Aller au contenu

idkwhyiamhere1

GamerLine
  • Compteur de contenus

    20
  • Inscription

  • Dernière visite

Messages posté(e)s par idkwhyiamhere1

  1. 17 hours ago, mikaelr said:

     

    {
      name: "Fake Japan Region",
      tooltip: "Enables exclusive features when using other regions",
      patches: [{ offset: 0x1CD04F, off: [0xE8, 0x4C, 0xD4, 0x31, 0x00, 0x85, 0xC0, 0x0F, 0x85, 0xFA, 0x00, 0x00, 0x00], on: [0x31, 0xC0, 0xA3, 0x84, 0x20, 0x9A, 0x80, 0x01, 0x00, 0x00, 0x00, 0x90, 0x90] }],
      },


    Just use this for the patch, it's for the recently leaked KFC-2023091200.

     

    This is the exact patch I had found on the DLL modder: https://patcher.turksigara.net/sdvx6.html

  2. 9 minutes ago, ovv22 said:

     

    do you have unlock all valgene/pregene items enabled? or did you roll it yourself?

    if you rolled it yourself, does it say you own the items on the webui?

     

    also re:zero items are japan-exclusive iirc. maybe you changed regions?

     

    Can confirm that the crew does pop up on the J:G:A datacode.

    What's confusing is yesterday when I was able to pick the re:zero crew I was on datacode A:G:A with some sort of "Fake Japan Region" patch that popped up on the turksigara patcher.

    Weird how the patch worked once then never again. Even weirder is before the crew vanished I tried running the game and they were there, fast forward an hour later and they've been gone since.

  3. Hello ovv22

    I had discovered the new Re:Zero crew when updating to the new plugin version and decided to choose one of them.

    Fast forward to one day later and they have suddenly become unavailable? I don't recall changing anything.

     

    Also unrelated question for anyone to answer:

    Is it possible to change service port from 8083? It seems to just switch back to that unless I am connecting to localhost which I am not.

  4. 10 hours ago, mikaelr said:

     

    I thought this was already a known issue smh.
    Just don't patch the unlock all in DLL, no point in doing the unlock on DLL when the unlocking is already done on the server end.

     

    Noted, will test this soon.

    UPDATE: Works, thanks!

  5. Now I just need to tackle the final issue, after completing a skill analyzer run the game crashes during the screen where your three plays are displayed due to an access violation.

    Last time I had an access violation issue was from trying to enter song select and it was caused by the server so I figured I could post a bit of the log:

     

    [2023/09/20 14:20:37] I:CPJOBaseScene: LoadThread end.
    [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window.ifs
    [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window.ifs
    [2023/09/20 14:20:37] M:TexLoader: Loading /data/graphics/ap_card/ap_03_R0106.png...
    [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 0, 2069722 / 517
    [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 1, 3052342 / 763
    [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 2, 2909150 / 727
    [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 3, 1126830 / 281
    [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 4, 771132 / 192
    [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 5, 36800 / 9
    [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[(root)] no label[loop_end] in stream[0x30fe036e:pb_bar] layer[0x1dc60049:pb_bar]
    [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_vpget.ifs
    [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_vpget.ifs
    [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_touhou.ifs
    [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_touhou.ifs
    [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[100_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota
    [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[0_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota
    [2023/09/20 22:20:46] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
    [2023/09/20 22:20:46] I:signal: printing callstack
    [2023/09/20 22:20:46] I:stackwalker: 0000000180561FC6 (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 00000001801DE990 (soundvoltex): (unknown): (unknown)
    [2023/09/20 22:20:46] I:stackwalker: 00000001801DE23C (soundvoltex): (unknown): (unknown)
    [2023/09/20 22:20:46] I:stackwalker: 00000001804BBEEE (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 0000000180540FA1 (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 0000000180543D7F (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 0000000180541F7A (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 00000001804C6261 (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 00000001804C57F4 (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 00000001802C23F0 (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 00000001802C238D (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 00000001802C2295 (soundvoltex): (unknown): dll_entry_main
    [2023/09/20 22:20:46] I:stackwalker: 00007FF787AF9850 (spice64): (unknown): (unknown)
    [2023/09/20 22:20:46] I:stackwalker: 00007FF787AB13B1 (spice64): (unknown): (unknown)
    [2023/09/20 22:20:46] I:stackwalker: 00007FF787AB14E6 (spice64): (unknown): (unknown)
    [2023/09/20 22:20:46] I:stackwalker: 00007FF90A2626AD (KERNEL32): (unknown): BaseThreadInitThunk
    [2023/09/20 22:20:46] I:stackwalker: 00007FF90BCAA9F8 (ntdll): (unknown): RtlUserThreadStart
    [2023/09/20 22:20:47] F:signal: end
    [2023/09/20 22:20:47] I:launcher: stopping subsystems
    [2023/09/20 22:20:47] I:logger: stop

     

  6. 16 hours ago, idkwhyiamhere1 said:

     

    Was unable to test cause I'm running into an issue I see with most custom plugins which is why the one I use right now is reprogrammed to get around the issue.

    There just seems to be this issue with sending common objects where it either doesn't happen or sends like nothing because everything in SDVX becomes locked:

    Can only pick Normal or Friend, can't change crew and also issues with songs.

     

    Do you know the cause of this?

     

    Update: Removing the arena part of the common objects response fixes everything else.

  7. 22 hours ago, ovv22 said:

    god mode. need help with testing; let me know of any issues.

     

    Was unable to test cause I'm running into an issue I see with most custom plugins which is why the one I use right now is reprogrammed to get around the issue.

    There just seems to be this issue with sending common objects where it either doesn't happen or sends like nothing because everything in SDVX becomes locked:

    Can only pick Normal or Friend, can't change crew and also issues with songs.

     

    Do you know the cause of this?

  8. On 9/4/2023 at 8:01 AM, hieutr134 said:

    The game crash immediately when entering song selection and raise this exception

     

    Hi I recently ran into this issue and the solution is very strange.

    In the SDVX asphyxia plugin open the data\exg.ts file and in the EVENT6 list comment out (or delete) the three strings next to each other that start with 'APPEAL_CARD' by adding two slashes before the first apostrophe.

    Once you've done that restart asphyxia core and try to enter song select again, let me know if it works for you.

  9. Okay I've been stuck on this issue for some time so I decided to give up and post here for support.

    I am trying to run Exceed Gear and regardless of what I do the game cannot reach the target 120FPS and hangs around at like 100 or something. On an old 2021 version with the sub screen enabled it would shoot way past the limit reaching like 200-300 on the loading screen.

     

    I've done things like disabling monitors, changing refresh rates, modding the DLL and even updating SpiceTools before eventually switching to Spice2x.

    No matter what version it is, I notice that SpiceTools seems to max out one of my CPU cores while the rest are low usage which is probably why I am lagging.

    Any solution to that? I remember being able to run the game in the past.

     

     

    1 hour ago, lktk said:

    but there's no DLL files like soundvoltex.dll, avs2-core.dll.

    Is this files just for update or where can i get dll files?

     

     

    I found this exact upload, look inside the modules folder and it should be there.

×
×
  • Créer...