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phasermaniac

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Messages posté(e)s par phasermaniac

  1. Hi! I have just changed to win 10 22H2 and I  can't get hotd3 to work. Actually, the game itsef won't launch, with or without this mod

    It worked for me in earlier win10 versions, but now it crashes at launch. No error message.

    I have read it might be related to SECDRV.sys, but I can't get to work some workarounds I found.

    Anyone had this problem?

  2. Thanks for this nosoucy62.

    I am trying to play it in a crt, max height 288p. So I'm wanting to display at  427x240 or some resolution smaller than 288p.

    When I do the window smaller than 1024 widht, it shows sidebar_alternate_02.png.

    You can get rid of this, setting

    <div id="sideframe" style="position:absolute;top:0px;left:0px;display:none;height:100%;width:0px;z-index:99;background-color:#110303;background-image:url('/images/sidebar_alternate_02.png');background-position-y:center;">
        </div>

    But anyway, when window widht is smaller than 1024, game stops filling the whole window and blocks at 320 width, centered in the window.

    Does anyone know where can I modify that?

    I know html, css js... but can't find the file where this size rule is defined.

    I have looked the files in the css and  js folders, and also in default.html and settings.html, but I can't find it.

    Thanks

  3. last changelog (v2.11.1) says:

    Citation

    GPWorld has playability improvements including [non authentic] samples

    Have you tested it? Don't you have directions/axis problems like me?

    I tested with -gamepad command and alternative gamecontroller hypinput.ini but same results.

    Also wanted to try -js_range <1-20>, but hyperseus doesn't seem to recognize this parameter. Maybe this is only for lightgun games?

  4. Hi! I was trying GP World, amazing to have sounds, thanks!

    But I'm having problems with the directions. It feels way too sensitive.

    I tried using the pad analog:

    KEY_UP = SDLK_UP 0 -002
    KEY_DOWN = SDLK_DOWN 0 +002
    KEY_LEFT = SDLK_LEFT 0 -001
    KEY_RIGHT = SDLK_RIGHT 0 +001

    and the hat:

    KEY_UP = SDLK_UP 0 SDL_HAT_UP
    KEY_DOWN = SDLK_DOWN 0 SDL_HAT_DOWN
    KEY_LEFT = SDLK_LEFT 0 SDL_HAT_LEFT
    KEY_RIGHT = SDLK_RIGHT 0 SDL_HAT_RIGHT

    But its unplayabe both ways.

    With the analog, the direction won't center when you center the analog.

    Am I missing something? thanks!

  5. Hi, I automated Argon's steps in ahk.

    Run it as admin.

    For me it works with Argon's dgVoodooCpl options except General -> Windowed

    usbmmidd_path =  H:\new\usbmmidd_v2
    le3path = H:\new\Lethal Enforcers 3\Lethal Enforcers 3 Partition 1\D22
    xRes := 640
    yRes := 240 
    
    SetWorkingDir, %usbmmidd_path%
    run, deviceinstaller64 install usbmmidd.inf usbmmidd
    Sleep, 1000
    run, deviceinstaller64 enableidd 1
    ;run, H:\new\multires\multires.exe /%resX%`,%resY%`,32 /exit ;change screen resolution with your prefered program
    SetWorkingDir, %le3path% 
    run, LethalEnforcer3_Inputs.exe
    run, game_patched.exe
    winWait, ahk_exe LethalEnforcer3_Inputs.exe
    winMove, ahk_exe LethalEnforcer3_Inputs.exe, , xRes, yRes, ;move out of screen 
    winActivate, ahk_class Progman ;activate desktop
    winWait, ahk_exe game_patched.exe
    winMove, ahk_exe game_patched.exe, , 0, 0, xRes, yRes ;resize game window
    winActivate, ahk_exe game_patched.exe
    return
    
    RButton::
    MouseMove, xRes, yRes, 0 ;reload with right button
    return
    RButton Up::
    MouseMove, xRes/2, yRes/2, 0 ;without this I can't do fast reloading with crt guns
    return
    
    Esc::
    Process, Close, game_patched.exe
    Process, Close, LethalEnforcer3_Inputs.exe
    SetWorkingDir, %usbmmidd_path%
    run, deviceinstaller64 enableidd 0
    Sleep, 1000
    run, deviceinstaller64 stop usbmmidd
    Sleep, 1000
    run, deviceinstaller64 remove usbmmidd
    ;run, H:\new\multires\multires.exe /restore /exit ;restore screen resolution with your prefered program
    
    ExitApp

    Thanks Argon!

  6. Hi there!

    I can't get Tom Raider and Rabbids in my Cab, while they work in another Pc:
    They crash on startup and I get a dxgi.dll error. If I get dxgi.dll from SysWOW64 folder and put it in the game folder, gives an msctf.dll error instead. If I get msctf.dll from SysWOW64 folder and put it in the game folder, it gives an dxgi.dll error again.
    In my cab I have an old Radeon HD6950 (dx11, ogl 4.4) may be the problem?
    Wild west Shootout works, and its Unity too. Maybe requisites are different

    I tested unppluging joysticks and lightguns and the com0com thing
    Any idea? Thanks!

  7. Hi Houb! I have been using ArcCabView for a while, mainly for forcing some games to a lower resolution, as I use a 15khz crt.

    I also use Crt guns, and they need a flash in the shoot moment to work properly. Investigated a little about this and I don't find a way to do an external flasher that work with fullscreen games. (increase brightness on button press for x ms and after return to normal brightness).

    I was wondering if that feature could be done with ArcCabView as it allows change brightness and works in any game even fullscreen.

    I would do it myself if you can give me some clue.

    Thanks

  8. In winuae you can play the real thing. Lds are converted to avis, so quality is not the best, but overall works better than pc ports or singe.

    Also you can play Mad Dog 2, Crime Patrol 1 &2, Space pirates and Gallaguers Gallery with two guns.

    The only games that don't work are Who shot Johnny Rock, Platoon and Last Bounty hunter.

  9. With Original Singe you can play with lightguns using the windowed fullscreen option. 

    Anyway, Nor Original Singe nor Singe2 work right with ALG games. I think the reason is that the hitboxes are static, and there are some scenes where they doesn't fit with the target (like the car scene in Crime Patrol)

    Also at least with singe2, I have random crashes, found some bugs in the Last Bounty Hunter (some videos won't go where they should), the Ingame HUD is resized and blurred...

    Have these problems been solved in Hyperseus?

    For me winuae works far better than Singe for these games (and two players), but you need the original LD video and I only found Mad Dog 1, 2, Gallaghers Gallery and Platoon.

    It seems people who owns the LD content for the rest of the games don't want to share for some reason, maybe when MAME supports it in 10 or 20 years they will share, I don't know...

  10. En 23/7/2021 a las 10:47, wemr97dl dijo:

    Its been a few months but,

    No, my setup only plays 1 player and scores on the right side of the screen?? Retroarch opera core(did try the old 4DO core and had the same results). Trying to figure out why couldn't find anything but people with the same problem, its funny because the first time I start the game after setup it scores on the left players side then anytime after that it scores on the right??  Also there is no option i could find to hide the mouse using the opera core, but I launch through Launchbox and set the option there. The only other problem I'm having is every time I start the game I have to recalibrate the Gun from the service menu because the machine resets all game setting when starting, don't know how to fix that?

    Seems American Laser Games p1 was right gun and p2 left one, so swapping ports should do the trick.

    Configuration not saving seems a Nvram issue. I found this option: NVRAM Storage [opera_nvram_storage] (per game|shared)

    I don't know how to hide the crosshair in this core

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