 😃
  3. I think the issue is on the the anti-virus side... Some of them detect nearly all ahk exe as a malware... So far nobody reported any real problem using it for years, so for me it's safe
  4. There is no config made to work with TP. Sometime it may work... but as TP change the original display of many games, very often it won't work as expected.
  5. I'm stil alive 😄 Yep I'm quite busy for now but ArcCabView is not dead This thread is still the best place to get support, even if I don't reply very often now I'm sure other guys from here will be glad to help @Kaizen777 Glad you managed to resolve the problem Happy New Year !
  6. what's this specific project and how can it be much better?
  7. Why?? There is nothing better in 1.1a nor any regression with the last version so use it.
  8. Here an updated version with "black brightness" settings Edit: updated again to 2.2d with a bloom fix https://www.mediafire.com/file/71eylbzx8oom5ji/ArcCabView_MAME_BGFX_Chain_2.2d.7z/file There is also a new ResY_Factor option. For example with ResY_Factor set at 0 it will divide by 2 the Y resolution of the CRT effect and you can get something like that : (set at 2 the Y resolution will be doubled) PS : All "special setting" chains can be removed as latest MAME builds save now the shader settings. Enjoy
  9. The code is the same as the one put in the reshade shader. Just a few weeks ago I helped Victor74 to use PinCabView on VPForum and the source code of the PinCabView launchers were available in the releases. A few days later the Youtuber "Virtual Pinball Gameplay" posted video of PinCabView running ProPinball games in pinball cabinet mode but without any mention of PinCabView and asked people to contact him for more info. Then interrested guys got the email of Victor74 pinballvirtual@rex-arcade.com who asked money for a just renamed PinCabView package.... After some requests Virtual Pinball Gameplay finally updated the title and description of these 3 videos but too late unfortunately and I fear many guys were scammed already... So sorry but I gave the 1.3 sources, The actual reshade shader sources are available (they can't be hidden), and for my part it's enough
  10. You can change all the variable values in "bgfx\effects\ArcCabView\ArcCabView.json" I didn't put many of them in the UI because they are too many and they are mostly used only to match your global personnal settings/preferences. So changing these values here will change the display result of all your games using ArcCabView BGFX chain
  11. il y a pas de launcher à la version 1.1a alors je vois pas comment ca pourrait marcher mieux... La seule solution avec la 1.1a c'est de prendre la bonne dll et de la mettre à coté de l'exe en la renommant correctement et tu peux faire ca aussi avec la version 2.6 si t'arrive pas à faire fonctionner le launcher (faudra juste aussi déplacer en plus reshade.ini). Je vois pas trop où est l'avantage de prendre la version 1.1a qui a un shader moins performant... Et en plus de ca le launcher marche tres bien avec ce jeu, sans rien avoir à toucher, que ce soit en direct ou avec TP... Donc je vois pas l’intérêt de faire une vidéo tuto pour ça (surtout que ce con de jeu me supprime mon pointeur de souris à chaque fois...) Le seul truc c'est que comme ce jeu utilise déjà reshade pour les pointeurs faudra ajouter le shader à ArcCabView mais ca c'est plus le problème du launcher... Et si t'as quelques notions de comment on utilise ReShade ca prend 2 secondes à l'ajouter.
  12. C'est relativement incroyable et complètement idiot... En plus tu dis "ca marche pas", avec un jeu qui marche très bien et sans plus d'info alors on sait vraiment pas ce que tu fais... 1.1a n'a aucun intérêt, c'est juste une version obsolète sans launcher, si tu veux pas utiliser le launcher tu peux faire pareil avec la 2.6, je vois aucun intérêt de prendre la 1.1a (ni aucune version antérieure d'ailleurs). PS : At this time I tested more than 200 differents games with 2.6, nearly 100 are already set and ready to run. So far, in more than a year, I didn't found any real issue with the launcher. It does all the time what it should. It's not magic: if you try to force ArcCabView to run a game in 1080p and in the meantime you force the game to run in 480p of course you may get issues... But in that case the issue is not the launcher So for someone trying to understand what he does and approx how it works I think everything runs fine The only thing that will be probably updated later is the ability to send a "Game Name" to the same exe (like an emulators for example) to be able to use different configs/presets/textures for each games, and also the shader will be updated too with the changes I made last weeks for PinCabView. But without any "real issue" reported I think that's all
  13. C'est une blague? Je viens de me faire chier à tester ce jeu et il marche du premier coup sans vraiment rien de spécial! Franchement fais un effort stp... 🙄
  14. Like that : The Teknoparrot "FullHD hack" doesn't work correctly for this game (only VGA 480p and HD 768p mode work correctly), loading is really slow, you will get the very same reshade's settings for all your BudgieLoader games... But ArcCabView works, the launcher just needs "window mode" to launch the games (without TP crashes at launch, but in fact you don't need the launcher to run the games) I have to put an "emulator" config to the launcher in order to be able to send different game names to the same exe. That way the launcher would be able to change the preset and the arts according to the game launched. I will try to put that in next update
  15. Ok I just tested and TP is too slow to launch the game... Try to update ArcCabView.ini in the game folder with "GameWinWait=50" and then it works :
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