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cor094

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  1. If using lightguns, another way to make fullscreen without any software running in the background is to use arcabbview shader for reshade. instead of using the jconfig d3d wrapper, arcabview reshade shader has it's own ability to do this that works pretty well. So, if you uncheck d3d9 wrapper in jconfig and drop these in the game folder, it should display fullscreen at 1920x1080. you can change forcedheight and forcedwidth in reshade.ini to something else if you prefer. it will change your pc to the res you enter here (if using something other than desktop res) and fill the game. does not seem to work with mouse. but using jconfig "mouse active rawinput" with a lightgun, aim was good after calibrating. COOPERS9_fullscreen.7z ~ pixeldrain
  2. You may already know, but you can calibrate aim in test menu for vcop3 and gs. I felt like opening a game would clear settings of other games, but may have just been a one-time thing. I put each game in a separate folder just to be safe
  3. I had an issue where if I set up vcop3 to Freeplay and other test menu items, then launch Ghost Squad, all my vcop3 changes, calibration, etc are lost. So, I ended up just making a copy of the emulator folder for each game (but kept the "roms" folder only in one). So, that also makes separate bezels easy since you have separate folders. If not for that issue, I'd probably swap the bezel on using ahk.
  4. Here's some bezels I've made for the Chihiro gun games. https://pixeldrain.com/l/cWb8FvSH
  5. You can replace emudisk\chihiro with this one to change regions of the games. Backup original. USA https://pixeldrain.com/u/UCKjxP5N EXPORT https://pixeldrain.com/u/LAd17VZt Although I included entire folders, you should only need to replace ic10_g24lc64.bin This should make all 3 games boot in that region. One thing about US Ghost Squad is if Card "off" it lets you pick character/weapon/etc. this is cool, but you get a glitch where your character is missing a head. As a workaround, go into the ghost squad game settings and set Card to "on". Then, it will play without customization like JP version and your character will have a head.
  6. You can launch in 2-player mode to make it a bit less crowded and bigger if you don't plan on playing with 4 players. Open Logs\Data.dat with notepad and change the 0 to 1 here: <isTwoPlayer>1</isTwoPlayer>
  7. I use one with raphnet dreamcast adapter for Sega bass fishing and Sega marine fishing. Did a quick test on this game and should be possible. The Dreamcast rod with raphnet can detect motion, but not the specific direction, so I'll use its analog stick for rod movement. So, to keep it analog, I'll probably use something like wheel2xinput to convert the dinput device to xinput. Will still need a separate program to convert the reel (seen as an axis) to repeated button taps. I tested an ahk script that pressed left alt every 400ms, 300ms, 200ms, and 100ms, for when I was reeling at 5-25, 26-50, 51-75, and 76-100 percent speed, respectively. Seemed like it should work ok, but will need to test more later
  8. I'm guessing demulshooter will have an option, making this unnecessary, but here is a no-crosshair patch. There's 2 versions. Both get rid of crosshair. One version also gets rid of "do not shoot" icon that crosshair turns into when you are not able to shoot. The other version keeps this. Goes in MissionImpossible\MissionImpossible_Data\ backup original or rename original so you can go back to it if TP or demulshooter add this feature https://pixeldrain.com/u/H9gCJYLX
  9. cor094

    Big Buck Hunter: Ultimate Trophy

    You can try setting Demulshooter 64 bit exe to run as admin and/or make sure bbh.exe is not set to run as admin. Maybe double check device IDs in DS GUI if that doesn't work.
  10. cor094

    Big Buck Hunter: Ultimate Trophy

    Seems to do with click duration to me, as a quick click works better. Having ahk send a click seems to fix and allow for consistent registering no matter how long you hold trigger with the following ahk: Lbutton:: Click Return Seems to solve above issue, but when skipping info screens, you have to hold mouse button, so that no longer works as it only sends a short click, no matter how long you hold. I found the Enter key also activates the skipping feature. So, you can either bind a different gun button to Enter and use it for skipping, or have left button send click and hold enter button for duration of trigger press, using ahk below. Make sure to only run this with game, as if this script is running then you double click the game, it will open the game several times and you would not want this running when clicking around in windows OS lbutton:: click send, {enter down} KeyWait, LButton send, {enter up} return I did my testing with demulshooter running as admin, but game and script NOT running as admin
  11. cor094

    TEKNOPARROT LAN Racing Games

    Thanks to YouTube video comments by arronmunroe, I see Nicktoons Nitro will link in LAN if you send -net parameter to the exe. Mentioned on TP discord to see if the devs would be interested in adding an "network enable" checkbox in the GUI to add this. If anyone wants to try it now, you can edit the NicktoonNitro.xml in UserProfile folder and replace <ExtraParameters /> with the following <ExtraParameters>-net</ExtraParameters> Also set network IDs in TP game settings to 1 and 2. First boot with net enabled game locks up, but should work fine after that. Also, after a race finishes, player 1 needs to continue first, or else game freezes.
  12. Here are some I made made to match the bezel I previously made from a pic of the actual cabinet. I used a pic of the actual doors I ripped from a youtube gameplay video, would love to get a better quality door pic at some point. They are for horizontal 1080, 4k, and 1440, although I did add a portrait 1200x1920 for @Zen_B7 https://www.mediafire.com/file/0r7wkymfv5ndt1w/bezel-doors.zip/file
  13. No problem! - emuline seems to compress/reduce the size of image attachments, so here they are in a .zip that should prevent that....well, it won't let me attach it because the limit is 33kb?, so here's a link - https://www.mediafire.com/file/4ai3linmf2oxut5/SOZ_Bezels.zip/file
  14. I got the game to play and aim correctly on horizontal monitor with Sinden by running windowed mode as Argonlefou suggested. Then, I use an ahk to apply a bezel. I have added the method I used to the Sinden Wiki.
  15. Used a picture of the real cabinet and made it into a bezel if anyone's interested. Bezels.zip
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