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Arcadeguy781

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Messages posté(e)s par Arcadeguy781

  1. 3 hours ago, 3nigm4 said:
    Maybe try with "Jconfig" if your problem is under Teknoparrot? 
    Maybe the last update Bug with this game?

    https://www.emuline.org/applications/core/interface/file/attachment.php?id=9365 2.26 MB · 1,127 downloads

    I’ll try this download. I couldn’t get it to work on JConfig either. I’m not familiar with JConfig, so maybe I didn’t set it up correctly 

  2. Taiko Files. Inputs have to be placed in the input profiles folder in your Play Data Files folder. XMLs get placed in the game profiles folder. Have fun. Also, don't configure the drum buttons on Teknoparrot because they are hardcoded to red drums (shoulder buttons/L1 & R1 buttons), and cymbals are the trigger buttons (L2/R2).taiko13.jsontaiko12.jsontaiko11.jsontaiko10.jsontaiko9.jsontaiko8.jsontaiko7.jsontaiko14.jsonTaiko_Inputs.xml

    taiko13.xml

    taiko12.xml

    taiko11.xml

    taiko10.xml

    taiko9.xml

    taiko8.xml

    taiko7.xml

    taiko14.xml

    If you don't use the input buttons I provided the red drums are hardcoded to the 1 & 8 keys and the cymbals are 3 & 9

  3. 18 hours ago, GingerJazz said:

    @Arcadeguy781 Thanks, your a legend.

    You’re welcome. I have them for every game 

    10 hours ago, nosoucy62 said:

    hi Arcadeguy781 !

    thanks for your file !

    do you know how to rotate the game with teknoparrot ?

    irotate don't work

    thanks

    Cntrl+alt+direction key. 
     

    also, I can provide a few files for a game that may not be supported on Teknoparrot for a while and by a few I mean 8 (just some xmls and inputs). 
     

    edit: I’m referring to the Taiko games. I configured the controls in Play. All you have to do is put them in the inputs folder in the Play Data files folder, and use my XML file for Taiko No Tatsujin 7 (copy paste it 7 times & just rename them to Taiko8, 9, 10, 11, 12, 13, 14. 

  4. 21 minutes ago, GingerJazz said:

    I have looked everywhere on the topic and cannot find the backup ram for Pac-man arcade party, it says I can initialize it from the test menu, however no matter what I set as test button, I cannot get into the test menu, Does anyone happen to know where to find the backup ram file? if they can be so kind please.

    Here's a backup ram file

    pacmanap.backupram

  5. 6 hours ago, hippopippo said:

    Taiko does not recognize the jvs inputs assigned in the TPUI because it uses its hard coded ones (1-2 LK LD / 8-9 RK RD), same thing for the Animal Kaiser series (Test / cards input), so unless a workaround is done there is no point in making a profile of it

    Ok. I’ll close the PR. Maybe there will be an input helper added for the Taiko series & Animal Kaiser series in the future. 

  6. So, I tried everything I could to get the drums to work in Taiko on Teknoparrot Play, and none of the JVS buttons worked, so I made an input profile for the shoulder buttons, and then did a PR for all 7 games with the input profile. That’s probably the only way it’ll work. You have to put the input (taiko_input.xml) in the input profile folder in Play data files, so the game will work properly. The Tp Devs probably will have to add a special type of input helper for those games 

  7. 40 minutes ago, Gabadeel said:

    When adding kinnukiman 2 i got message saying failed to read arcadedef, upon checking folder there was no arcadedef for this game present, any help would be appreciated

    Thanks

    Try this one. I had to remove the EE frequency from the arcade def because I either got a System 256 error, or the voices sounded like Alvin and the Chipmunks 🤣

    kinniku2.arcadedef

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