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Zoft

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Tout ce qui a été posté par Zoft

  1. I didn't mean for the spicecfg.exe settings thing for you, sorry I edited my post. Just more so wondering if you spam the 'test' key you have binded in spicecfg.exe if it'll let you past it or not. Edit actually I had that same error when I was testing the use of it on a couple of my PCs I own, and I fixed it, but I did 3 different things and I don't know which one ultimately fixed it. 1. Updated my Nvidia drivers. 2. Installed/Reinstalled DirectX. 3. Installed virtual audio cables.
  2. Working on getting that removed actually. Are you able to 'test' key past it? Also I think you can install a 'virtual audio cable' to get around the needs for this. Can you post what settings you have enabled in your spicecfg.exe here.
  3. What is your actual set-up like? Authentic hardware just not running with a network connection? Or emulated as well just without a network connection? You could run your own local e-amusement network to have saving/card stuff. Edit nevermind I re-read the message before your most recent one, emulated offline PC. If you want to send me a message on Discord I could help you set up a local server. What error(s) are you experiencing?
  4. You can still use both the main one uploaded here and the one I uploaded without a network connection, however the offline version is drastically toned down in comparison to one that has access to the network/pseudo e-amusement server which is what prompted me to put this up in the first place, it's a night and day difference. For instance you can play it offline but then it will lack: Saving progression Unlockables 'Mission' modes Likely way more I just don't remember off the top of my head.
  5. card.mp4
  6. It's basically just a unique ID that way my server has some way to identify your progress across any sessions you play. You can just spam the generate key a bunch of times to get a random one and then once you have one you like create a new text document whereever and name it your card ID as well as paste the card ID in the text document itself. Now every-time you load into MGA press the 'insert card' key-bind and it will then load your information. Idt Teknoparrots work with SpiceTools but I can't say for certain as I'm new to this scene as a whole.
  7. Here ya go: (Site 1): https://gofile.io/d/V3B7Vq (Site 2 - Mirror hosts): https://mirrorace.org/m/4wqbn Ensure you have settings equal to mine. And make sure you register a card.
  8. I can post the pre-configured build we're all running from our group if it would help anyone here. I just need to go re-read the rules on posting to ensure it's okay.
  9. For anyone wanting to play this and have the ability to save their progress based on their card ID I have a server running for it currently. The only files you'll need to replace are: Place eamuse-config.xml in the /prop/ folder. Place ea3-config.xml in the /dev/nvram/ folder. Should be good to go. I am a member of the staff for the group that is currently hosting the revived PS3 multiplayer server for Metal Gear Online 2 (PS3 & RPCS3) that this game was basically entirely created off of. Over time I'd like to try to get the matchmaking and such for this working but I don't understand the inter-workings of the e-amusement clone server too well but will continue to work towards it over time. For now you can at least play and save your progress vs the AI. Edit: These files are for the I36-2011012900 version specifically as it's the one being hosted at the moment.
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