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xxOToTOxx

GamerLine
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xxOToTOxx last won the day on September 11

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About xxOToTOxx

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  • Hardware
    Linux PC, hypseus-singe, SDL2, daphne, singe

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    https://github.com/DirtBagXon/hypseus-singe/tree/master/win32
  1. @DarkVoid666 encoding presents: Cliff Hanger 4k: [Hidden Content] Windows Template: [Hidden Content]
  2. Can you provide (full) logs when it fails? Would be useful to see what arguments are being passed to Hypseus also ? I am not familiar with Hyperspin. But I found some examples of daphne.ahk and daphnesinge.ahk, and they look sane. If it is starting up then failing, it sounds like a late stage failure, maybe not locating the fonts. Did you install the Hypseus 'fonts' directory to the Daphne home? If you can provide some logs, I will be able to debug further.
  3. Again all the credit goes to @DarkVoid666 for the encoding. This was a particularly tricky re-code due to the dire condition of the source material, but here is: Esh's Aurunmilla 4k: [Hidden Content] Windows Template: [Hidden Content]
  4. With a massive thanks to @DarkVoid666 for all the work, and @Nit3H8wk as technical adviser Super don Quix-ote 4k: [Hidden Content] Windows Template: [Hidden Content] There are two sets of .bat files within the Windows Template. The default will enable SDL2 bilinear scaling, the other will disable this feature.
  5. Not without considerable rewriting of the underlying engine. This is a port of Daphne VLDP, and this has always used MPEG2. I suspect that the issues of changing codecs would break Daphne far more than Singe, but then we have Singe 2 which already has those enhancements. I also think most people will want to use their existing video for Daphne, the 4k is probably only for enthusiasts. I'm sure it could be done, but I very much doubt this change would be anywhere near trivial. The project is open source, so anyone is welcome to attempt, but for the above reasons, it would need to support both the original and newer codecs with auto-detection between them. Note: Some audio specs are very specific in Daphne, so this would also have to be taken into account in introducing new codecs: // frequency all our audio runs at. // In order to change this value, all .wav's and .ogg's will need to be // resampled, which // is quite involved. Other parts of the code may assume the frequency is 44100 // too (such as ldp-vldp-audio.cpp) static const uint16_t FREQ = 44100;
  6. Whichever gives the better result. The frame counts and FPS will be the same if used in Daphne, but obviously the resolution will be SD, as the original Daphne couldn't support those title in HD. We have tq, and ace and lair, lair2 in higher resolution, as they were supported in original opengl, albeit not 4k. As you said, some experimenting..... Don't feel you have to go to 2880x2160, 1440x1080 would also be a huge improvement.
  7. I would suggest, 'esh' or 'sdq' might be good to play with ? Others that we don't have are: bega, cliff (for Daphne), galaxy, gpworld, interstellar, mach3 or uvt
  8. Thanks @Nit3H8wk for info. Basically, you need to maintain the same Frames per Seconds (FPS) and aspect ratio as the original video. In Windows: [Hidden Content] this tool might be useful. View -> Tree Debug -> Advanced Mode Look for 'Duration', 'Frame Rate' and 'Frame Count' Look to keep these as close to the original as possible. Beyond that, you need to look for filters that clean up the video, (only a few) have tried this before, so try and see what looks good..... ffmpeg: [Hidden Content] The final conversion from MP4 to M2v would use something like this: ffmpeg.exe -i <original>.mp4 -an -b:v 21400k -codec:v mpeg2video <game>.m2v Maybe force FPS with: ffmpeg.exe -i <original>.mp4 -filter:v fps=29.970 -an -b:v 21400k -codec:v mpeg2video <game>.m2v Alter bitrate (-b:v) as appropriate.
  9. I haven't performed this myself, but from @Nit3H8wk I believe [Hidden Content] is the software used. I also think that decent GeForce RTX can be used to offset the CPU usage in the latest versions. I'm sure slower capacity systems will also work fine, but just take longer to process the video.
  10. Disclaimer, any advise given should be taken as purely that: Advise. Please do your own research Any on them would do what you want. I'm not sure what the marketplace is like where you are, but eBay might give you a better price on these refurbished deals. Especially for the GT 710. It depends where you want to put the PC, this will dictate what form factor of the case, is better for you. For Retrogaming you are emulating very old hardware, so don't need much CPU. But if you start adding 4k video into the loop, then you have to have the means to deal with processing and displaying it. Hence the GT 710. But any i5 (or i7) processor of 3rd gen or newer will blow the RPi out of the water. Edit: I would look for one without a hard drive and Windows, then put a decent SSD and install Ubuntu, save yourself a few bucks.
  11. List of games: All the Daphne games + all Singe 1 games + games ported here: [Hidden Content] The RPi is still very under powered compared to a full spec PC, running Windows or Linux. In fact the Pi4 has lost some power in dealing with MPEG-2 video: You will have far more success with 4k content on a cheap PC, and stick a second hand GeForce GT 710, or similar, in there. Then run Ubuntu on it if you are feeling adventurous - (you can then install RetroPie on top). Or go the Windows route. I like the RPi, but people expect too much of it. Another choice is to get an 'old' MSI Cubi or Intel NUC, if you can find one at a decent price. But your 4k experience will depend on model. My 2c.
  12. I have no idea if SDL will handle the conversion down from 4k to that resolution on a CRT, and have no means to test. But it does seem a waste of CPU cycles dealing with that video resolution, on a display which would show SD content comfortably. If that doesn't work, just grab the SD content from [Hidden Content] Replace the HD M2V files with the SD versions, the same Windows Template will work.
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