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cor094

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  1. I don't play GT very much, and when I do, it's usually with other people that haven't played much, so I like to have the shot chart available when we play. With GT 2018 getting a new HUD, I decided to update the shot chart overlay I use with Reshade. Old one had rounded corners, and with new HUD elements being squared, it felt out of place to me. Both examples below are included in reshade-shaders\textures. Just name whichever you want Layer.png. It monitors pixel color/location of the real HUD, so it knows to only display during gameplay. It hides automatically in menus, during replays, when on the green, etc. You can see an example how this looks here. By default, I have it show when the golfer name bar at the bottom is displayed. This way, it also hides when you "look up" and while the ball is in the air. Only downside is it hides once backswing starts. So, if you want to look again after backswing, but before forward swing, you can't. So, I included an alternate method where it monitors the "wind" HUD area instead. This way, it shows during backswing, but as a downside, will not hide when you "look up", or when ball is in the air, so whatever you prefer. To change, in reshade-shaders\shaders, rename or delete UIDetect.fxh, then rename UIDetect.fxh.alt to UIDetect.fxh. NOTE this is monitoring pixels so my files only work in 1080p. There's also a chance if you have changed some NVIDIA control panel colors or settings that perhaps your pixels could be different color and may not work. If playing at different resolution, would need to add different pixel locations/colors to monitor in UIDetect.fxh and resize Layer.png. Here are the Reshade files. I would use a separate TP folder if you want to use this, as the files need to go in Teknoparrot\Elflder2 folder.
  2. Y is still service button (not test button). So, if launch gs2.exe --testmode, Y does move selections, but can't select item without a "test" button. Probably wouldn't save anyway. There's a language=en in gs2.ini, I would mess with that. If two letter abbreviation matches the UI folders, it would support values: en, es, pt, ru, tr (ENGLISH, SPANISH, PORTUGUES, RUSSIAN, TURKISH))
  3. Setting to Fullscreen=0 and using a patched exe that matches my desktop resolution makes it look fullacreen on my end. If all else fails, could use original exe windowed and use BorderlessGaming to make fullscreen and remove title bar.
  4. Yeah, same as operation ghost, so can check the demulshooter wiki, but basically can launch gs2.exe and play fine single player for now (would need DS update for 2 player), need to change following in gs2.ini FullScreen=0 EnableJvs=0 EnableAMLib=0 EnableLedBoard=0 EnableInputDevices=1 left click - shoot right click - change fire mode middle click - action button move to edge of screen to reload CTRL+F1 - Coin ENTER - Start P1 can make 5 be coin and 1 be start with ahk (also binds escape to exit) 1::enter 5::^f1 esc::!f4 Also, png files for crosshairs unchanged from operation ghost to target bravo, so Argons old no-crosshair patch works fine. theres some new languages in target bravo, so i rearranged a bit here so every language is covered (but if playing in English old patch should work) UI_hud_common.7z ~ pixeldrain all credit to Argon for modifying these back when OG came out. goes in root\img\UI\UI_hud_common
  5. Another year I couldn't find a real flyer for, so made one similar to my previous. Hopefully no typos, just let me know.
  6. Update: Teknoparrot just updated to implement this way of drift, so the post below is no longer necessary. They also fixed the checkbox labeling. Thanks Pocky! TP enabled a way to force drift in this game a while back. Although, I typically played without drift, as it seemed to turn too sharp and was more of a disadvantage. That being said, I accidentally stumbled on a way to enable the real drift mechanism of this game, which works a bit better (although, I don't know that you can drift quite as good as the CPU players, but looks consistent with YouTube footage of real cabinet). It's worth mentioning the checkbox name when teknoparrot added drift always seemed like it worked opposite as you would expect, so "auto-drift" checked means no drift hack and "auto-drift" unchecked means drift hack is in effect. So, if you disable the hack (check the box) you normally can't get drift to work. But, if you press "jump" button at car select screen, you should have drift now. It works similar to the drift hack, so enabled just by turning sharply. With TP hack method, the car doesn't slide much, so always turns too sharp and then you go off track or loose drift because you have to counter steer so quickly. Here's a video comparison. First half of video is TP method with auto-drift box unchecked. Second half of video is auto-drift box checked and jump button was pressed at car select screen. Pressing jump at car select even works on really old TP builds from prior to them adding drift. I don't believe the real arcade cabinet needed you to do this, since theres no indication of that. Also, if you do it once, let the game to attract and play again, it will still be in effect. Maybe teknoparrot or someone using cheat engine can figure out what changes when jump button is pressed at car select so it could be forced instead of prior method, but above my abilities. So I don't forget, I added a text overlay via reshade that displays only at car select screen (it knows you are at car select screen by monitoring pixels, so my specific files would only work if playing at 1920x1080 in TP game settings). Here is an example of what this looks like. Here are the reshade files if anyone is looking to do something similar.
  7. That version says it has "the add-ons". For teknoparrot, you don't want the add-ons. Download clean dump or delete the following Bepinex folder .doorstep_version doorstop_config.ini winhttp.dll
  8. Thanks for incorporating into DemulShooter! Player 1 "start" button will start Player 1 only, however, I noticed Player 2 start button will "start" both p1 and p2. In the RetroFan plugin you built yours upon, you are able to start p2 independently. Thanks!
  9. Thanks! Any reference to play-for-fun mode in the csharp? Wasn't introduced until 2023, so would need to be the 2024 dump to have any chance.. Standalone should read gamesettings.ini and shelldata.ini from mib\shelldata, so should be able to set those things there without changing csharp, I didn't test everything though, only changed language to make sure was reading it
  10. Nice. I thought about making an ahk script (v1) to automate. The IniWrite command works well since the VER.206 file follows the standard ini formula of [Section] Key=Value Can create a GameMode.ahk with: IniWrite, GAME_208.SELF, VER.206, Station_1, game Then a TestMode.ahk with: IniWrite, TEST_204.SELF bver=202 gver=208 tver=204 vver=200, VER.206, Station_1, game Should work fine to toggle quickly as an ahk in the same folder as VER.206, but didn't get around to compiling as .exe or anything.
  11. Is it an ini write ahk script or other automation of my post above? Or a different method to unlock test?
  12. Re-uploaded to fix typo in the word "Fifty"
  13. Couldn't find a real flyer for 2016, so made one. The bullet point text was what was mentioned from the YouTube trailer for this game
  14. I was able to get into Tekken 6: Bloodline Rebellion test menu to make changes. There was a previously mentioned workaround to boot test_200.self with RPCS3, but this method didn't have any game-specific settings, difficulty, freeplay, etc. It seems RPCS3 crashes when trying to switch from game to test mode, but you can get it to boot straight into test mode by tricking it to think the test mode is the game. Open SCEEXE000\USRDIR\VER.206 with notepad and find the following [Station_1] section: [Station_1] ;;romver=A?? boot=BOOT_202.SELF game=GAME_208.SELF test=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 verud=VERUD_200.SELF bver=202 gver=208 tver=204 vver=200 Then, all you'll do is copy everything after "test=" and put it after "game=", replacing what was there previously. It should then look like this: [Station_1] ;;romver=A?? boot=BOOT_202.SELF game=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 test=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 verud=VERUD_200.SELF bver=202 gver=208 tver=204 vver=200 You can then launch game as usual and it will load into test menu. Make all your desired changes, save and exit. Then put "game=" section back to how it was before, and you'll boot into game with your changes. Also, you can add "offline" to the end of your "game= " section, and it will make the subtitles in English and hide the network icon at bottom left of screen. Would look like this: [Station_1] ;;romver=A?? boot=BOOT_202.SELF game=GAME_208.SELF offline test=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 verud=VERUD_200.SELF bver=202 gver=208 tver=204 vver=200 Although likely unnecessary, if planning to play in offline mode, may be best to load test menu in offline mode to make your changes (it hides some of the network settings). That would look like this: [Station_1] ;;romver=A?? boot=BOOT_202.SELF game=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 offline test=TEST_204.SELF bver=202 gver=208 tver=204 vver=200 verud=VERUD_200.SELF bver=202 gver=208 tver=204 vver=200 *If using the dump labeled CHN, the steps are the same, but you'll make the changes to [Station_4]. It already has the "offline' flag. If formatting or details above hard to follow, here's an infographic with screenshots that may be easier to follow https://pixeldrain.com/u/YqeA7Tuu
  15. The face buttons rely on wheel2xinput, you have it downloaded and installed its required VigEm Driver? Also, that script is set up for 2 player, so I would plug in both adapters and rods first. Or, I can send you the single player script also. It's been a while since I played , but I usually use Freeplay, so I probably don't have a button assigned to "coin". If still doesn't work, you can check to make sure your adapters GUIDs match the ones I used in wheel2xinput .JSON files by running trace.bat in wheel2xinput files and pressing buttons
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