
idkwhyiamhere1
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Compteur de contenus
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Messages posté(e)s par idkwhyiamhere1
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14 hours ago, Bentoowo said:
DO NOT LOOK AT THE SUBMONITOR FOLDER IN THIS NEW UPDATE LMAOOOOOOOOOOOOOOOO
people are hella weird
anyway reup of cleaned version someone made
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2 hours ago, mikeygee said:
Can anyone send me an invite to 1cc discord?
i have a tasoller and a gamo2 controller collecting dust after losing all the files from the 1cc server 😕
+1 me too please
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On 10/5/2023 at 8:17 PM, ovv22 said:
in spiceconfig, EA service URL. then change your listening port in the asphyxia dashboard
omg sorry I'm late but I used to only edit the ea3 config but now I tried both that and spicecfg and I can make it access port 6061! thank you!!
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technically same but I'll let it take as long as needed, 20230912 is still amazing
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Has anyone ever figured out connecting to a port other than 8083?
I did some looking and I think it has to do with the avs2-core dll? Not sure how to modify though.
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17 hours ago, mikaelr said:
{ name: "Fake Japan Region", tooltip: "Enables exclusive features when using other regions", patches: [{ offset: 0x1CD04F, off: [0xE8, 0x4C, 0xD4, 0x31, 0x00, 0x85, 0xC0, 0x0F, 0x85, 0xFA, 0x00, 0x00, 0x00], on: [0x31, 0xC0, 0xA3, 0x84, 0x20, 0x9A, 0x80, 0x01, 0x00, 0x00, 0x00, 0x90, 0x90] }], },
Just use this for the patch, it's for the recently leaked KFC-2023091200.This is the exact patch I had found on the DLL modder: https://patcher.turksigara.net/sdvx6.html
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16 minutes ago, sl0zy said:
do you tried re patch the dll?
do you tried re patch the dll?
Yeah, ended up just giving in and switching to japan region until a solution is found.
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9 minutes ago, ovv22 said:
do you have unlock all valgene/pregene items enabled? or did you roll it yourself?
if you rolled it yourself, does it say you own the items on the webui?
also re:zero items are japan-exclusive iirc. maybe you changed regions?
Can confirm that the crew does pop up on the J:G:A datacode.
What's confusing is yesterday when I was able to pick the re:zero crew I was on datacode A:G:A with some sort of "Fake Japan Region" patch that popped up on the turksigara patcher.
Weird how the patch worked once then never again. Even weirder is before the crew vanished I tried running the game and they were there, fast forward an hour later and they've been gone since.
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Hello ovv22
I had discovered the new Re:Zero crew when updating to the new plugin version and decided to choose one of them.
Fast forward to one day later and they have suddenly become unavailable? I don't recall changing anything.
Also unrelated question for anyone to answer:
Is it possible to change service port from 8083? It seems to just switch back to that unless I am connecting to localhost which I am not.
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10 hours ago, mikaelr said:
I thought this was already a known issue smh.
Just don't patch the unlock all in DLL, no point in doing the unlock on DLL when the unlocking is already done on the server end.Noted, will test this soon.
UPDATE: Works, thanks!
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Now I just need to tackle the final issue, after completing a skill analyzer run the game crashes during the screen where your three plays are displayed due to an access violation.
Last time I had an access violation issue was from trying to enter song select and it was caused by the server so I figured I could post a bit of the log:
[2023/09/20 14:20:37] I:CPJOBaseScene: LoadThread end. [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window.ifs [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window.ifs [2023/09/20 14:20:37] M:TexLoader: Loading /data/graphics/ap_card/ap_03_R0106.png... [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 0, 2069722 / 517 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 1, 3052342 / 763 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 2, 2909150 / 727 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 3, 1126830 / 281 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 4, 771132 / 192 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 5, 36800 / 9 [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[(root)] no label[loop_end] in stream[0x30fe036e:pb_bar] layer[0x1dc60049:pb_bar] [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_vpget.ifs [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_vpget.ifs [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_touhou.ifs [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_touhou.ifs [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[100_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[0_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota [2023/09/20 22:20:46] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2023/09/20 22:20:46] I:signal: printing callstack [2023/09/20 22:20:46] I:stackwalker: 0000000180561FC6 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001801DE990 (soundvoltex): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00000001801DE23C (soundvoltex): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00000001804BBEEE (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 0000000180540FA1 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 0000000180543D7F (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 0000000180541F7A (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001804C6261 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001804C57F4 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001802C23F0 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001802C238D (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001802C2295 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00007FF787AF9850 (spice64): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00007FF787AB13B1 (spice64): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00007FF787AB14E6 (spice64): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00007FF90A2626AD (KERNEL32): (unknown): BaseThreadInitThunk [2023/09/20 22:20:46] I:stackwalker: 00007FF90BCAA9F8 (ntdll): (unknown): RtlUserThreadStart [2023/09/20 22:20:47] F:signal: end [2023/09/20 22:20:47] I:launcher: stopping subsystems [2023/09/20 22:20:47] I:logger: stop
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On 9/18/2023 at 1:23 PM, ovv22 said:
update: fixed.
Not sure what happened but I downloaded the update and now data is being sent correctly, nice!
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16 hours ago, idkwhyiamhere1 said:
Was unable to test cause I'm running into an issue I see with most custom plugins which is why the one I use right now is reprogrammed to get around the issue.
There just seems to be this issue with sending common objects where it either doesn't happen or sends like nothing because everything in SDVX becomes locked:
Can only pick Normal or Friend, can't change crew and also issues with songs.
Do you know the cause of this?
Update: Removing the arena part of the common objects response fixes everything else.
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22 hours ago, ovv22 said:
god mode. need help with testing; let me know of any issues.
Was unable to test cause I'm running into an issue I see with most custom plugins which is why the one I use right now is reprogrammed to get around the issue.
There just seems to be this issue with sending common objects where it either doesn't happen or sends like nothing because everything in SDVX becomes locked:
Can only pick Normal or Friend, can't change crew and also issues with songs.
Do you know the cause of this?
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6 hours ago, mikaelr said:
Ok guys, the new update is here.
Good stuff, works out of the box for me but had to fix some things in the patcher like shared WASAPI and BIO2 IO.
Thanks a bunch!
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On 9/4/2023 at 8:01 AM, hieutr134 said:
The game crash immediately when entering song selection and raise this exception
Hi I recently ran into this issue and the solution is very strange.
In the SDVX asphyxia plugin open the data\exg.ts file and in the EVENT6 list comment out (or delete) the three strings next to each other that start with 'APPEAL_CARD' by adding two slashes before the first apostrophe.
Once you've done that restart asphyxia core and try to enter song select again, let me know if it works for you.
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7 minutes ago, bicarus said:
this is normal, these games just do that
Thanks, do you know any tricks though as I have a way more underpowered PC that can push out 120 FPS as long as the gpu can handle it.
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Okay I've been stuck on this issue for some time so I decided to give up and post here for support.
I am trying to run Exceed Gear and regardless of what I do the game cannot reach the target 120FPS and hangs around at like 100 or something. On an old 2021 version with the sub screen enabled it would shoot way past the limit reaching like 200-300 on the loading screen.
I've done things like disabling monitors, changing refresh rates, modding the DLL and even updating SpiceTools before eventually switching to Spice2x.
No matter what version it is, I notice that SpiceTools seems to max out one of my CPU cores while the rest are low usage which is probably why I am lagging.
Any solution to that? I remember being able to run the game in the past.
1 hour ago, lktk said:but there's no DLL files like soundvoltex.dll, avs2-core.dll.
Is this files just for update or where can i get dll files?I found this exact upload, look inside the modules folder and it should be there.
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[Arcade PC] SDVX Vivid Wave
dans ARCADE PC DUMP LOADER
Posté(e)
reup of new KFC-2024080500 leak on 1cc, didn't notice any weird data and runs for me
https://pixeldrain.com/u/Qe2PLhXK