bicarus PostĂ©(e) hier Ă 02:53 PostĂ©(e) hier Ă 02:53 On 7/23/2025 at 11:45 AM, cloudd said: The above version of Pop'n Music 22 Lapistoria  Pop'n Music 22 Lapistoria using Spice2x + Aspyxia loads  to title screen. Once I try to load a game it crashes at e-amusement card or no e-amusement card selection screen  Pop'n Music 22 Lapistoria using Spice2x + Aspyxia + autocard (card0.txt /card1.txt). Boots up and immediately proceeds to e-amusement card or no e-amusement card selection screen and crashes  Pop'n Music 22 Lapistoria using Spice2x (inject popnhax.dll) + Aspyxia + autocard (card0.txt /card1.txt). Boots up and immediately proceeds to e-amusement card or no e-amusement card selection screen and crashes   log.txt 1.15 kB · 3 downloads   Did you read the error message? It tells you exactly what to do.  [2025/07/23 11:41:51] F:fileutils: F:\roms\Konami - Pop'n Music\Popn Music 22 - Lapistoria\popn22.dll (32 bit) can't be loaded using spice64.exe - please use spice.exe for this game. Â
cloudd Posté(e) il y a 19 heures Posté(e) il y a 19 heures (modifié) 19 hours ago, bicarus said:   Did you read the error message? It tells you exactly what to do.  [2025/07/23 11:41:51] F:fileutils: F:\roms\Konami - Pop'n Music\Popn Music 22 - Lapistoria\popn22.dll (32 bit) can't be loaded using spice64.exe - please use spice.exe for this game.  oops. I uploaded the wrong log.txt file.  I currently have e-amusment cards working with Pop'n Music 20, 21 and 23 successfully.  A was able to get the Pop'n Music 22 working in "Event Mode". When I try to play the game with Asphyxia loaded in "Game Mode" it still crashes at the e-amusement pass screen. Here is the correct log.txt file. log.txt Modifié il y a 13 heures par cloudd
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