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mviars

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Messages posté(e)s par mviars

  1. 10 hours ago, Honosuseri said:

    The 1060 is better than the GPU in the Arcade machine, even a 3GB model would have enough VRAM for Battle Pod from my testing. Nvidia GPUs are better for emulation as AMD drivers are poor at OpenGL. I used to have a Phenom II 555BE which unlocked to a quad core, they're still weaker than an intel SB/IVY i3 though. Not great for emulation either BUT if it's working for you and the titles you want that's great :)

    Yeah I would like to upgrade motherboard and processor but tired of spending money on these arcade machines. I have a standard machine that has a good rig in it then I have this racing/flight machine that has what I have been talking about then I got a golden tee I custom built that I will have double for a gun and trackball games using the new siden game guns when available. not to mention the virtual pinball machine I built(most expensive and difficult thing I've ever done). so funds are getting low.

  2. 17 hours ago, Honosuseri said:

    I answered the question asked, how well does the game run and what are my specs. I said it's pretty smooth not perfect! I have a better PC than the Arcade machine itself and I still get stuttering occasionally. The Youtube video doesn't tell the whole story, it's just one level.

    Yeah mine stuttering quite a bit but I'm gonna drop an Nvidia 1060-OC 6gb I got for $125 into it tonight and see what happens.

  3. All working now thanks to those whom offered help. Just curious though what would make this play better. Faster processor or better graphics card? I see there is a lower resolution and effects fix to help with choppiness but wondering if anyone has it running pretty smooth at normal settings and what computer specs you may have.

  4. 21 hours ago, petje said:

    1. Drag and drop your Startup.upk (it is inside SWArcGame\CookedPCConsole) onto decompress.exe

    2. Copy CreateDomeMap.exe into the new created unpacked folder SWArcGame\CookedPCConsole\unpacked
    3. Run CreateDomeMap.exe
    4. Copy Startup-new.upk into SWArcGame\CookedPCConsole
    5. Rename Startup.upk as Startup-ori.upk
    6. Rename Start-new.upk as Startup.up

    7. Remove the unpacked folder and files in it when you are done

     

     

    at step 3 the vcruntime140 error happens

  5. 22 hours ago, maloney said:

    I had the same problem, if you followed the instructions for the dome effect fix you will have a folder called unpacked. In the folder you will have the original startup.upk and the new one. Rename the original startup.upk to startup(ori).upk in the unpacked folder as well. 

    That is not how it comes out for me after dropping the startup.upk onto the decompress file I do get a unpacked folder that has only one file named startup.upk then I copied the CreateDomeMap file to that folder as outline in the directions then I execute the CreateDomeMap file and then the VCruntime140 error comes up

  6. On 11/18/2019 at 11:45 AM, nate said:
    Confirmed working with dome fix. Ran into a couple issues. Followed the readme and got a VCRuntime140.dll error. Need to install latest MS Visual C++ 2015 Redist Update. (https://www.microsoft.com/en-us/download/details.aspx?id=52685 )
    Also, after running the game 1st time after following the dome fix readme I got the following error
    error.png?width=400&height=199
     
    I deleted the unpacked folder that was created following the readme and then all was good to go.

     

    I keep getting that dang VCRuntime140.dll error and i have already installed the redist update as well as manually installing the dll and i have rebooted the computer a few times but i keep getting the runtime error when i execute the createdomemap.exe.   any ideas on what to do?

     

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