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ark216

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Messages posté(e)s par ark216

  1. 10 hours ago, llll55 said:

    too bad that,when i try to play light gun games on rpcs3 it doesnt work right with a wiimote...the cursor go crazy, evenn with the psmove config (which doesnt work very good for me, some games, like time crisis 4, just freeze when i try it)

    This is sad I am already planning to get mayflash bars + wii motes for Light gun games. I hope the developers look into this.

  2. 11 hours ago, Tiberius said:

    Found this for PCSX2

     

    http://forum.arcadecontrols.com/index.php?topic=160807.0

     

    I have managed to get it working for the game versions I have. It does still only allow 1 player at the moment, so much the same as Wiibar in mode 2 I imagine, but someone with more understanding and intellegance might be able to do something with it to make it work for 2 player?

     

    Games that can be played are below. It is VERY SPECIFIC-wrong version does not work)

     

    Time crisis2(SLUS_202.19)   - Got and working 
    Time crisis3(SCAJ_200.60)  - Not got
    Crisis zone(SCES_525.30) - Got and working
    Virtua Cop Re-Birth(SLPM_622.05) Not got
    Ninja Assault(SLPS_202.18) Not got
    Vampire Night(SLUS_202.21) Got and working
    Silent Scope 1(SLES_500.37) Got and working
    Silent Scope 2 - Fatal Judgement(SLES_502.84) Got and not working

     

     

    Thanks for the info, I hope someone can figure out 2 player wii mote solution to these games mentioned above.

  3. On 19/04/2019 at 10:42 AM, ginzu said:

    Hi, 

     

    Noobiemu on Youtube has made good wiimote tutorials like these one:

     

     

    On my spare time, I also tried to make 2 wiimotes working together. 

    You will need demulshooter to make all this work together. 

     

    Actually, I succeed to play 2 wiimotes perfectly with touchmote but the software is really unstable for me. So, I had looked to another solution and I found winusoft/wiinupro. 

     

    I haven't enough time now to explain but I had some trouble to calibrate the wiimote correctly on this software. 

     

    But this seem to be a good replacement for touchmote. 

     

    If you play with only one wiimote, touchmote seem to work perfectly o. The other hand. 

     

    I would like to make tutorial, but first, I need to make the wiimotes to work properly each time I start my pc. Unfortunately, this is not the case yet. 

     

    If you have 2 dolphin bars will that solve the problem?

  4. 11 hours ago, ducon2016 said:

     

    Glad it works, and yes sorry I posted the wrong patch by mistake.

     

    Sorry I am not sure what wiki you are talking about. And I would not update it anyways, can you update for everyone?

    www.pcgamingwiki.com search Skydrift over there and edit.

    First you give it a try. If not then I will try.

  5. I tested the new patch, it's an improvement over the previous patch, but I still believe the game speed is still faster,can you tweak it a bit further.Also to note sky drift has bare-bones graphics options. Can you make an exe that at least runs this at 4k resolution? Also I would like to see a patch where the game can run in 120 Hz/FPS without breaking game physics that would be amazing.

     

    Thanks once again!

  6. 1 hour ago, ducon2016 said:

     

    You should patch again. Sorry yesterday I did not post the final patch by mistake. Use the final patch for the correct in game speed.

    I was about to post that the game speed is way too fast. However let me check with this new patch.

  7. 8 hours ago, ducon2016 said:

    For those interested, I made a patch to fix the horrible 30fps cap of SkyDrift.

     

    Here is the info to patch SkyDrift.exe.

     

    
    Offset: 000AB2BF
    Original: 21
    Patch: 11
    
    Offset: 0019F2B5
    Original: CC CC CC CC CC CC CC CC
    Patch: E8 06 00 00 00 01 C0 C3
    
    Offset: 001D615D
    Original: 5F
    Patch: 54
    
    Offset: 002605FF
    Original: BD
    Patch: B2

     

    Enjoy!

    How does this work? Where is the patched exe? Tutorial please!

  8. 2 hours ago, petje said:

     

    For supported games look here you need demulshooter

    https://github.com/argonlefou/DemulShooter/wiki

     

    For HOTD4 you need to do this to enable second player

    This works only for HOTD4 !

    Just open the .elf file with any HEX editor, go to file offset 0x2D5827 and replace 0x74 by 0xEB That's all

    Thanks to @argonlefou

    I have seen that link already thanks anyway. Do all demulshooter supported light gun games work flawlessly with 2-player support using wii mote and demulshooter software? 

  9. On 11/6/2019 at 10:29 AM, sky2310 said:

    Hey everyone,

     

    A lot of people have expressed some difficulty in getting this game to work and more so bind with Nintendo Wiimotes to use as guns so I hope this short tutorial will help!

     

    1. First, get the latest version of the TeknoParrot loader here: https://teknoparrot.com/download (you will be prompted to update in the application)

    2. Download the game dump from here: https://mega.nz/#!O6JTBabQ!JGeJEbMStkdl3D3S_sIah3LPgw8D1wRJCeWPRepIvhk

    3. Run TeknoParrot by opening TeknoParrotUi.exe, click on Game Settings and point to where the EXE game file is:

    For example: F:\Arcade games\Games\Transformers\transformers_final\exe\TF_Gun_R_Ring_dumped.exe (tick Free Play & UseMouseForGun, untick Windowed Mode)

    4. Click con Controller Setup and map a key for coins, I chose the 0 (Zero) key, then click on Save and exit 

    5. For no mouse cursor display download No Mousey config file here https://www.sendspace.com/file/5gh8iq

    Extract contents to the root of TeknoParrot and then right-click on the Transformers.exe file and Run as Administrator (it will auto-load TeknoParrot)

    6. Once the game starts, wait for title screen to appear and hit the key assigned to coins (zero 0 key) and then Press 1 key to start game

    Press ESC to exit game which will also revert mouse cursor

     

    7. If you want to use a Nintendo Wiimote as a senor lightgun - get a Mayflash Dolphin Bar here http://www.amazon.com/Mayflash-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74/ref=sr_1_fkmr0_2?ie=UTF8&qid=1448863797&sr=8-2-fkmr0&keywords=+Wireless+Sensor+DolphinBar%28Wiimote+to+PC+USB+%29

     

    Set to mode 2 (emulate as Mouse) and aim the Wiimote as a lightgun. Suggest you guy a good gun enclosure like this one https://www.ebay.com.au/itm/2-NEW-Blue-White-Quick-Shot-Plus-Gun-W-Dual-Trigger-for-Nintendo-Wii-Wii-U/383171881050?hash=item5936d2e85a:g:qdwAAOSwmMNb2JR3

     

    That's it! It works fine for me!

    Credits to original dumpers, developers and forum members - none of this was provided by myself.

     

     

     

    I am working on getting 2 wii motes and 2 Dolphin Mayflash Bar for Light Gun games. Will those 2 wii motes work properly with all TP Light Gun games like Transformers HA and others for a 2-player experience?

  10. 20 hours ago, Pantherheart said:

    @MrThunderwing

     

    It seems that your urban slang is too much to comprehend for my German ears, which are mainly used to Oxford English, haha. So, what exactly does it mean if someone like you is "all over that shizzle", mate? :-)

     

    @All

     

    I switched back from Teknoparrot to JConfig again, but a strange issue in "Track Select" is annoying me now. In fact, the tracks Frozen Tundra and Down Underdrive are always automatically flagged as "Backwards", while the female announcer's voice sounds like gibberish (a highly indistinct mix of "backwards" and "forward", I guess) in an extremely fast loop over and over again, as soon as I highlight these tracks with my controller. At the same time, the respective track's scenery preview window in the upper part of the screen is totally kept in black. Only when I hold down the "View" button on "Frozen Tundra" or "Down Underdrive", the "Backwards" sign disappears and switches to the usual forward layout design again with a proper scenery picture as well and, obviously, no voice loop anymore. Well, I never drove on those two tracks before, so I wonder what kind of mechanism triggered that problem, because it wasn't there from scratch. So, as a result of this, I deleted my whole H2Overdrive folder and reinstalled the game again, but that didn't help one bit. Maybe there's an H2Overdrive related folder which still has to be deleted from my system's AppData, but I don't think so. Aside from this, everything else within the game works to my complete satisfaction.

    The only German I understand is  in the music of awesome head-banging Rammstein Industrial Metal music!

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