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scju

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Messages posté(e)s par scju

  1. 38 minutes ago, stf999 said:

    Hi scju, yes just do what you've written !

    I wrote the readme file just before I reorganized my shaders. 5 is the good value, not 8.

     

    (That being said, in the final release you won't have to care about anything :), the textures will be colorized exactly like the original !)

     

    Hello, stf999, thank you for your kind reply. I'm looking forward to the final release. :very-good:

  2. On 2019/3/19 at 7:12 AM, stf999 said:

    Thanks a lot srietscha !

    but the best is to come as it's still a W.I.P.

     

    Now everything about the Hornet car is done with full respect !!!

    You can watch here ! SCREENSHOT

    Great job!

     

    By the way, I have seen the following:

    --------------

    Link Mode :
    The front car colored texture can be replaced by the black & white one
    to prevent from having a RED front car for every player in a multiplayer race (LINK).
    The Model 2 will color the texture (Blue, Green, Yellow, Pink...), depending on the car you drive.
    You'll have to edit the .pat file of the corresponding rom (daytona.pat, daytonas.pat, etc...) with the notepad or a text editor :
    find & replace the line :
    19104011 DEBDE4F2 8 Car_front.png
    by
    19104011 DEBDE4F2 0 Car_front_Link.png
    --------

    But in my daytona.pat, I can only find this:

     

    19104011 DEBDE4F2 5 Car_front.png

     

    Can I replace that with "19104011 DEBDE4F2 0 Car_front_Link.png"?

     

    Actually, I haven't played this game in Link Mode, so I don't really understand what this issue is. If you don't mind, could you show it by means of a picture or a video?:rolleyes:

  3. Hi,

    I have another problem. In Sega Rally 2 I wait till the attract mode shows up and then I am able to access the test menu, but every time when I exit the test menu, the screen freezes. I have to press Alt+R to reset the game. Am I wrong with some steps?

     

    PS - The error log shows " PowerPC hit an invalid instruction. Halting emulation until reset".

  4. On 2019/1/29 at 10:32 PM, Tomek.. said:

    Why are not you using the version 767 that spindizzi did? Is on the first page of this topic. The version from emucr.com is broken.

     

    10 hours ago, spindizzi said:

    check and recheck here

    all games work fine with 775

    a question, do you use -load-state in your command line ? I say that because the savestates revisions have changed, no more compatible with older one

     

     

    OK, now I know what happened. The problem did result from the version from "emucr.com". I have changed it to the version that spindizzi did on the first page of this topic, and it works perfectly at this time! :very-good:

     

    Also see 

     

     

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