Aller au contenu

Pantherheart

GamerLine
  • EXP

    65
  • Inscription

  • Dernière visite

Réputation sur la communauté

37 Excellent

Profile Information

  • Hardware
    Intel Dual Core Notebook T4300 / 2.1 Ghz / 4 GB Ram / Nvidia GT240M / Windows 7 [32 Bit] /
    Xbox 360 Controller
  1. Game Loader All Rh

    @twobucks I stumbled across the same problem, but then I found out that first and foremost you have to make Operation Ghost work with Teknoparrot (Loader Settings 1 -> TeknoParrot Settings -> Select Folder). Only after completing said step you'll be able to get the game running without Teknoparrot (by checkmarking Do Not Use Teknoparrot, indeed).
  2. Teknoparrot Loader (v1.80) | Arcade PC

    Dear @vitrio, your latest message reads like you're quoting me with a question that I've never asked. That's why I would appreciate it if you were to correct the said post. Thank you! Edit: Case closed. Very kind of you, vitrio!
  3. Teknoparrot Loader (v1.80) | Arcade PC

    Did you get your hands on the Sega Rally 3 Patch (explicitely for Windows 7) already? [Hidden Content] (also to be found on page 1)
  4. Teknoparrot Loader (v1.80) | Arcade PC

    Then how about enabling "sToOz Zone" (a personal transcription for the Controller's Deadzone) via Teknoparrot's "Emulator Settings"? The higher the Deadzone is set, the less sensitive your Analogue stick will react within its outer movement areas.
  5. Teknoparrot Loader (v1.80) | Arcade PC

    With Teknoparrot, my Xbox Controller refuses to work when choosing DInput, while it does function with XInput (the way to be expected). Exactly the opposite it acts when using JConfig. Anyway, strangely inscrutable things within the cosmos of bits & bytes are happening all the time, but as long as they're going to work at the end of the day, all of those efforts are bearable. Unfortunately, I have no experience in terms of PS2 controllers (working on PC) and (or in combination with) USB adapters. Although unplugging the USB adapter and playing with one PS2 Controller all alone could help, but I guess that's something you already realized by yourself. ;-) @titf650 & @vitrio Both of you should try out the Redump Fix for Initial D 8 Infinity, which can be found on page 1 of the Teknoparrot thread, and start the game with its content (InitialD8_GLW_RE_SBZZ_redumped_.exe). Besides, it belongs to the game's mechanism that as long as your car hasn't reached a certain Tuning Level, it automatically slows down significantly when turning (into curves).
  6. Teknoparrot Loader (v1.80) | Arcade PC

    @hotgraphics If you're going to take off towards the thunderous skies with your trigger-happy Raiden IV jet using an XBox 360 Controller, try choosing "DInput only" within your JConfig setup. Because strangely enough, XInput didn't work for me here, so maybe that little tip solves the problem for you, too.
  7. Teknoparrot Loader (v1.80) | Arcade PC

    That, dear Friko, is an excellent flash of inspiration, about whose practical realization I'd feel fine in a similar way. Although, when I first entered the arena, I really took up the (pleasant) challenge to scroll through more than 200 pages, thereby reading every comment, which, as a result, took hell lotta time, but also rewarded me with a comprehensive Teknoparrot knowledge in the end. However, just comparatively few people are willing to go exactly that extra mile(s), for understandable reasons.
  8. [Arcade PC] Chase Hq2 Decrypted And Playable (TTX)

    Tu peux trouver ce fichier via... [Hidden Content] Type X ~ X%2B (2004-2010)/Chase H.Q. 2 (2007)/ ...dans "Chase HQ2 Arcade.7z"
  9. [Arcade PC] Chase Hq2 Decrypted And Playable (TTX)

    Est-ce que tu lances Chase HQ2 avec gameorig.exe? Parce que c'est le fichier que tu as besoin pour commencer le jeu correctement.
  10. [Arcade PC] Chase Hq2 Decrypted And Playable (TTX)

    Peut-être c'est quelque chose qui le jeu fonctionne pour toi avec XBOX 360 Controller (ou similaire): 1) Sélectionne "Start Game" dans Teknoparrot (ou démarre Chase HQ2 sans ce loader) et attends jusqu'à ce que le jeu affiche "Test Menu" 2) Appuie sur le bouton "T" pour entrer, les touches directionelles pour choisir et la touche retour pour régler "Bookkeeping" and "I/O" 3) Si tu calibres la direction, tiens le stick analogique à gauche (quand tu vois le message "Steering Left") et à droite (quand tu vois le message "Steering Right") Amuse-toi bien! P.S. Ignore le message d'introduction "Calibration Failed" après tu as lancé le jeu.
  11. Teknoparrot Loader (v1.80) | Arcade PC

    Since I courteously entered the gates to valued Emuline.org for the first time - this Eldorado where Arcade and other emulation dreams come incredibly true -, Wangan Midnight Maximum Tune 5 (oh my gosh, I love that name!) has always been some kind of thrilling mystery to me. Highly appealing and popular (especially Bruce's numerous posts that he shooted over many months guaranteed to water my mouth in a pretty regularity), WMMT5 for me was, due to its emu-ready availability, so close, indeed; but nonetheless yet so far away down to the present day, simply because my aging PC can't stem anything that goes beyond RingEdge 1 tech capacities (although it is fabulously good at that). Therefore, what once started as a promising Manga comic that eventually received the more than compelling racing game adaption we're talking here seems to have established a pretty remarkable scent mark in Arcade history about whose deserved reputation I am always pleased to hear; its actual gameplay experience, however, will remain unreachable for me until further notice. On the other hand, doesn't the greatest pleasure lie in the anticipation? ;-) So, when the time - and a beefy selection of new computer components -, has come and I can finally lose myself in the 5th revision of the WMMT universe, I know I am pleased as punch as soon as the first relevant English lines will have crossed my mind, thanks to tattoohanz's and Genjuro's translation effort for that I am grateful already today. The praise which was given to you up to now makes me strongly believe that it must have been an uber-great job the two of you did over there!
  12. GTI Club does not respond to controls or keyboard

    Here are my exact TP settings for GTI Club Super Mini Festa that I play with, using my XBox 360 Controller (plugged, not wireless). Note: Set Emulator Settings (Joystick interface) prior to Input Mapping. Emulator Settings Joystick interface: XInput Enable sTo0z Zone: 8% Game Specific Settings C:\Games\Arcade Dumps\GTI Club Supermini Festa\gti3.exe General - Windowed: OFF Input Mapping Test: Input Device 0 LeftShoulder (Left Shoulder Button) Service: Input Device 0 RightShoulder (Right Shoulder Button) Coin: Not used Start: Input Device 0 Start (Start Button) Shift Down: Not used (I'm a non-shifting sissy, haha) Shift Up: Not used (like I told you, haha) Action Button: Input Device 0 A (A Button) Select Button Up: Input Device 0 DPadUp (Digital Up Button) Select Button Down: Input Device 0 DPadDown (Digital Down Button) Select Button Left: Input Device 0 DPadLeft (Digital Left Button) Select Button Right: Input Device 0 DPadRight (Digital Right Button) Wheel Axis (by pressing the left Analogue Stick to the right): Input Device 0 LeftThumbInput Device 0 X+ (Left Analogue Button) Gas; Input Device 0 RightTrigger (Right Trigger) Brake: Input Device 0 LeftTrigger (Left Trigger)
  13. GTI Club does not respond to controls or keyboard

    @susoarkangel & @torostanco (sorry, I can't answer you in Italian) As I understand it, the both of you were able to enter GTI Club's Test Menu and navigate through it with your pad (or keyboard), as well as starting the game by pressing the appropriate button at the Press Start screen and choosing your selections afterwards, but within the actual heat of the action, so to speak, suddenly your controls didn't respond anymore? To be honest, I don't have the slightest idea what kind of problem you're dealing with here, but nonetheless can provide you with two tips which possibly might help. 1) Check what kind of Teknoparrot input mode (XInput or DInput) works best for you (for me with an XBox 360 Controller, it's XInput) 2) Try running the game in Administrator mode (many thanks to @MrThunderwing once again for the hint that saved the day, and those which followed...:-) And by the way, I'm using TP Version 1.68 for Supermini Festa where it works error-free for me.
  14. Teknoparrot Loader (v1.80) | Arcade PC

    The IDAS Launcher not just serves as an excellent card editor, but also functions as a fabulous tool to make your game experience hassle-free, since you don't have to deal with any possible card reader problems anymore that could occur with at least older Teknoparrot versions. One other thing I'd still like to contribute regarding your "different users" matter and which might be of interest for you is that I'm using two Teknoparrot programs on my harddrive, with an 8% Controller Deadzone in the one, and a 12% Deadzone in the other. Works like a charm when running the currently selected Teknoparrot instance, which means that those two different Deadzone settings never conflict among each other. I was asking myself exactly the same question when I had to scroll down that said post of @alves :D
  15. Teknoparrot Loader (v1.80) | Arcade PC

    If you're running the RingEdge Initial D Trilogy by making use of the renowned Initial D Arcade Stage Launcher - which then again has to be placed into the same folder where your Teknoparrot installation resides -, all your Initial D Card data is gonna be saved into specially created subfolders of your Teknoparrot folder (which are named ID6_CARD, ID7_CARD and ID8_CARD). However, I'm not quite sure where exactly the Card saves are to be found if you start your Initial D racing games with Teknoparrot all alone. Anyway, for the purpose of logic it would be only consistent to assume that in such a case saving takes place either somewhere in the Teknoparrot directory or within the respective Initial D 6,7 & 8 main folder.
×