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`kingston Ramsey

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Messages posté(e)s par `kingston Ramsey

  1. 11 hours ago, Fresh said:

    The one thing that stopped them from being a real competition to tp

    is the fact they usually don’t support publicly anything before tp

    and nowadays as i wrote almost nothing 

    however i do hope to see more jconfig releases soon 

    jconfig will eventually be released it's only one person working on the loader and outside of that he has a life to live so let's give him space and time to work his magic and let's not forget this amazing quality ....it's all for free just remember that

  2. 46 minutes ago, GingerJazz said:

    Indeed mate, it is a shame but hopefully if people try the wii version, they will realize just how good a game this actually is, I am really surprised there was not more interest in getting the arcade version going, it might be a bit of an obscure game to anyone who has not played it on the wii but in my opinion at least, it is right up there with the all time classics and would be a great addition to any collection, I know it is not quite the arcade version but the Tatsunoko vs. Capcom - Cross Generation of Heroes (Japan) is apparently almost identical and well worth a try while we wait for the arcade version to be made playable.

    very true buddy and if they like any marvel vs capcom game they should also feel right at home playing this game it plays pretty much the same way

  3. 58 minutes ago, GingerJazz said:

    This is pretty cool running on a Wii arcade board, it was mentioned somewhere earlier in this thread but this is a video of the actual game running on the original Japanese Wii based hardware on a 1up cabinet, there is a dump for Mame but it is not working on Mame obviously, is there any possible way this could be made to work on Dolphin with someone with more knowledge than me, although as I see it is on a PCB board, I appreciate that this might be Impossibe/Very difficult?

     

     

    yeah it was me i also was talking about this video as well and spoke or asked ppl in discord as well and it seems a lot of ppl want this game to happen for mame or dolphin emulator but the ppl that can probably help seems to not have a interest in this game and i noticed that with other games...if it isn't a certain genre or game that they like or wanna play they will dismiss it and that's sad hopefully someone or a few will help bring this game back alive so we can enjoy this game in our collection i'm sure most ppl (just like myself) didn't have a chance to play this arcade version .

  4. 4 hours ago, Zoft said:

    I hate to say it but, I'm just quite frankly not sure at that point then... There hasn't been much documentation I've been able to find in regards to SpiceTools troubleshooting which has been half the issue in regards to getting users up and running from our MGO2 community. We're learning more as we go, and ultimately would like to be able to get rid of these issues entirely but at the moment I don't know of much more troubleshooting advice to give :|.

    i really appreciate you for trying...do you think it might be pc related?

     

    Windows 10 Pro ver. 21H2

    i5-4590 3.30ghz

    8GB DDR3 Ram

    GTX 750 TI 2GB

  5. 34 minutes ago, Zen_B7 said:

    Try rear connections  ?

    Afaik it only is needed during boot up of game.

    same error when connect to rear audio and mic jack

     

    10 minutes ago, Zoft said:

     

    Working on getting that removed actually.

     

    Are you able to 'test' key past it?

     

    Also I think you can install a 'virtual audio cable' to get around the needs for this.

     

    Can you post what settings you have enabled in your spicecfg.exe here.

    i followed the settings you posted

  6. 24 minutes ago, Zen_B7 said:

    I used a mono mic and headset with 2 plugs, plugged into PC front connections, the cheapest crap available and that got me past error PCB 5-1520-0501

    i got a pc headset with red and green audio jacks but problem is i disconnected my front headfhone and mic jacks and using my rear panel because the connector was in the way of my new gpu their a way to reroute it

  7. 7 hours ago, mamefan2018 said:

    I have been working in the past couple of days to fix the slowdown issue introduced in the new trifoce builds for the mario kart games ... and i finally got it done ..

    -now there is no need to use any patches except those new ones + the ones that already come with the newest build .

    - unlike the test mode/seat patches this one boots the games properly ... and test menu is accessible and saves .

    - if you get stuck on camera check simply go to test menu and disable it .. it should save and work properly .

    - no more attract mode problems introduced by the test mode patch in gp2 ... if anyone uses them they will notice the freezing/black screen at the beginning + no attract sound after the first loop ... now everything is working as it should .

    - i added an extra patch for every game to skip the link check 60 sec screen for ppl that hate that .. it's a clean way to make the game boot properly and just skip the countdown .

    -they are all gecko codes so they can be added easily

     

    here are the codes for the games

     

    Mario Kart GP :

     

    Slowdowns Fix

    041b2238 60000000

     

    Link Check Skip

    04032410 60000000

     

     

    Mario Kart GP2 :

     

    Slowdowns Fix (US)

    04086150 60000000

     

    Link Check Skip (US)

    0402eb6c 60000000

     

     

    Mario Kart GP2 (JPN) :

     

    Slowdowns Fix (JPN)

    04086768 60000000

     

    Link Check Skip (JPN)

    0402ebcc 60000000

     

     

     

    it is advisable to have separate portable build for the jpn version ... both games share the same ini .... although from my tests having the patches for both games enabled doesn't cause problems ...in the end they have different memory addresses ...

    and if test mode is saved using one version it will reset if the other version is used + the cards r not interchangeable so they have to be switched to work depending on the version ... so it's easier to simply have separate builds for the games .

     

    so test them on the latest build and hopefully the patches work fine with no problems :)

     

    amazing work as always buddy this is very helpful i'm not sure if it's just me but does your attract sound play on Mario Kart GP mines is muted or not playing?

     

    EDIT: i think the attract sound was like this in actual arcades not sure but i seen videos with no sound while playing on real hardware so it might be working properly

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