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bbilford83

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  1. Hi all. Has anyone figured out how to navigate/change settings in the test menu when running standalone? I can get to the test menu no problem with space, and clicking on each setting gets it to react, but like the early posters in this thread I can't actually change anything. Later thread comments suggest that folks have been able to change test menu settings but I assume that's in TP - are their any inputs that let you change settings aside from the ones identified in the early post from argonlefou? Thanks either way. Edit: solved it myself with some testing, keyboard right and left will change whichever setting you've selected.
  2. Thank you again. I think the problem may be that it is somehow not getting access to the opengl32.dll, that maybe it needs some sort of winedll override command. I am researching, but I think it is a wine issue specifically. I'll post back here if I solve it of course.
  3. Interesting, thank you very much for the advice! We had similar thoughts about not needing to install/remove every time, but I thought I would need to replace something in the C drive from the advice you gave above, which means a different wine prefix - I had set that up, but hadn't thought about creating a separate Teknoparrot install to use a different dll there. An extra TP setup takes up much less room than an extra wine prefix, so that's great. Unfortunately, adding the opengl32.dll file into the ElfLdr2 folder in the separate TP install doesn't affect the slowdown. I tried it with both the 32 bit version of Mesa for Windows and the 64bit one. I also tried putting in the "libs" subfolder of ElfLdr2 in case that was what you meant, but the slowdown was there too. Happy to test out any other ideas you might have, and thanks again for taking the time to respond.
  4. Thanks very much for your thoughts, but I do think it is still something to do with the OpenGL slowdown as it is unique to this game. I'm running all kinds of stuff with much greater loads without any slowdown via TP - Aliens Armageddon, Terminator, ID Zero, etc... lots of extremely recent cpu-heavy games are all running beautifully. It's something quirky specific to this game. The Steam Deck does run an AMD processor and the wine/proton loading structure seems to use minimal overhead in general. And the AMD does require various "fixes" in the form of patches/etc. for some other games. Anyway, I know it's a totally different beast with lots of other potential complications, I was just hoping you might know a different .dll that needs to be replaced in my case :).
  5. Thank you very much for this detailed guidance! I'm trying to fix Tokyo cop's super-slowdown issue but am loading it on wine (on a Steam deck), and I don't have a atioglxx.dll file anywhere in my system32 folder (I don't even have. I do have an opengl32.dll, and tried replacing that with an old version, but it had no effect. Obviously I have little idea what I'm doing, but my file repository has very little in it - no subfolder starting with "u." Any chance you have any ideas?
  6. Yeah I should've been clearer, I mean on SteamOS :). Most "fixes" for TP still end up working via proton/wine, but I don't have any idea where to start on this one.
  7. So this is a longshot, but I have the game working via proton/wine on the steam deck, and I am wondering if you or anyone else might have any idea how I could fix the white distortions in my gameplay? The 22.5.1 drivers are obviously windows ones from my googling, and I'm not sure what/how to change on my system.
  8. Quoting myself here, I read a few tutorials and figured out what to do here, and for anyone else who needs 720p resolution for Aliens Armageddon, here is an executable that has been edited for that. Just rename to game and replace the current executable. TP lets you change the resolution for Terminator. game.720p
  9. Hi @hippopippo (or anyone else who could help). Maybe wishful thinking after all this time, but is it possible you could provide patches for both games at 1280x720? I have managed to get these games working on steam deck and am working with a few others to share how, but as of now we can only get them loaded windowed and they're not displaying properly at 1366x768. Thanks either way.
  10. Thank you both very much, I tried moving the -useSingleMouse first, made sure mouse was picked in the GUI, etc., nothing fixed it. But then on a whim I tried it with a different proton prefix (I am on steam deck so it is via wine) and even though I had already tried that before, that fixed it. When I tried it before I didn't know about -useSingleMouse so I guess it needs both that and the proton I used (ProtonGE9-10 for anyone reading who also wants to play on steam deck). I can get into the game well but I still can't find any .ini to change to mess with the resolution, and it looks to me like it is some kind of ultra-wide resolution by default? When I play at 16x9 a small amount on the right side of the screen is missing.
  11. So actually I tried this and it is still doing the same thing. Mind telling me, am I missing something here in my ahk? With the three seconds timing I can even see when demulshooter kicks in and the calibration error goes away, but the mouse still doesn't work. Run, RSGame-Win64-Shipping.exe Sleep, 3000 Run, DemulShooterX64.exe -target=unis -rom=racramp -useSingleMouse ;FOR EXITING THE GAME esc:: Process, Close, RSGame-Win64-Shipping.exe Run,taskkill /im "RSGame-Win64-Shipping.exe" /F Process, Close, DemulShooterX64.exe Run,taskkill /im "DemulShooterX64.exe" /F sleep, 2000 ExitApp return
  12. Thank you so much! I will give this a try.
  13. Thanks much for the advice, I did eventually get it timed right to hook in - at least, the warning message goes away - but for whatever reason it still isn't working. The mouse buttons do nothing unless I wait for a long time, and then the game just starts on its own (I guess because I have it in free play mode). And the aiming reticle/crosshair stays at the top left in gameplay too. I tried it both patching and not patching my dump, does the same thing. I'm at a loss - maybe it is something specific to linux/wine. Honestly without being able to take the resolution down a notch, it doesn't matter too much anyway, the deck cant really handle it at its native resolution. It's a shame because Tomb Raider and Drakons both play beautifully with the resolutions brought down to 720p.
  14. All can anyone help me figure out what I'm doing wrong with Racoon Rampage? I am using the dump posted here, and without patching it I am correctly not getting the gun calibration error. I am getting an IO board error but I gather that's normal? I was able to get into the test menu and change to free play, so I know my inputs are going through, but I can't actually start the game. Shouldn't it be mouse click to start? Or is there a different button? I also tried two different versions of an AHK script launcher, one launching the game first and demulshooter second, the other vice-versa, and both with a 4 second delay. Same result with both :(.
  15. Thanks much, I did fix that in TP before but there's still no solution for getting the trigger working in TP on linux, that's why I'm still running standalone. Works great this way though aside from that brief window in the menu selection with no crosshair.
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