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About xttx

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  1. The boost/nitro is actually works fine. For me, it's the only way to move forward, because gas is not working... Stearing works too, smooth and responsive. Start is always mapped to enter, but I can live with it. The only button which does not work at all is the acceleration pedal.
  2. I didn't do anything special. It just works for me. Here is my settings, just in case:
  3. Is there any way to play with keyboard? All controls are working, except gas pedal. I tried fake pedal on/off, and max analog sensivity but with no luck.
  4. Teknoparrot Loader | Arcade PC

    Glad to know it finally works. It should work for most of DirectX 7/8/9 games, With OpenGL games the compatibility is a little lower, but all lindbergh games i've tested so far works just fine. It will not work for recent DX11/12 games (Time crisis 5, Winning Eleven 2012, and all UE4 games). For the games that use OpenParrot you will also need to put the dlls in appropriate folder - \Teknoparrot\OpenParrotWin32 and \Teknoparrot\OpenParrotx64.
  5. Teknoparrot Loader | Arcade PC

    Hi, Your setup is correct. The only thing you can try - open BOTH .dxw file in notepad and change the line "path0=F:\my\old\path\to\BudgieLoader.exe" to "F:\correct\path\to\your\BudgieLoader.exe". The controller you use should not be the cause. But the Teknoparrot version... to be honest - I don't know. As far as I understand, this issue is related to wrong GDI handling (windows 2d API, often used by games to draw 2d elements over 3d). I really have no idea how (and why) Teknoparrot could alter api used by the game, but who knows... Can you upload somewhere teknoparrot 393? Because I only have the most recent version and .226, where this game was limited to patreons. Anyway, that's weird... All those dlls are actually dxWnd proxies. It's a quite experemental piece of software which sometimes works, and sometimes doesn't. But why the heck it's working fine on my machine and only half-working on others? I don't know. I'll probably try to ask directly on dxWnd forum.
  6. Teknoparrot Loader | Arcade PC

    The dlls and .dxw are attached to my post here:
  7. Teknoparrot Loader | Arcade PC

    Hi, Sorry for delay. I've just tested too spicy in all possible configurations, and... it just works and it's very stable. From 640x480 to 1920x1080, and with different aspect (4:3, 16:9, 16:10) - the game is always scaled properly. Please, check your setup, it should be like on the image below. Unfortunately, if it doesn't work, there is not much i can do about it :( Probably dxWnd bug or some compatibility issue with windows version or video card (.
  8. Teknoparrot Loader | Arcade PC

    That's weird. I'll recheck when i get home. Please, correct me if my understanding is not right: - your desktop resolution is 640x480 - the path in both .dxw is correctly set to BudgieLoader.exe - the game is set to fullscreen mode in teknoparrot game settings - the game does not change your desktop resolution after boot (that means dlls are correctly loaded) - the game still have its native resolution and doesn't fit to the window Are all of those correct?
  9. Teknoparrot Loader | Arcade PC

    Just tested. Both works fine. (btw, Rambo resolution can be changed directly in teknoparrot, but it's not always work) afaik, GameLoader can handle this game pretty well. Including aspect correction.
  10. Teknoparrot Loader | Arcade PC

    I didn't test Too Spicy or Rambo, but it should work. And if it work for a game, it will work in both way upscale and downscale. I'll test them tomorrow morning.
  11. Teknoparrot Loader | Arcade PC

    I found a way to play lindbergh games in borderless window (i.e. without changing desktop resolution). Maybe it can be usefull for someone, so i just attach it here... Basically, it's just some wrapper dlls pulled from dxWnd, with some fine tuned config. It does not change internal resolution, It just upscale image to your desktop resolution using nearest-neighbor interpolation (quite ugly). You should unzip those dll in BOTH \TeknoParrot\TeknoParrot subfolder (where BudgieLoader.exe is) and in the game folder, where game *.elf is (i.e. "\After Burner Climax (2006)\disk1\" or "\Sega Race TV\disk0\"). If something goes wrong, try open dxwnd.dxw in Teknoparrot folder with notepad, and changing path0=... to your BudgieLoader.exe path. But I'm pretty sure you won't need it. Works fine with After Burner Climax, Sega Race TV and Out Run, and there is no UI offset/corruption like with GameLoader. Should work with most of OpenGL games. dll.zip